Commit Graph

123 Commits

Author SHA1 Message Date
Eric Wasylishen 40bba01b21 qbsp: brushbsp.cc import from qbsp3 2022-07-03 01:22:09 -06:00
Jonathan c1dc3cb7d8 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/common/bspfile.hh
2022-06-28 04:13:26 -04:00
Jonathan 44c50717c3 move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
2022-06-28 01:37:12 -04:00
Jonathan c23b7d2ec9 allow Quake-likes to load textures similarly to Q2 (finding best place to load them from)
allow Quake and Q2 to handle other texture formats (mainly just TGA for now)
2022-06-27 11:30:28 -04:00
Jonathan cf04f644e0 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspinfo.cc
#	include/common/bspfile.hh
#	include/qbsp/map.hh
#	include/qbsp/wad.hh
#	qbsp/wad.cc
2022-06-27 06:44:45 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00
Eric Wasylishen 038651fca6 qbsp: rename brush_t -> bspbrush_t for consistency with qbsp3 2022-06-24 00:01:02 -06:00
Jonathan 617cd3b089 consistency rename; texdata_t -> maptexdata_t 2022-06-16 09:35:46 -04:00
Jonathan c62480c337 consistency rename; mtexinfo_t -> maptexinfo_t 2022-06-16 09:35:08 -04:00
Jonathan 78b979d670 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/light/entities.hh
#	qbsp/brush.cc
#	qbsp/map.cc
2022-06-14 17:19:30 -04:00
Jonathan d24ea4922a entdict cleanup 2022-06-14 17:18:13 -04:00
Jonathan 7827885f0f add texturedef support
change Q2_CONTENTS_TRANSLUCENT parsing; remove it always, but if the surface doesn't have TRANS then swap it with DETAIL which is probably what they intended
2022-06-14 10:50:35 -04:00
Jonathan b2a0f8039e remove dm/start/coop checking
remove entity target(name) checking; as mods and maps get more complex, this is best left up to the editors to use the FGD to report these things.
2022-06-13 07:10:53 -04:00
Jonathan 98682f41fa move brush/leaf counts into gamedef
(Q2 stores every combo currently, old code kept in case we want to use that instead)
2022-06-12 03:35:44 -04:00
Eric Wasylishen 64159d92f1 Merge remote-tracking branch 'github-desktop-paril/type-cleanup' into brushbsp 2022-06-10 21:32:23 -06:00
Jonathan 42c4060a64 canonize plane stuff into an enum type, remove duplicates
more macros into constexpr's
use options.epsilon directly instead of ON_EPSILON in qbsp
2022-06-10 04:43:56 -04:00
Jonathan c5e864fca1 re-enable stuff
undo the shared lock stuff
2022-06-06 03:26:19 -04:00
Jonathan 8f50108b5e slight optimization for winding_t: use memcpy directly. the copy constructor can't automatically optimize it into a memcpy because of the iterator wrapper.
use side_t where appropriate
add a shared lock to map.planes, and hide the original vector to prevent non-locked read/writes
move MakeSkipTexinfo to the beginning of the operation - make a global skip texinfo as the first texinfo. it will get culled out later if need be.
re-enable ChooseMidPlaneFromList; seems to work, but maybe there's a test that is failing that is the reason it was if'd out?
enable parallelization of PartitionBrushes since map.planes is lockable now
2022-06-05 22:52:02 -04:00
Eric Wasylishen e3ee12e985 Merge branch 'type-cleanup' into brushbsp 2022-06-03 23:44:03 -06:00
Jonathan 8b4bd6deeb non-recursive method for animated textures; makes it easier to follow and makes sure the chain ends in -1 2022-06-01 17:42:37 -04:00
Eric Wasylishen 3b83508f37 Revert "qbsp: remove unused face csg code"
This reverts commit 2ad9e27d3b.
2022-05-21 01:44:59 -06:00
Eric Wasylishen 6f1ca3c79d Merge branch 'type-cleanup' into brushbsp 2022-05-15 14:02:42 -06:00
Jonathan d9c6e52bd3 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2022-05-15 10:09:41 -04:00
Jonathan e2512372c3 fix -convert not working properly for Q2 maps
begin code for alias files
2022-05-15 10:09:38 -04:00
Eric Wasylishen c82741ff8a Merge branch 'type-cleanup' into brushbsp 2022-05-15 00:46:49 -06:00
Eric Wasylishen e834b848b9 qbsp: fix areanodes test 2022-05-15 00:15:17 -06:00
Eric Wasylishen c537ad39c1 qbsp: move wadlist to map struct 2022-05-14 15:55:18 -06:00
Eric Wasylishen bc90198006 qbsp: move wal_cache to map struct 2022-05-14 15:29:58 -06:00
Eric Wasylishen fa18a6755a qbsp: fix q2 brush export breaking when multiple tests run 2022-05-14 15:13:47 -06:00
Eric Wasylishen a1b8a38283 merge non-brush bsp specific changes from brushbsp branch 2022-05-11 01:58:53 -06:00
Eric Wasylishen 893b0b080e qbsp: move to unique_ptr<brush_t> vectors 2022-05-03 02:35:43 -06:00
Eric Wasylishen 2ad9e27d3b qbsp: remove unused face csg code 2022-05-01 01:13:03 -06:00
Eric Wasylishen 8efb6f689b qbsp: add -outsidedebug flag 2022-04-27 19:18:27 -06:00
Eric Wasylishen 064147b908 qbsp: move PortalizeWorld() to portals.hh 2022-04-24 01:07:20 -06:00
Eric Wasylishen 133ee77fc5 testqbsp: fix textures not loading in tests 2022-04-20 01:31:26 -06:00
Eric Wasylishen f467257f72 qbsp: start test case for qbsp_simple_sealed2.map 2022-04-15 21:05:14 -06:00
Eric Wasylishen 8a71b372bd qbsp: remove unnecessary num*() helpers from mapdata_t 2022-04-15 00:27:50 -06:00
Eric Wasylishen 5df0dde756 map.cc: move rgfStartSpots to map struct 2022-04-11 17:49:49 -06:00
Eric Wasylishen 9d2f00a1b2 qbsp: tidying: move pWorldEnt() to mapdata_t 2022-04-11 00:13:42 -06:00
Eric Wasylishen 9295181f84 qbsp.hh: remove brush.hh include 2022-04-09 23:15:21 -06:00
Eric Wasylishen a019088c2f Merge branch 'type-cleanup' into brushbsp 2022-04-02 21:05:46 -06:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Eric Wasylishen 91f7d9adaa qbsp: remove surface_t 2022-02-21 00:05:48 -07:00
Eric Wasylishen 8c84871129 qbsp: wip: add CSG-ing back in 2022-02-20 01:19:55 -07:00
Eric Wasylishen 2a257693c6 Merge branch 'type-cleanup' into brushbsp 2022-02-17 00:43:08 -07:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Eric Wasylishen 1fbfd199c5 qbsp: wip port of BrushBSP from Q2 tools
currently can compile qbsp_simple.map (2 brushes)
no faces, but generates leafs/nodes which seem OK
2022-02-13 12:03:27 -07:00
Jonathan ed325eedea surface faces now use list/vector 2022-02-06 11:39:22 -07:00
Jonathan d076920665 Revert "Instead of calculating brush extents globally, do it per brush creation"
This reverts commit 069720078f.
2022-01-27 01:52:08 -05:00