Jonathan
ec55e5f2da
fix some data bugs with lightgrid octree mode
2023-02-11 12:19:00 -05:00
Eric Wasylishen
f399b95bb8
light: add octree experimental version of lightgrid lump
2023-02-10 08:54:30 -07:00
Eric Wasylishen
6aa705e5f6
light: expand cluster bounds by 1 unit on each axis, clamp to overall grid size
2023-02-10 00:57:01 -07:00
Eric Wasylishen
22be0c4077
light: add -lightgrid_format option. takes "cluster" or "uniform"
2023-02-10 00:56:21 -07:00
Eric Wasylishen
051cc29afb
light: add operator== for lightgrid_samples_t
2023-02-10 00:29:14 -07:00
Eric Wasylishen
a8af353461
light: add another experimental LIGHTGRID_PERCLUSTER bspx lump
...
lower lightgrid_dist default from 64 to 32
2023-02-08 00:12:22 -07:00
Eric Wasylishen
96c7658b80
light: nudge lightgrid points if stuck in solid
2023-02-07 00:56:27 -07:00
Eric Wasylishen
aa831d9ac3
light: add -lightgrid_dist
2023-02-07 00:46:54 -07:00
Eric Wasylishen
13fcc75bac
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2023-02-06 22:04:34 -07:00
Eric Wasylishen
1eda091542
light: LightPoint_SurfaceLight: use pvs
2023-02-06 22:03:03 -07:00
Eric Wasylishen
e1f40ad995
light: LightGrid: don't calculate lighting for occluded samples
2023-02-06 21:56:51 -07:00
Eric Wasylishen
5f31141ac1
Revert "light: hack for sky + LIGHTGRID lump"
...
This reverts commit af2e8ae404 .
2023-02-06 19:07:45 -07:00
Jonathan
5cd2a334f6
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2023-02-06 17:08:00 -05:00
Jonathan
11e2c02757
use 512 units per luxel for sky faces (not fully finished/working yet; they still get affected by dirt)
2023-02-06 17:07:46 -05:00
Eric Wasylishen
af2e8ae404
light: hack for sky + LIGHTGRID lump
...
just sample the sunlight omnidirectionally
2023-02-05 23:09:05 -07:00
Eric Wasylishen
712f413ac8
light: LIGHTGRID lump: change packing of sample points
2023-02-05 22:03:07 -07:00
Eric Wasylishen
74f149627a
light: finish implementing lightgrid_samples_t::add() to use lowest brightness slot
2023-02-05 21:52:25 -07:00
Eric Wasylishen
2ad437b9e5
light: remove debug spam
2023-02-05 21:46:03 -07:00
Eric Wasylishen
8b38b7d45f
light: LIGHTGRID lump: remove special case for 1 lightstyle maps
2023-02-05 21:30:34 -07:00
Eric Wasylishen
2cc513848b
light: write styles into the experimental lightgrid lump
2023-02-05 17:16:57 -07:00
Eric Wasylishen
89fa416708
light: new experimental iteration on LIGHTGRID lump
2023-02-05 01:23:04 -07:00
Eric Wasylishen
ffdca9b1a4
light: fix GetSurfaceLighting returning negative values
2023-02-04 02:10:32 -07:00
Eric Wasylishen
cc8a50631d
light: lightgrid,: try averaging incoming light from 6 directions on a cube
2023-02-04 01:02:28 -07:00
Eric Wasylishen
fb17ee1218
light: add a LightFace_ScaleAndClamp equivalent for the lightgrid
2023-02-03 23:56:46 -07:00
Eric Wasylishen
357452d6fc
light: don't delete lights between DirectLightFace and MakeBounceLights
...
the light grid code needs them later
2023-02-03 01:52:19 -07:00
Eric Wasylishen
999806f150
light: experimenting with generating a lightgrid
...
currently a hardcoded 64^3 grid in a LIGHTGRID bspx lump
non-finalized, likely going to change the lump
2023-02-03 01:17:52 -07:00
Eric Wasylishen
13481438e7
light: use DecompressAllVis() for getting visdata
2023-01-30 19:57:20 -07:00
Eric Wasylishen
8f49cf3894
refactor: Mod_Q1BSP_DecompressVis -> DecompressVis
2023-01-30 19:56:40 -07:00
Eric Wasylishen
e490eb3ade
refactor: move Mod_Q1BSP_DecompressVis to bsputils.cc
2023-01-30 19:56:34 -07:00
Eric Wasylishen
d2db75ee81
light: Mod_Q1BSP_DecompressVis: port safety check from DecompressRow
2023-01-30 19:56:24 -07:00
Eric Wasylishen
9edad10b0f
common: add convenience version of EntData_Parse
2023-01-30 00:08:45 -07:00
Eric Wasylishen
ad77f8fc57
Revert "light: remove unnecessary/confusing scale factor on sunlight direction"
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This reverts commit 94dcccf662 .
