Commit Graph

276 Commits

Author SHA1 Message Date
Jonathan 74253fd189 Fixed Unix/Clang compilation
Adjusted makefile to work with both clang and msvc on win32
Removed "WIN32", use the standard _WIN32 instead
Fixed bad VectorCopy's
Use qvec4b instead of special color_rgba type
qvec now follows built-in type procedures for handling operators; this means that (qvec3i + qvec3f) will now properly produce a float, as one would expect, instead of adding the float to the integers without casting to the common type.
2021-10-23 07:35:41 -04:00
Jonathan 04e88085b6 Fix concave angle being clamped incorrectly
Use abs for phongdebug - matches q2rtx and seems to look nicer overall
Fix lightsurf snormal being calculated wrong
2021-10-22 04:22:54 -04:00
Jonathan a21be0362c replace VectorCompare, CrossProduct, DotProduct
qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan cb3c81aaf8 vec3_t gonedy 2021-10-21 20:21:28 -04:00
Jonathan 84b4388f4b Added a deprecation sniffer so I can find problematic areas later
Revert tjunc fixes
Add -notjunc to match other editors
Rid Light_Add since it's too simple
2021-10-20 04:27:22 -04:00
Jonathan 95b47db922 More qmat/qvec where appropriate
Add a json.hh file which includes common JSON serialization types
surfflags_t::extended uses booleans instead of a bitflag for simplicity
JSON serialization for surfflags
2021-10-19 21:15:00 -04:00
Jonathan a7de4bdae2 Remove unused thingies
Use qplane3 where we can
2021-10-17 06:24:02 -04:00
Jonathan fd18fc154c Fix various warnings by testing a clang-cl compile 2021-10-12 14:39:15 -04:00
Jonathan e1290fd0f4 Snap normals/tangents/bitangents written from WriteNormals to save some bits
Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan 01b8abf93c Removed a lot of unused functions
Moved vector-related operations from mathlib to qvec, moved a few into qv::
Use clamp/max/min directly instead of #define'ing them
Move a few single-use functions directly above their usages
2021-10-10 14:04:09 -04:00
Eric Wasylishen 4accc4d56b light: remove incorrect assertion face->lightofs != -1
This can happen for Q1 with a solid black face
2021-10-09 00:13:23 -06:00
Jonathan 1b1679fa22 normals are now a special tuple-ish type, so that we can calculate tangents and bitangents for Q2RTX if requested (currently it always does it, but we can fix that later)
always emit texinfo for q2 brush sides
2021-10-08 14:17:48 -04:00
Jonathan 52839d4e7f Run clang-format pass 2021-10-05 15:54:06 -04:00
Jonathan 4ad798e29c Fix origin brushes
Fix merge stuff from qbsp-contentflags
2021-10-05 15:50:18 -04:00
Jonathan 0833d84a7a Calculate tangents and bitangents (need to clean this up)
Implement formatters for qvec
Add -nolighting, which skips all non-lightstyled lights
2021-10-05 01:07:13 -04:00
Jonathan 037c587352 Merge remote-tracking branch 'remotes/origin/qbsp-contentflags' into type-cleanup
# Conflicts:
#	bspinfo/bspinfo.cc
#	include/common/bspfile.hh
#	include/light/light.hh
#	include/light/trace.hh
#	light/light.cc
#	light/ltface.cc
#	light/trace.cc
#	qbsp/brush.cc
#	qbsp/csg4.cc
#	qbsp/outside.cc
#	qbsp/qbsp.cc
2021-10-03 13:08:50 -04:00
Jonathan ae4512da2c BSPX structurization and cleanup
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
2021-10-03 12:16:13 -04:00
Eric Wasylishen 8a7164791e light: fix "don't do this on Q2" logic for 0 light faces 2021-10-02 21:00:45 -06:00
Jonathan 792951792c some more cleanup 2021-10-02 05:56:45 -04:00
Jonathan 9d828d2085 Structured texture data!
Move vis decompress/compress back to vis since phs is handled there now too
Fix missing textures in Q1BSP
Comment areaportaling for now
2021-09-30 11:33:04 -04:00
Jonathan b205127e81 Fix exactEmpty
Simplify output_dir
2021-09-27 21:03:24 -04:00
Jonathan a6f6cc2d15 qvec now has an empty default initializer, for speed purposes; fixed up places that relied on this behavior
simplified constructor for qvec(T...) that uses fold expressions
simplified rgba_miptex_t
fixed a lot of broken winding_base_t behavior
merged all winding types into winding_base_t
removed now-empty files
2021-09-27 20:44:15 -04:00
Jonathan 87d31e6d4f A lot of type-y stuff here:
- bsp store vectors now
- vis stored in a way that is compatible with both Q2 and Q1
- binary reading of stuff, so swapping is done at load time now
- vis cleanup, although there's still a lot of raw long modification that should get simplified later
2021-09-25 23:58:02 -04:00
Eric Wasylishen f7c0c80a26 qbsp, light: allow _minlight to go up to 510 instead of 255 on func_detail/etc. 2021-09-25 13:11:15 -06:00
Jonathan 6ff2d67d12 major C++-esque change to BSP conversion:
- main mbsp types are declared first in the files, and types that were single-member are now not structs
- conversion is handled by the sub-types themselves. Currently no diagnostic for *what* members overflow, but, overflow is handled via thrown exceptions on all overflowable members
- aabb type is used where appropriate now, simplifying a few areas
2021-09-22 17:30:46 -04:00
Jonathan 49fd62b9f3 Lotta more file stuff. Have to think about fscanf though. 2021-09-19 22:20:39 -04:00
Jonathan 326626f127 Remove some old stuff
Cleanup/rework of logging system. I'm not too happy about it still, but, it's at least a bit easier to follow now.
Started cleanup of file-related stuff.
2021-09-19 18:17:28 -04:00
Jonathan e8bd554cc0 winding_t is now a C++ type - a hybrid stack/heap array.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan 1dd4df1b20 calloc/malloc/free -> new/new/delete (except for specific scenarios) 2021-09-14 11:39:12 -04:00
Jonathan 7f8d2cfb49 Fix single line functions 2021-09-14 02:56:44 -04:00
Jonathan 4e7542b111 Clang format pass
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Jonathan 00efa6e67d Fix operator<
Introduce gamedef, to reduce rewriting of data in bspversions
fix name of needs_subdivision
include value in texinfo, in prep for Q2
2021-09-07 01:41:32 -04:00
Jonathan 437459a4dd Finish using game everywhere 2021-09-06 18:09:13 -04:00
Jonathan 3bc9b1b0f8 Instead of directly comparing BSP version pointers just for game type, I compacted quake2/hexen2 into a single enum.
Feature check in bspver for colored lightmaps, which replaces the many "version == q2 || version == qbism || version == hl".
2021-09-06 17:13:37 -04:00
Jonathan dad0e61f63 Fix for texinfo/miptex searching routines
surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Jonathan eaa86c71c6
Q2BSP + QBSP (#313)
* Add QBSP - the BSP2-esque variant to Q2BSP - to bspinfo, and all of its accompanying structures.

