Commit Graph

486 Commits

Author SHA1 Message Date
Jonathan 6baea3bc03 Fix three bugs that slipped by for cmdargs
Remove old threading code, use tbb internally
2022-02-27 04:09:28 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Jonathan 542e6d63ad fix detail (again) 2022-02-16 19:54:12 -05:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Jonathan 4cf6bc9e28 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2022-02-05 13:32:11 -05:00
Jonathan b7a06f4bb3 Don't automatically assign SOLID to brushes that have a valid trace type
Fix mixed contents warning displaying the wrong contents
2022-02-05 13:32:06 -05:00
Eric Wasylishen 8531286777 qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis 2022-01-30 17:50:21 -07:00
Jonathan d076920665 Revert "Instead of calculating brush extents globally, do it per brush creation"
This reverts commit 069720078f.
2022-01-27 01:52:08 -05:00
Jonathan 069720078f Instead of calculating brush extents globally, do it per brush creation
Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan 571e7337fc Fix the temporary hintskip detection and finally move it to gamedef
Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Jonathan 0414c77c19 Use copies rather than moving for conversion, so that graceful upgrades are graceful again 2022-01-25 04:49:20 -05:00
Jonathan be865bc5b8 Fix `face_get_contents` not handling hintskip properly
Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan 2f7a68a9e2 Fix making entire world detail 2022-01-22 21:39:15 -05:00
Jonathan 6c20e49cc3 change the flow of `face_get_contents` a bit; move earlier code into this block
remove `Brush_IsDetail`, as it's legacy and not required any more
MIST is no longer automatically "CFLAGS_DETAIL_ILLUSIONARY"
MIST/AUX default to _mirrorinside 1 if it's not set, matching vanilla behavior
2022-01-22 21:26:57 -05:00
Jonathan 07dd73e5bc Persist native contents when converting them to detail
Simplify hull areas
Q2's `face_get_contents` generated empty surfaces when SKIP was used. It now has another line of defense to ensure contents aren't set to empty, but I'm not sure where the other line of defense went that was supposed to do this.
Remove old comment
2022-01-22 17:23:51 -05:00
Jonathan 68424edb8d introduce a flag for whether the target game supports bmodels with contents
move the check in SubdivideFace so that it can early-exit if subdivision isn't even enabled
2022-01-21 00:51:06 -05:00
Jonathan 10fa97e6b8 Use string_view where appropriate for parser, add some additional constructors for ease of use 2022-01-16 04:17:06 -05:00
Eric Wasylishen 4d1901534f common: fix gamedef_hl_t::get_default_palette() 2022-01-15 23:32:46 -07:00
Eric Wasylishen 4e94c7bab3 bspfile: fix UB reinterpret_cast causing ASan to complain on macOS 2022-01-15 22:40:03 -07:00
Eric Wasylishen f02bbca0c7 parser: fix reading past end of buffer 2022-01-15 18:31:35 -07:00
Jonathan 3d9277b711 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2021-12-20 14:51:20 -05:00
Jonathan e2d64e0e5d FS simplification
Fix transparency calculation (33% is 33% opacity, not 33% transparency)
2021-12-20 14:51:14 -05:00
Eric Wasylishen d0ea010acb bspfile.cc: fix handling of bsp format conversion
needs to return false so WriteBSPFile can upgrade to an extended limits format
2021-12-15 22:48:44 -07:00
Eric Wasylishen eceb031daa fs.cc: add missing <unordered_map> include 2021-12-13 19:52:48 -07:00
Eric Wasylishen 0d1c342bca fs.cc: don't attempt to use reference lifetime extension on std::shared_ptr