2023-01-29 16:33:30 -07:00
Eric Wasylishen
94dcccf662
light: remove unnecessary/confusing scale factor on sunlight direction
2023-01-29 15:20:42 -07:00
Jonathan
531a0d781f
fix crash on bad texel fetch from scaled textures
2023-01-29 14:01:07 -05:00
Eric Wasylishen
6ede7925bc
light: apply model offset to embree meshes
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Fixes shadows in incorrect places when using shadow-casting rotators
Fixes https://github.com/ericwa/ericw-tools/issues/326
2023-01-24 20:18:14 -07:00
Eric Wasylishen
fa8af3845b
light: fix default _sunlight angle to be pointing straight down
2023-01-24 00:52:28 -07:00
Jonathan
36b8b21990
set -wrnormals by default on -q2rtx
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inherit -phong from worldspawn
2023-01-18 15:49:51 -05:00
Eric Wasylishen
c109712079
light: fix spots in AO map in certain cases when combined with phong
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The previous GetUpRtVecs (get tangent/bitangent) was not handling normals very near 0,0,1
whereas qv::MakeTangentAndBitangentUnnormalized does
2023-01-16 22:37:28 -07:00
Eric Wasylishen
e520c96e28
light: CalcPoints: switch to jitter method for fixing luxels touching world
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The previous method involved geometrically shrinking all sides of a face by 1 unit,
and snapping the luxel to the shrunken face. The problem is this could end up moving
the luxel a lot (e.g. 4 units) into vastly different lighting, causing lightmap artifacts.
Jitter method moves the luxel only +/- 0.5 units currently.
2023-01-16 02:01:45 -07:00
Eric Wasylishen
6697beb607
fix _cone default in q2 maps
2023-01-08 20:01:34 -07:00
Eric Wasylishen
91c678254a
light: tweaks to _cone support in q2
2023-01-08 19:57:25 -07:00
Jonathan
df5f894726
fix _cone in Q2
2023-01-08 20:03:06 -05:00
Eric Wasylishen
a9a11159f4
light: add _surface_minlight_scale light key
...
for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Eric Wasylishen
3d0c756b4f
light: fix minlight color on surface lights
...
- extra `* 255` was unnecessary, setting_color already does this
- don't use qvec3b as it was causing colors to wrap around the 0..255 range
2022-12-20 23:44:21 -07:00
Jonathan
d5e29a1c90
add _nofill key, which causes an entity to not count as an entity for the purposes of occupancy (for lights in walls, etc)
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add _nonudge key, to disabling nudging of lights "stuck" inside walls
2022-12-15 04:30:22 -05:00
Eric Wasylishen
82aa1e4396
light: make "_light_alpha 0" behave as expected (invisible to light)
2022-12-14 21:46:36 -07:00
Eric Wasylishen
8ce8b9233b
light: _shadow_channel_mask defaults to _light_channel_mask if unset
2022-12-14 18:29:05 -07:00
Eric Wasylishen
513c47406b
light: fix surface lights to check channel mask
2022-12-14 00:26:38 -07:00
Eric Wasylishen
287ac96363
light: fix sunlight to check object channel mask
2022-12-14 00:15:23 -07:00
Eric Wasylishen
aca9820b03
light: don't bounce light for channel != 1
2022-12-13 23:59:58 -07:00
Eric Wasylishen
ff73f13830
light: skip vis culling if lighting channels are used
2022-12-13 23:54:49 -07:00
Eric Wasylishen
00754e588e
light: setting an _object_channel_mask implicitly enables shadow casting
2022-12-13 23:37:00 -07:00
Eric Wasylishen
ea0ed34506
light: fix light bounds culling breaking channel masking
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the bounds are only calculated for mask 1, so only apply bounds culling for lights on channel 1
2022-12-13 23:32:14 -07:00
Eric Wasylishen
8aa49699f8
light: rename channel mask keys
...