* pass around ident, since Q2 needs it - admittedly it's a bit ugly, but it works for now.
conversion for QBSP

* Fix light

* _qbsp_ -> _qbism_

* Introduced bspversion_t, a struct that holds pertinent information about different BSP versions and also acts as a tagged pointer type for direct comparisons. This makes a lot of code paths simpler. I'm not entirely set on the wordings or usages yet, and maybe we can stuff boolean flags inside of them for different behaviors (for instance Q2, QBism and HL would have the "colored lightmap" boolean set to true, which replaces the check-for-all-three in the lightmapper)
Swapped arguments to ConvertBSPFormat to have the conversion target last instead of first
Finished rename of qbsp -> qbism
Tested:
 - bspinfo on various BSPs I had laying around (Q1, Q2, Qbism)
 - bsputil converting between Q2 and Qbism, and that they loaded in engine/roundtripped properly
Not tested:
 - vis/rad on anything major (I still can't run rad due to embree being weird)
 - bsputil conversion of Q1-esque maps
2021-08-23 09:56:33 -06:00
Eric Wasylishen b5fcdec19e cleanup: remove "byte" typedef 2021-02-07 14:02:35 -07:00
Eric Wasylishen 94c30afac4 light: refactoring necessary to support embree3 2021-01-01 23:48:22 -07:00
Eric Wasylishen cce0fd98f9 light: document some intersection vs occlusion trace choices 2021-01-01 22:58:09 -07:00
Eric Wasylishen 3b629f3ce9 light: fix q2 lightstyles 2021-01-01 00:14:52 -07:00
Eric Wasylishen 2d15d20410 light: q2: avoid black seams on geometry near sky 2020-12-29 15:58:40 -07:00
Eric Wasylishen b35cb8eb7e light: fixes for bjptools skip faces (which have no associated model) 2020-08-20 12:08:46 -06:00
Eric Wasylishen 5ca74ec8b3 light: don't apply AO when gathering light to bounce 2020-08-04 19:18:14 -06:00
Eric Wasylishen 263f6301a6 light: change switchable shadows to only block style 0
The interactions with switchable/flickering lights were bad, previously
(a switched-off light would become "on" after passing through a switched
off shadow)
2020-08-04 18:14:01 -06:00
Eric Wasylishen a0e7f1eccb light: refactor last commit's std::pair to a custom struct 2020-08-04 18:05:54 -06:00
Eric Wasylishen 1b53d458f4 light: support bounce and switchable shadows
fixes #251
2020-08-03 23:53:07 -06:00
Eric Wasylishen 03ed0697a4 light: add -litonly option for re-lighting a bsp without modifying it 2020-08-03 00:40:13 -06:00
Eric Wasylishen 4e9e94e7bd ltface: GetLightContrib: handle light right on top of sample point 2020-06-25 00:03:38 -06:00
Eric Wasylishen 2d3aa22242 light: add _nostaticlight key 2019-12-26 17:13:21 -07:00
Eric Wasylishen a4c1ce6ff6 qbsp, light: support _lightignore on func_detail/group 2019-12-09 00:09:20 -07:00
Eric Wasylishen 4456020b30 light: remove 65536 ray limit, fixes #276 2019-10-28 01:12:23 -06:00
Eric Wasylishen 70336339ca light: fix "_suntexture" interaction with -bounce 2019-10-09 00:59:49 -06:00
Eric Wasylishen f220b2f531 light: support "_suntexture" key on "_sun" "1" entities to limit them
to being cast from a specific sky texture.