clang/gcc are erroring on this line
2021-12-13 19:51:01 -07:00
Eric Wasylishen e7d37df636 fs.cc: add missing <list> include 2021-12-13 19:37:23 -07:00
Eric Wasylishen a33d2d342d fs.cc: std::exception doesn't have a string constructor 2021-12-13 19:34:34 -07:00
Jonathan 0c827208ec Allow `-subdivide 0` to turn off subdivision
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan 8cadf06d81 New FS!
First FS test: use it for decompile for Q2 to prevent unnecessary suffixes
2021-11-05 19:25:37 -04:00
Jonathan 1a1b4bdfb1 Re-ordered code to be easier to follow and write out all at once rather than doing it per-step 2021-10-31 19:28:52 -04:00
Eric Wasylishen a937e3cdba qbsp: areaportal support 2021-10-27 22:51:43 -06:00
Jonathan 0e361f9323 Support for Q2BSP decompilation
- there's still a couple failure cases - specifically base1 in the outdoor area has a side that wasn't able to match to a face
- the clip brush at the start of base1 gets cut into a bunch of pieces because of the whole "check for texinfo, compare and split into multiple pieces" thing, but I'm pretty sure it's just one single brush - we need to ignore the splitting thing on clip brushes since they don't care about texture
- triggers don't pull in a temp texture
- origin brushes?
2021-10-27 17:56:56 -04:00
Jonathan c37ec80667 Implement game-agnostic Brush_GetContents 2021-10-26 09:13:48 -04:00
Eric Wasylishen 6856789eef bspfile.cc: move "can't see through solid" to the top of portal_can_see_through
fixes LoadPortals: out of bounds leaf in portal 68 issue
2021-10-25 20:24:21 -06:00
Eric Wasylishen d2837eb58c bspfile: contents_are_[empty/solid/sky/liquid]: return false if an extended content type 2021-10-25 01:11:09 -06:00
Eric Wasylishen 02d3284045 bspfile: get rid of default implementations of contents_are_empty/solid/sky 2021-10-25 00:05:11 -06:00
Jonathan 3456f62a90 Smaller equalExact (probably should just get rid of this tbh)
Fix for ClosestPointOnLine
2021-10-24 14:20:24 -04:00
Jonathan d0e557b9cb Fix BSPX on q2bsp
Fix normalize generating NaNs to match old behavior of generating zero on zero length
Remove extended texinfo file before potentially not writing new one
2021-10-24 06:56:31 -04:00
Jonathan 74253fd189 Fixed Unix/Clang compilation
Adjusted makefile to work with both clang and msvc on win32
Removed "WIN32", use the standard _WIN32 instead
Fixed bad VectorCopy's
Use qvec4b instead of special color_rgba type
qvec now follows built-in type procedures for handling operators; this means that (qvec3i + qvec3f) will now properly produce a float, as one would expect, instead of adding the float to the integers without casting to the common type.
2021-10-23 07:35:41 -04:00
Jonathan a21be0362c replace VectorCompare, CrossProduct, DotProduct
qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan 95b47db922 More qmat/qvec where appropriate
Add a json.hh file which includes common JSON serialization types
surfflags_t::extended uses booleans instead of a bitflag for simplicity
JSON serialization for surfflags
2021-10-19 21:15:00 -04:00
Jonathan a7de4bdae2 Remove unused thingies
Use qplane3 where we can
2021-10-17 06:24:02 -04:00
Jonathan fd18fc154c Fix various warnings by testing a clang-cl compile 2021-10-12 14:39:15 -04:00
Jonathan e1290fd0f4 Snap normals/tangents/bitangents written from WriteNormals to save some bits
Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan e6fd6b653e A few more vec3_t -> qvec