models:
_object_channel_mask
lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen
181d608c7a
light: add missing RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION now needed
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also check channelmask/shadowmask in Embree_FilterFuncN
2022-12-13 20:04:22 -07:00
Eric Wasylishen
92d5c75424
light: experimental light channel mask feature
2022-12-13 19:13:58 -07:00
Eric Wasylishen
8728d982c3
light: remove more dead code
2022-12-13 18:59:35 -07:00
Eric Wasylishen
54e598c5fb
light: clean up dead code
2022-12-12 18:02:33 -07:00
Eric Wasylishen
63cac32f88
light: quick experiment with a _light_group feature for lights that only affect linked bmodels
2022-12-11 15:36:08 -07:00
Eric Wasylishen
bded0ab344
light: fix negative lights breaking when bounce in use
2022-12-10 15:10:36 -07:00
Eric Wasylishen
24f79d13bb
light: recognize _cone as an alias for spotlight cone angle (q2 compat)
2022-12-09 00:59:49 -07:00
Eric Wasylishen
a5b83e088b
light: work around visblocking opaque liquids causing light artifacts with -visapprox vis
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in cases when we actually want light to shine through these surfaces
2022-12-09 00:07:50 -07:00
Eric Wasylishen
a70c8f4835
light: fix artifacting with translucent shadows
...
Embree is allowed to call the filter function more than necessary.
The previous implementation had side effects that would cause
the translucent shadows to get darker in this case.
As a limitation, we're back to only allowing 1 layer of glass per ray.
2022-12-07 00:23:26 -07:00
Jonathan
cde7fd2908
add back in `_bouncestyled` in worldspawn; default to true on Q2 mode
2022-12-06 21:23:05 -05:00
Eric Wasylishen
185d12996b
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-12-06 15:19:46 -07:00
Eric Wasylishen
eae434736a
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
Jonathan
15b9a78fd1
fix gate being incorrect
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add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen
f66e4790a4
qbsp/light: add no_phong texinfo flag (currently not used/exposed)
2022-12-01 01:16:17 -07:00
Eric Wasylishen
1065adecc6
qbsp/light: implement _phong_group key, equivalent to Q2 "value" field
2022-12-01 00:25:05 -07:00
Eric Wasylishen
9fa9124404
light: redesign Q2 phong check
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- always do angle check
- always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping)
- if Q2 style phong is requested, but Q1 is not in use, use the default phong angle
- always do smoothing group ID check (preparation for supporting this in Q1 mode via a key)
2022-11-30 23:24:51 -07:00
Eric Wasylishen
96bdf141bb
light: block phong if certain surfflag bits differ between the two faces
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this prevents liquids from phonging with solids
2022-11-30 22:15:58 -07:00
Eric Wasylishen
5d3fab75b6
light: allow .wal_json metadata to contain "light": [ r, g, b ] to override emissive color
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Use this to fix the "emissive lights" test case so it can run on CI without any texture data
2022-11-20 23:01:05 -07:00
Eric Wasylishen
37ced86cec
tests: fix light settings not clearing across tests
2022-11-19 19:02:55 -07:00
Eric Wasylishen
0c4aab737d
light: fix angled emissive surfaces not shining on adjacent faces
2022-11-19 14:57:56 -07:00
Eric Wasylishen
c9111b2a6c
Merge pull request #337 from TTimo/colorcodes
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Enable support for ANSI color codes on Windows 10 and newer, without …
2022-11-19 09:10:24 -08:00
Eric Wasylishen
9ab4ea8176
Move SetConsoleMode() call to logging::preinitialize(); helper
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Don't do ENABLE_VIRTUAL_TERMINAL_INPUT as it breaks arrow key history
navigation in Windows Terminal after running one of the ericw-tools exe's.
2022-11-19 10:05:14 -07:00
Eric Wasylishen
4c218f5e91
common: factor out LMSCALE_DEFAULT = 16.0;
2022-11-15 23:52:34 -07:00
ttimo
fb459253fe
Enable support for ANSI color codes on Windows 10 and newer, without needing to enable system wide. Good for CreateProcess CREATE_NEW_CONSOLE situations.
2022-11-15 11:09:19 -06:00
Eric Wasylishen
eb3dfe7952
ltface: use bilinear interpolation in WriteSingleLightmap_FromDecoupled
2022-11-15 00:50:11 -07:00
Eric Wasylishen
46d460277a
ltface: support -world_units_per_luxel without -novanilla
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first pass implementation - quality of vanilla LM is bad, due to nearest sampling
the decoupled lightmap
2022-11-14 23:58:31 -07:00
Eric Wasylishen
c6b19fe6da
light: implement -novanilla with -world_units_per_luxel
...
currently it's required because the non-novanilla path
isn't yet implemented
2022-11-14 00:30:37 -07:00
Eric Wasylishen
99e5f15d42
Revert "ci: use older embree/tbb which support Win8.1"
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This reverts commit 50c4709d31 .