Fixes #110
2019-10-09 00:47:39 -06:00
Eric Wasylishen d2ecc73db3 light: support "style" / "targetname" on "_sun" "1" entities.
Fixes #253
2019-10-08 23:43:22 -06:00
Shpoike 89365949bc Squashed commit of the following:
commit 8ca122916d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:54:23 2019 -0600

    fix linker error (radlights is in 2 .cpp files)

commit 8f06fc9c8d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:53:57 2019 -0600

    add clarification comment

commit 038a553fb0
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:30:27 2019 -0600

    fix tests compilation

commit 02e94ec507
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:59:25 2019 -0600

    hlbsp: use q_snprintf

commit 669a5a7911
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:56:21 2019 -0600

    Reformat

commit 6653760982
Merge: 347a455 ac3553c
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:28:06 2019 -0600

    Merge remote-tracking branch 'origin/master' into hlbsp

    # Conflicts:
    #	include/qbsp/qbsp.hh

commit 347a455102
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 02:18:16 2019 +0000

    Misc HLBSP tweaks

    Added support for multiple -wadpath args.
    Added -xwadpath (for eg valve/*.wad to avoid bloat/license issues).
    Reworked hint brushes - the non-hint surfaces can use any name, just so long as they're not 'hint', for compat with zhlt.
    Support 'bevel' and 'null' textures for compat with zhlt.

commit 7fb22c7367
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:59:42 2019 +0000

    Support for halflife-style .rad surface lights (probably too bright, but the basics work).

commit 2da504fb62
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:56:27 2019 +0000

    Add minus-prefixed textures for halflife's randomised-textures feature, instead of getting crash-to-desktop errors when the map is loaded.

commit 6366199bdb
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 21 04:51:24 2019 +0000