qmat follows other type conventions (T, N, M) and is annotated differently so it's not as confusing to follow
Removed qmat::operator[] - it's not clear from calling it that it's column-major (as evidenced by the comments needing to explicitly make clear at call sites that it's column, not row), so I've collapsed them into two separate functions that explicitly fetch either a column or a row. This also ties them nicely into qvec<N>.
2021-10-12 12:03:59 -04:00
Jonathan bd6bc0dc56 surfflags remap -> is_valid to match contentflags
warn on excessive key/value lengths, per-game
2021-10-11 19:45:55 -04:00
Jonathan 01b8abf93c Removed a lot of unused functions
Moved vector-related operations from mathlib to qvec, moved a few into qv::
Use clamp/max/min directly instead of #define'ing them
Move a few single-use functions directly above their usages
2021-10-10 14:04:09 -04:00
Jonathan a8d5125321 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2021-10-09 14:14:54 -04:00
Jonathan eb4bcf96dc -includeskip for Q2RTX
Fix missing fmt include
Default nexttexinfo to -1 to match other tools
Fmt support for bspversion_t, use that instead of a static function
Cleanup write functions
2021-10-09 14:14:49 -04:00
Eric Wasylishen 9dcef7839a common: remove dead code (mesh_t, octree) 2021-10-09 11:40:35 -06:00
Eric Wasylishen 056e9442fd bspinfo, bspfile: fixes for handling of \0 terminator on entdata 2021-10-08 23:03:05 -06:00
Eric Wasylishen f3f07d9e06 bspfile: fix reading/writing of entdata adding extra null terminators 2021-10-08 22:45:55 -06:00
Eric Wasylishen 34b6462641 build: build common as a static library 2021-10-08 20:08:26 -06:00
Eric Wasylishen 4c17969651 build: remove mingw workaround (unsupported) 2021-10-08 19:46:48 -06:00
Eric Wasylishen 76d0dae890 mathlib: GLM_InterpolateNormal: quick hack to fix build of testlight 2021-10-08 19:31:06 -06:00
Jonathan 1b1679fa22 normals are now a special tuple-ish type, so that we can calculate tangents and bitangents for Q2RTX if requested (currently it always does it, but we can fix that later)
always emit texinfo for q2 brush sides
2021-10-08 14:17:48 -04:00
Eric Wasylishen 3df3891563 bspfile: fix hexen2 hull sizes 2021-10-08 00:56:11 -06:00
Jonathan a2edc09018 Resolve GCC wanting `template` before emplacements 2021-10-05 22:54:25 -04:00
Jonathan 52839d4e7f Run clang-format pass 2021-10-05 15:54:06 -04:00
Jonathan 4ad798e29c Fix origin brushes
Fix merge stuff from qbsp-contentflags
2021-10-05 15:50:18 -04:00
Jonathan 7590230111 Merge remote-tracking branch 'remotes/origin/qbsp-contentflags' into type-cleanup
# Conflicts:
#	bspinfo/bspinfo.cc
#	common/bspfile.cc
#	include/common/bspfile.hh
#	qbsp/brush.cc
#	qbsp/csg4.cc
#	qbsp/portals.cc
#	qbsp/qbsp.cc
#	qbsp/solidbsp.cc
#	qbsp/surfaces.cc
#	qbsp/writebsp.cc
#	vis/vis.cc
2021-10-05 01:21:16 -04:00
Jonathan 0833d84a7a Calculate tangents and bitangents (need to clean this up)
Implement formatters for qvec
Add -nolighting, which skips all non-lightstyled lights
2021-10-05 01:07:13 -04:00
Eric Wasylishen 5b62f61b29 qbsp: revert contents handling to be closer to master 2021-10-04 20:39:47 -06:00
Jonathan ae4512da2c BSPX structurization and cleanup
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
2021-10-03 12:16:13 -04:00
Jonathan 792951792c some more cleanup 2021-10-02 05:56:45 -04:00
Jonathan 9d828d2085 Structured texture data!
Move vis decompress/compress back to vis since phs is handled there now too
Fix missing textures in Q1BSP