2022-11-13 16:52:14 -07:00
Eric Wasylishen
50c4709d31
ci: use older embree/tbb which support Win8.1
2022-11-13 15:54:30 -07:00
Eric Wasylishen
d7acd046c3
light/qbsp: add _surflight_rescale key
2022-11-12 17:07:02 -07:00
Eric Wasylishen
a5125583fa
light: clear global data so light can run multiple times per process
2022-11-11 16:52:07 -07:00
Eric Wasylishen
74269a0269
light: new Mottle implementation based on world-space "value noise"
2022-11-08 22:18:54 -07:00
Jonathan
66d7ae98e5
half memory usage for lightmaps & ray colors
2022-11-06 02:21:11 -05:00
Eric Wasylishen
221ea65efb
light: fix -world_units_per_luxel on sloped faces
2022-11-03 23:45:47 -06:00
Eric Wasylishen
ff54f86708
light: fix invisible shadow casters crash
2022-11-03 22:26:41 -06:00
Eric Wasylishen
ca0efbf3d3
light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump
2022-11-03 02:39:15 -06:00
Eric Wasylishen
9edadf93cd
light: CalcPoints: use faceextents_t::LMCoordToWorld
2022-11-02 01:16:36 -06:00
Eric Wasylishen
2bd2515792
all: cleanup unused includes (Clion - detect not directly used)
2022-10-31 21:37:34 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
ff5d48e5e1
light: CalcPoints: use faceextents_t::texCoordToWorld
...
this changes the "one unit in front of surface" from tex space to world space, which
makes more sense
2022-10-30 20:57:44 -06:00
Eric Wasylishen
383266762d
light: lightsurf_t: remove texorg member
2022-10-30 19:40:26 -06:00
Eric Wasylishen
728fafde8c
light: remove dead code
2022-10-30 18:00:48 -06:00
Eric Wasylishen
da5910e732
tests: first steps on a light test case
2022-10-30 15:32:41 -06:00
Eric Wasylishen
35ffc00462
all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary
2022-10-30 15:08:10 -06:00
Eric Wasylishen
f9fc0fc478
light: remove dead code
2022-10-30 12:49:32 -06:00
Eric Wasylishen
636b376577
squash brushbsp-compilation-speedup branch
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move function implementations out of headers
2022-10-21 18:00:58 -06:00
Eric Wasylishen
c78b0396a9
light: fix wrong opacity of trans33/trans66 translucent shadows
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- support _light_alpha key in q2 mode
- add q2 translucent shadows testmap
2022-10-19 00:00:47 -06:00
Jonathan
af2f88b93c
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-09-21 05:35:18 -04:00
Jonathan
25cbbd42aa
fix phong calculation
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obj output adjustment
2022-09-21 05:35:11 -04:00
Eric Wasylishen
acf334daee
cleanup: rename surfflags_t::is_skip to is_nodraw
...
This is a break to the .json format
2022-09-18 15:47:14 -06:00
Jonathan
6713fedcbc
allow changing a brushes' lightmap color scale with `lightcolorscale`
2022-09-10 19:04:17 -04:00
Jonathan
4ecd945587
use kmq2 flag instead of 33 | 66, which no engine supports
2022-09-10 07:49:06 -04:00
Jonathan
986f7da366
adjust default bouncescale to match older compiles
2022-09-03 14:06:11 -04:00
Jonathan
075481a36f
add -nocolor for TB, etc
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fix crashes on vis and light for invalid options
fix TB and others not receiving output
2022-08-31 12:58:04 -04:00
Jonathan
3564f6085d
merge surface lighting and bounce code (wip)
2022-08-30 15:46:14 -04:00
Jonathan
c99addc41a
fix fastbounce lights being darker on extra2/4
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use a more dynamic gate for non-fastbounce (slower but allows them to contribute)
2022-08-28 02:25:08 -04:00
Jonathan
384f74a0eb
add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
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allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan
5fb0d56da7
maxlight
...