    First attempt at hlbsp output.
2019-07-04 21:08:17 -06:00
Eric Wasylishen ba7bdf86a1 light: increase max sky distance to 1M 2019-04-20 12:27:27 -06:00
Eric Wasylishen b343b9504a qbsp, light: support _minlight_exclude on func_group, detail, etc. 2019-04-05 21:14:39 -06:00
Eric Wasylishen cf4a491de8 light: fix black faces with sunlight pointing straight down
The angle < 0 check was too aggressive because the sun vector
didn't end up being exactly Z=-1, it had a bit of X component.
2019-03-10 18:27:22 -06:00
Eric Wasylishen fa06716545 common: make VecStrf/VecStr threadsafe 2018-07-24 00:18:43 -06:00
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen c3183429fb light: fix for inalid_texture_axes.map 2018-01-15 20:33:52 -07:00
Eric Wasylishen ebb508c7db light: remove transparent lightmaps spam 2017-12-28 12:50:32 -07:00
Eric Wasylishen 3675805f54 light: add some disabled code 2017-12-11 00:40:41 -07:00
Eric Wasylishen 91abc7362d light: add flood-filling to fix black seams in detailwall.map when no -extra/-extra4 used 2017-12-11 00:39:04 -07:00
Eric Wasylishen 701589ffe9 light: rewrite -highlightseams code 2017-12-11 00:30:11 -07:00
Eric Wasylishen fb18881a5b light: fix color->greyscale conversion to be compatible with MarkV
Unfortunately this means .bsp's released with the previous code
will look different in MarkV.
2017-12-10 17:27:52 -07:00
Eric Wasylishen 33bc1ee05e light: wip work on CalcPointNormal 2017-12-06 23:38:59 -07:00
Eric Wasylishen 71d9f8ce8a light: move NeighbouringFaces_new to phong.cc 2017-12-06 00:23:21 -07:00
Eric Wasylishen 69879b4104 light: add -highlightseams flag 2017-12-05 15:09:34 -07:00
Eric Wasylishen cf9344f684 light: try to make -debugneighbours more useful 2017-12-05 00:34:32 -07:00
Eric Wasylishen 92bacbe7e1 light: FacesOverlappingEdge: return the edge that overlaps 2017-11-24 14:22:54 -07:00
Eric Wasylishen 8ce7a682b1 light: add -debugneighbours 2017-11-23 23:45:15 -07:00
Eric Wasylishen 7170aac1c3 light: FacesOverlappingEdge 2017-11-23 23:45:05 -07:00
Eric Wasylishen b85d627c8f change branding to ericw-tools 2017-10-19 16:35:37 -06:00
Eric Wasylishen 41527a1c39 light: don't discard near-black lightmaps in q2 2017-10-03 18:16:28 -06:00
Eric Wasylishen 2dc22b7088 common: add loadversion to mbsp_t 2017-10-03 14:17:42 -06:00
Eric Wasylishen 71d675ce09 light: factor out TEX_SPECIAL tests to Face_IsLightmapped 2017-10-03 14:10:57 -06:00
Eric Wasylishen dff71edfe9 light: very early q2 support. half of the faces seem to be saved without lightmaps for some reason 2017-10-03 00:33:14 -06:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
Eric Wasylishen 41b85db84d light: add comment about last commit. 2017-09-30 21:43:00 -06:00
Eric Wasylishen 0a8a25b95c Revert "light: for curved surfaces, don't reject hits when the dot product of the surface point normal and surface-point-to-light vector is < 0, since "anglescale" will typically boost the angle factor to 0.5"
This reverts commit 26c5f65f4e.
2017-09-30 20:07:27 -06:00
Eric Wasylishen 993e8fb590 light: don't mark sample points inside semi-transparent shadow casters as occluded.
fixes #178
2017-09-23 20:31:57 -06:00
Eric Wasylishen 7252ba7841 light: hack -soft to give better results on https://github.com/ericwa/tyrutils-ericw/issues/171 2017-09-16 17:47:40 -06:00
Eric Wasylishen 26c5f65f4e light: for curved surfaces, don't reject hits when the dot product of the surface point normal and surface-point-to-light vector is < 0, since "anglescale" will typically boost the angle factor to 0.5
fixes https://github.com/ericwa/tyrutils-ericw/issues/172
2017-09-16 17:10:48 -06:00
MaxED fe1e040cd1 Added "_falloff" light property. Allows to set light falloff in map units. 2017-08-23 15:00:32 -06:00
Eric Wasylishen c0b88b7e99 light: fixes for degenerate faces 2017-07-05 20:43:47 -06:00
Eric Wasylishen 4dcfc12f50 light: refactor _shadowself handling 2017-06-26 17:42:50 -06:00
Eric Wasylishen 563307445d light: fix logic for switching lightmaps for switchable shadows 2017-06-26 14:20:15 -06:00
Eric Wasylishen b71f769c0a light: experimental support for switchable bmodel shadows:
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen ce8ad6c384 light: handle iffy faces 2017-06-15 13:43:42 -06:00
Eric Wasylishen 197697ca73 light: fix black rotators 2017-06-05 14:00:50 -06:00
Eric Wasylishen 66bc8209eb light: loosen point off plane assertion 2017-06-05 14:00:16 -06:00
Eric Wasylishen 902c45c946 all: make VectorCompare take an explicit epsilon 2017-04-26 14:20:45 -06:00
Eric Wasylishen 5eb4fd8790 common: make Face_Plane_E return a plane3f 2017-04-24 01:54:25 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen a0a7021707 light: refactor position_t from tuple to class 2017-03-29 16:09:49 -06:00
Eric Wasylishen 10386581a6 light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key 2017-03-27 16:44:04 -06:00
Eric Wasylishen f957cba775 light: experimental bounce version using final gather 2017-03-21 21:01:09 -06:00
Eric Wasylishen 30d9a53341 light: move FractionOfLine to mathlib 2017-03-18 23:26:16 -06:00