Comment areaportaling for now
2021-09-30 11:33:04 -04:00
Jonathan 1a5dc9934f Remove span offset code - the compression ratio was not worth it
Allow Q2-esque maps to compile under Q1 modes
Use Q2tools-adapted version of AddBrushBevels for compiling brush sides
Extended limits overflow code displays member that overflowed now, for debugging
2021-09-28 02:10:01 -04:00
Jonathan a6f6cc2d15 qvec now has an empty default initializer, for speed purposes; fixed up places that relied on this behavior
simplified constructor for qvec(T...) that uses fold expressions
simplified rgba_miptex_t
fixed a lot of broken winding_base_t behavior
merged all winding types into winding_base_t
removed now-empty files
2021-09-27 20:44:15 -04:00
Jonathan 87d31e6d4f A lot of type-y stuff here:
- bsp store vectors now
- vis stored in a way that is compatible with both Q2 and Q1
- binary reading of stuff, so swapping is done at load time now
- vis cleanup, although there's still a lot of raw long modification that should get simplified later
2021-09-25 23:58:02 -04:00
Jonathan 41b9a79e83 Merge branch 'qbsp-contentflags' into type-cleanup
# Conflicts:
#	bsputil/bsputil.cc
#	common/bspfile.cc
#	common/cmdlib.cc
#	include/common/bspfile.hh
#	include/common/cmdlib.hh
#	qbsp/brush.cc
#	qbsp/portals.cc
#	qbsp/writebsp.cc
#	vis/vis.cc
2021-09-23 18:42:25 -04:00
Jonathan ed37289290 Store extended limits format in bspversion 2021-09-23 14:42:56 -04:00
Eric Wasylishen 73c665abfe bspfile.cc: gamedef_q1_like_t: fix template argument shadowing 2021-09-23 00:39:10 -06:00
Jonathan 6ff2d67d12 major C++-esque change to BSP conversion:
- main mbsp types are declared first in the files, and types that were single-member are now not structs
- conversion is handled by the sub-types themselves. Currently no diagnostic for *what* members overflow, but, overflow is handled via thrown exceptions on all overflowable members
- aabb type is used where appropriate now, simplifying a few areas
2021-09-22 17:30:46 -04:00
Eric Wasylishen 8093e94864 bspfile.cc: fix build 2021-09-22 00:25:23 -06:00
Eric Wasylishen 80a4aa1b97 Merge branch 'master' into qbsp-contentflags 2021-09-22 00:12:27 -06:00
Eric Wasylishen 8d51e23ecc bspfile: add fixme about q2 overflow checking 2021-09-21 00:09:55 -06:00
Eric Wasylishen 0c0cc9ef81 bspfile: fix OverflowsUint16 2021-09-20 23:59:26 -06:00
Eric Wasylishen 7622ca1a3b bspfile: fix incorrectly identifying bsp2 as hexen2bsp2 2021-09-20 19:38:38 -06:00
Jonathan 2ebfdb096f Remove COM_Parse, use parser_t
Game controls hull sizes now
2021-09-20 19:45:09 -04:00
Jonathan 9f1f575761 Parser simplification and classification
Hulls stored in game definitions
2021-09-20 16:24:38 -04:00
Jonathan 49fd62b9f3 Lotta more file stuff. Have to think about fscanf though. 2021-09-19 22:20:39 -04:00
Jonathan 326626f127 Remove some old stuff
Cleanup/rework of logging system. I'm not too happy about it still, but, it's at least a bit easier to follow now.
Started cleanup of file-related stuff.
2021-09-19 18:17:28 -04:00
Jonathan 17606fde4b Use variant instead of having all BSP types allocated at once (even though they are smol)
Move ownership of pointers to the bsp structures themselves for now.
2021-09-16 11:52:37 -04:00
Jonathan e8bd554cc0 winding_t is now a C++ type - a hybrid stack/heap array.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan 1dd4df1b20 calloc/malloc/free -> new/new/delete (except for specific scenarios) 2021-09-14 11:39:12 -04:00