# Conflicts:
# include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan
928b7f6e16
fix crashes with bounceextra/4
2022-08-24 12:03:05 -04:00
Jonathan
6345d6b616
add support for fast bounce lighting, which is the same as the old code
2022-08-21 22:12:41 -04:00
Jonathan
48c6b7a370
decouple extra and bounce extra; this allows you to still use extra4 but not have to wait like 16x longer for bounce lights to work
2022-08-18 07:35:06 -04:00
Eric Wasylishen
f3b9de57c6
build: add tbbmalloc
2022-08-09 00:19:39 -06:00
Jonathan
426668701e
clip_back/clip_front to match ChopWindingInPlace
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simplify constructors for winding heap
use std::vector again for mapentity_t since it's being copied because of the std::list
2022-08-08 21:08:27 -04:00
Jonathan
335db1c0e4
move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow
2022-08-05 23:17:15 -04:00
Jonathan
24168c8e40
clang pass
2022-08-02 21:57:33 -04:00
Eric Wasylishen
52dff47a86
fix linux build
2022-08-01 12:47:20 -06:00
Jonathan
26a18d5cc3
add logging::header/funcheader to easily and consistently print function or "active routine" headers
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add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan
d1c3b56e1d
don't jitter sun entities
2022-07-31 09:15:51 -04:00
Jonathan
d8fd13d481
use <= gating for brightness for surface and bounce lighting, since these can often be very small values (provides a moderate speed increase as well, counter-balancing the next change)
...
bounce lighting generates a grid of bounces rather than a single light, improving lighting in conditions with larger faces or where the midpoint is blocked by other geometry
2022-07-29 22:26:07 -04:00
Jonathan
91124d296f
fix mismatch in surface lighting cull calculation
2022-07-29 21:29:04 -04:00
Jonathan
ea5e7f5874
fix reported bounce light count
2022-07-29 13:27:31 -04:00
Jonathan
85f25bbc78
Q2-specific fix; -1 lightmaps are always fullbright, which can cause actual full-dark areas to be full bright by mistake
2022-07-29 10:40:02 -04:00
Jonathan
14ac139cce
fix race condition; map operator[] modifies if it doesn't exist
2022-07-29 09:42:11 -04:00
Jonathan
3ee28fc416
fix crash in light from bounce lighting storage
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move bounce lights to a forwardly linked list
fix minlight affecting style 0 for switchables
2022-07-29 00:41:24 -04:00
Jonathan
1d8a0c1df3
clang-format pass
2022-07-28 06:14:54 -04:00
Jonathan
d9a9046e46
fix some foot-guns with qbsp_plane_t - type is auto-set now
2022-07-28 05:51:55 -04:00
Jonathan
4e3739c751
use a reader/writer-esque lock (shared_mutex) instead of exclusive-only recursive lock to speed up plane stuff
2022-07-24 19:05:28 -04:00
Jonathan
2357f4e660
remove test print
2022-07-22 23:00:54 -04:00
Jonathan
0561766bc9
fix overblown lighting if light color is specified for radiosity
2022-07-22 22:10:22 -04:00
Jonathan
b6153e3084
use make_unique where appropriate
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use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
Jonathan
da9546e260
change settings semantics to be simpler and more clear:
...
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Jonathan
1aa2a9b250
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
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# Conflicts:
# qbsp/qbsp.cc
2022-07-11 01:41:10 -04:00
Jonathan
f98dd05f56
new, simpler qbsp3-esque TJunc code;
...
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted
2022-07-11 01:40:10 -04:00
Eric Wasylishen
d32d6ea81d
light: rename options -> light_options
2022-07-10 17:28:28 -06:00
Eric Wasylishen
050886f32c
tests: unify tests under one target
...
to ease sharing code. vis/light tests are going to need the testqbsp infrastructure.
2022-07-10 16:36:15 -06:00
Jonathan
4c68ba42d3
simplify sample again
2022-07-10 14:11:17 -04:00
Jonathan
a329c901c6
just use sample difference instead of trying to re-calculate it
2022-07-10 13:47:08 -04:00
Jonathan
2a70cafa32
kinda fix overbrightness? still needs work..
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allow lmshift force on light
2022-07-10 13:31:38 -04:00
Jonathan
8fc089aa34
fix lmscale with bounce lighting
2022-07-09 23:09:02 -04:00
Jonathan
773d20052c
write out style numbers to verbose
2022-07-09 01:36:26 -04:00
Jonathan
865217c655
adjust final output warning
2022-07-09 01:36:26 -04:00
Jonathan
30bd8467c3
fix wrong boolean used for warning
2022-07-09 01:36:26 -04:00
Jonathan
0e4066f312
fix LMSTYLE containing 16-bit values sometimes
2022-07-09 01:36:26 -04:00
Jonathan
56e1e2dde0
adjust lightstyle overrun warnings to be less annoying
...
fix potential overrun in lightstyle writing
2022-07-09 01:36:26 -04:00
Jonathan
7f64c9dfeb
simplify saving
2022-07-09 01:36:25 -04:00
Jonathan
88905d4a69
secondary fix to lmstyle code
2022-07-09 01:36:25 -04:00