Jonathan eb6bb81d61 use the C++ includes
stdbool not required
_vsnprintf and _snprintf are standard in MSVC since 2015, so I just use them directly now. They'll be replaced by std::fmt later anyways.
use <thread> for threading, instead of pthreads/windows.h thread directly
2021-09-14 08:46:03 -04:00
Jonathan 7f8d2cfb49 Fix single line functions 2021-09-14 02:56:44 -04:00
Jonathan 4e7542b111 Clang format pass
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Jonathan facf3490c7 typedef changes 2021-09-13 13:04:18 -04:00
Eric Wasylishen d2ea0cee41 Merge remote-tracking branch 'origin/master' into qbsp-use-common 2021-09-12 23:04:42 -06:00
Jonathan c95a1e2ccb q2 and bug fixes
# Conflicts:
#	include/qbsp/qbsp.hh
#	include/qbsp/winding.hh
#	qbsp/brush.cc
#	qbsp/csg4.cc
#	qbsp/merge.cc
2021-09-12 08:34:01 -04:00
xDShot 4a1feadaab
#include <limits.h> (#319)
Fixes error about undefined INT_MAX in common/bspfile.cc
2021-09-12 00:15:02 -06:00
Jonathan 8cdb9ff6c4 Initial attempt at leafbrushes 2021-09-09 05:11:47 -04:00
Jonathan 35040d1bd3 Q2 working sorta 2021-09-09 02:13:28 -04:00
Jonathan 9800f4f738 Mostly all native!! 2021-09-09 00:26:17 -04:00
Ozkan Sezer 69cb6b981f
bsputil: write ents in binary mode and print its crc in 4-digit hex (#317) 2021-09-08 17:50:32 -06:00
Jonathan 004fcb57c1 Content flags type, splitting up native and compiler flags.
Extreme WIP and likely not working properly. Need to rid all direct .native usages and direct them through target_version->game
2021-09-07 06:13:17 -04:00
Jonathan 00efa6e67d Fix operator<
Introduce gamedef, to reduce rewriting of data in bspversions
fix name of needs_subdivision
include value in texinfo, in prep for Q2
2021-09-07 01:41:32 -04:00
Jonathan 437459a4dd Finish using game everywhere 2021-09-06 18:09:13 -04:00
Jonathan dd3bcebe39 Fix missing newline 2021-09-06 17:29:09 -04:00
Jonathan 01d1400971 Merge branch 'qbsp-use-common' of https://github.com/ericwa/ericw-tools into qbsp-use-common
# Conflicts:
#	common/bspfile.cc
#	qbsp/writebsp.cc
2021-09-06 17:27:42 -04:00
Jonathan 3bc9b1b0f8 Instead of directly comparing BSP version pointers just for game type, I compacted quake2/hexen2 into a single enum.
Feature check in bspver for colored lightmaps, which replaces the many "version == q2 || version == qbism || version == hl".
2021-09-06 17:13:37 -04:00
Jonathan 8fd1d89b8d Fix double-delete
Fix typo
2021-09-05 17:39:17 -04:00
Jonathan dad0e61f63 Fix for texinfo/miptex searching routines
surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Eric Wasylishen c90ac7d6a7 common: bsp29: validate edges/marksurfaces 2021-09-05 01:28:58 -06:00
Eric Wasylishen 948932f333 common: bsp29: validate clipnodes 2021-09-05 01:10:23 -06:00
Eric Wasylishen a0ccb765e8 common: validate bsp29 nodes and faces 2021-09-05 01:04:39 -06:00
Eric Wasylishen f978d2a8d5 common: start adding overflow checks to ConvertBSPFormat 2021-09-05 00:44:25 -06:00
Jonathan 3b656e6ef1 Cleanup & preserve texture name for q2bsp 2021-09-04 22:15:04 -04:00
Jonathan b01fddf7f1 More Q2 support 2021-09-04 18:49:01 -04:00
Eric Wasylishen 54d9e08033 qbsp: handle target bsp version 2021-09-01 00:42:30 -06:00
Eric Wasylishen 3cbf54749e qbsp: fix -onlyents 2021-08-31 23:53:40 -06:00
Eric Wasylishen 2e09ad509b Merge remote-tracking branch 'origin/master' into qbsp-use-common 2021-08-31 22:40:51 -06:00
Jonathan 90973e1198
Q2bsp VIS support (#315)
* Add QBSP - the BSP2-esque variant to Q2BSP - to bspinfo, and all of its accompanying structures.

* pass around ident, since Q2 needs it - admittedly it's a bit ugly, but it works for now.
conversion for QBSP

* Fix light

* _qbsp_ -> _qbism_

* Introduced bspversion_t, a struct that holds pertinent information about different BSP versions and also acts as a tagged pointer type for direct comparisons. This makes a lot of code paths simpler. I'm not entirely set on the wordings or usages yet, and maybe we can stuff boolean flags inside of them for different behaviors (for instance Q2, QBism and HL would have the "colored lightmap" boolean set to true, which replaces the check-for-all-three in the lightmapper)
Swapped arguments to ConvertBSPFormat to have the conversion target last instead of first
Finished rename of qbsp -> qbism
Tested:
 - bspinfo on various BSPs I had laying around (Q1, Q2, Qbism)
 - bsputil converting between Q2 and Qbism, and that they loaded in engine/roundtripped properly
Not tested:
 - vis/rad on anything major (I still can't run rad due to embree being weird)
 - bsputil conversion of Q1-esque maps

* Q2 VIS
Almost working, just in-game is not 100% functional

* PHS! Q2 VIS!

* Fix missing loadversion assignment
Fix missing \n

* Implement q2bsp -> mbsp visdata copy
fix sky lighting to use arghrad compat
2021-08-31 22:38:12 -06:00
Eric Wasylishen a75ad998e7 common: clean up Hexen II handling 2021-08-30 01:05:18 -06:00
Eric Wasylishen 8beda9a039 common, qbsp: make Error() noreturn 2021-08-26 20:22:45 -06:00
Jonathan eaa86c71c6
Q2BSP + QBSP (#313)
* Add QBSP - the BSP2-esque variant to Q2BSP - to bspinfo, and all of its accompanying structures.

* pass around ident, since Q2 needs it - admittedly it's a bit ugly, but it works for now.
conversion for QBSP

* Fix light

* _qbsp_ -> _qbism_

* Introduced bspversion_t, a struct that holds pertinent information about different BSP versions and also acts as a tagged pointer type for direct comparisons. This makes a lot of code paths simpler. I'm not entirely set on the wordings or usages yet, and maybe we can stuff boolean flags inside of them for different behaviors (for instance Q2, QBism and HL would have the "colored lightmap" boolean set to true, which replaces the check-for-all-three in the lightmapper)
Swapped arguments to ConvertBSPFormat to have the conversion target last instead of first
Finished rename of qbsp -> qbism
Tested:
 - bspinfo on various BSPs I had laying around (Q1, Q2, Qbism)
 - bsputil converting between Q2 and Qbism, and that they loaded in engine/roundtripped properly
Not tested:
 - vis/rad on anything major (I still can't run rad due to embree being weird)
 - bsputil conversion of Q1-esque maps
2021-08-23 09:56:33 -06:00
Eric Wasylishen f7256907d5 common: fix build of bsputils.cc with double == vec_t 2021-08-22 15:12:19 -06:00
Eric Wasylishen 6e12b3d956 common: fix another 99999 constant 2021-07-13 22:02:41 -06:00
Eric Wasylishen c9570260fa gcc 11: pass constant to offsetof 2021-05-30 23:12:17 -06:00
Eric Wasylishen 4ba0e99d3f Light_PointInSolid: add check against model bounds 2021-05-21 22:35:41 -06:00
Eric Wasylishen ab6956c9d0 bsputils: fix comment 2021-05-21 22:25:05 -06:00
Eric Wasylishen 72885addf1 common: fix build failure 2021-03-23 21:17:09 -06:00
Eric Wasylishen fea7849315 common: preserve order of key/value pairs 2021-02-10 00:05:53 -07:00
Eric Wasylishen b5fcdec19e cleanup: remove "byte" typedef 2021-02-07 14:02:35 -07:00
Eric Wasylishen f0e2f4ba96 common: small tweaks: CopyWinding accepts null, document face side 2021-02-05 22:26:13 -07:00
Eric Wasylishen 0cdd2f97ab common: revert Face_Miptex change, it was breaking reading of
Q1 texture names. TODO: fix this properly?
2021-01-31 01:27:01 -07:00
Eric Wasylishen 9124653156 common: move EntData_ function to common 2021-01-30 21:11:25 -07:00
Eric Wasylishen 00e41688c3 light: quake2: arghrad-compatible phong support
(set face "value" to the same non-zero number, have light flag unset)
2020-12-31 12:39:17 -07:00
Eric Wasylishen 2f92681ba6 polylib: increase limits in BaseWindingForPlane 2020-08-23 11:35:15 -06:00
Eric Wasylishen 79d3aa99de qbsp: fix relative paths for .wad files
Fixes #279
2019-10-27 19:03:45 -06:00
Shpoike 89365949bc Squashed commit of the following:
commit 8ca122916d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:54:23 2019 -0600

    fix linker error (radlights is in 2 .cpp files)

commit 8f06fc9c8d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:53:57 2019 -0600

    add clarification comment

commit 038a553fb0
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:30:27 2019 -0600

    fix tests compilation

commit 02e94ec507
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:59:25 2019 -0600

    hlbsp: use q_snprintf

commit 669a5a7911
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:56:21 2019 -0600

    Reformat

commit 6653760982
Merge: 347a455 ac3553c
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:28:06 2019 -0600

    Merge remote-tracking branch 'origin/master' into hlbsp

    # Conflicts:
    #	include/qbsp/qbsp.hh

commit 347a455102
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 02:18:16 2019 +0000

    Misc HLBSP tweaks

    Added support for multiple -wadpath args.
    Added -xwadpath (for eg valve/*.wad to avoid bloat/license issues).
    Reworked hint brushes - the non-hint surfaces can use any name, just so long as they're not 'hint', for compat with zhlt.
    Support 'bevel' and 'null' textures for compat with zhlt.

commit 7fb22c7367
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:59:42 2019 +0000

    Support for halflife-style .rad surface lights (probably too bright, but the basics work).

commit 2da504fb62
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:56:27 2019 +0000

    Add minus-prefixed textures for halflife's randomised-textures feature, instead of getting crash-to-desktop errors when the map is loaded.

commit 6366199bdb
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 21 04:51:24 2019 +0000

    First attempt at hlbsp output.
2019-07-04 21:08:17 -06:00
Eric Wasylishen 16ad2b077a qbsp: -objexport debugging: Add another point where an .obj is dumped 2019-01-26 22:22:07 -07:00
Eric Wasylishen 8a47233bbf bsputil: start a --compare feature for helping with qbsp testing 2019-01-10 02:58:37 -07:00
Eric Wasylishen fa06716545 common: make VecStrf/VecStr threadsafe 2018-07-24 00:18:43 -06:00
Eric Wasylishen af6d4744fc SetQdirFromPath: don't make it an error if the qdir/gamedir/basedir
can't be found.
2018-07-23 23:00:56 -06:00
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen 7b341e1b55 BSPX_AddLump: copy the input data 2018-02-18 16:06:56 -07:00
Eric Wasylishen 992484f173 common: fix SafeWrite error msg 2018-02-09 11:05:11 -07:00
Eric Wasylishen b3cd6ccc1a light: GLM_InterpolateNormal: make more robust against degenerate tris 2018-01-28 02:29:24 -07:00
Eric Wasylishen 6b14e166b8 light: make GLM_InterpolateNormal return failure on degenerate input 2018-01-28 02:19:09 -07:00
Eric Wasylishen d10dec1803 light: make GLM_PolyCentroid accept degenerate faces (todo: must rename these) 2018-01-12 00:36:12 -07:00
Eric Wasylishen 82e3aef283 light: add FacePairConcavity 2018-01-11 21:57:48 -07:00
Eric Wasylishen d31d3621bc light: add MakePlane function 2017-12-10 21:28:35 -07:00
Eric Wasylishen 75bc7b86d0 light: add FIXME 2017-12-05 21:06:51 -07:00
Eric Wasylishen d4d2d537eb light: split GLM_PolyRandomPoint into precomputed portion
take uniform random params explicitly
2017-11-24 18:01:18 -07:00
Eric Wasylishen f356ea40d1 bsputils: add more bounds-checked accessors 2017-11-23 23:45:05 -07:00
Eric Wasylishen 88ee157b97 mathlib: add LinesOverlap function 2017-11-23 23:45:00 -07:00
Eric Wasylishen abf2a3665b vis: fix to use mbsp_t 2017-10-24 20:01:04 -07:00
Eric Wasylishen cbba35a346 common: logprint: print to visual studio console 2017-10-24 19:51:29 -07:00
Eric Wasylishen 37e2b94d3e bsputils: add leafnum bounds check to Light_PointInSolid_r 2017-10-19 13:41:14 -07:00
Eric Wasylishen 873e0b8a35 common: Face_IsLightmapped: q2 support 2017-10-03 14:42:19 -06:00
Eric Wasylishen 2dc22b7088 common: add loadversion to mbsp_t 2017-10-03 14:17:42 -06:00
Eric Wasylishen dff71edfe9 light: very early q2 support. half of the faces seem to be saved without lightmaps for some reason 2017-10-03 00:33:14 -06:00
Eric Wasylishen b52c495574 common: fix q2 conversion bugs 2017-10-02 23:32:06 -06:00
Eric Wasylishen 63011ba5a2 common: WriteBSPFile: q2 support 2017-10-02 20:51:24 -06:00
Eric Wasylishen df06ead299 common: q2 <-> generic conversion 2017-10-02 16:02:01 -06:00
Eric Wasylishen 8a854aeee9 common: add generic <-> bsp2, bsp2rqm conversions 2017-10-01 22:56:57 -06:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
Eric Wasylishen b847af61e1 common: bsp29_t <-> mbsp_t conversion 2017-10-01 21:27:00 -06:00
Eric Wasylishen f7635162c9 common: bspfile refactoring 2017-10-01 20:51:16 -06:00
Eric Wasylishen 5fc3110df6 common: get bspinfo working with q2bsp 2017-09-25 00:22:10 -06:00
Eric Wasylishen 55f2c3c47e common: add q2 structs to bspfile.hh 2017-09-24 22:47:27 -06:00
Eric Wasylishen c8ac9d2670 light: print position of degenerate faces during phong shading 2017-07-30 12:01:00 -06:00
Eric Wasylishen 9629134612 qbsp: fix some issues with SplitBrush 2017-07-23 01:32:04 -06:00
Eric Wasylishen 5893c16267 mathlib: add AddPointToBounds, ClearBounds 2017-07-22 16:31:15 -06:00
Eric Wasylishen 2710f9b1a1 qbsp: remove/comment dead code 2017-07-11 00:07:32 -06:00
Eric Wasylishen 4853dd40ee mathlib: RotateAboutX/Y/Z: change to double 2017-07-05 15:02:24 -06:00
Eric Wasylishen 602616451c bsputils: add BSP_GetWorldModel 2017-06-25 14:37:26 -06:00
Eric Wasylishen 4d9b41d3ec mathlib: fix SetPlanePts linkage 2017-06-20 17:07:36 -06:00
Eric Wasylishen af264821b7 mathlib: factor out SetPlanePts 2017-06-20 14:39:15 -06:00
Eric Wasylishen c1f3a0f2e4 mathlib: ClosestPointOnLineSegment: handle degenerate line segment 2017-06-15 03:30:43 -06:00
Eric Wasylishen 7545119593 mathlib: change RotateAboutZ to double 2017-06-15 03:30:10 -06:00
Eric Wasylishen 157c3eeb4f common: cmdlib: Add IsAbsolutePath from qbsp 2017-04-26 15:04:53 -06:00
Eric Wasylishen e0564e8c2a common: mathlib: don't need #define ANGLEEPSILON 2017-04-26 14:29:07 -06:00
Eric Wasylishen ca58e90e15 common: remove EQUAL_EPSILON from mathlib.hh 2017-04-26 14:25:55 -06:00
Eric Wasylishen 902c45c946 all: make VectorCompare take an explicit epsilon 2017-04-26 14:20:45 -06:00
Eric Wasylishen 15cc98eb27 common: move SignedDegreesBetweenUnitVectors from qbsp, add test 2017-04-26 14:04:33 -06:00
Eric Wasylishen b1f86d7ac1 common: implement buildMeshFromBSP 2017-04-24 02:01:16 -06:00
Eric Wasylishen 5eb4fd8790 common: make Face_Plane_E return a plane3f 2017-04-24 01:54:25 -06:00
Eric Wasylishen a7df1994dc common: fix up Face_Plane to remove unnecessary distance calc 2017-04-24 01:47:46 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 122b5ff51c common: qmat: use NaN to indicate no inverse 2017-04-24 00:19:47 -06:00
Eric Wasylishen 48e057b31a common: add qv::to_string 2017-04-23 20:57:35 -06:00
Eric Wasylishen 1c1c105abb common: switch away from glm::closestPointOnLine 2017-04-23 20:51:02 -06:00
Eric Wasylishen e5ec45cbe2 common: remove last use of glm::quat 2017-04-23 20:34:21 -06:00
Eric Wasylishen fab993ad8d common: add some rotation matrices 2017-04-23 19:59:57 -06:00
Eric Wasylishen 7887318def common: move vec_from_mangle and mangle_from_vec to mathlib 2017-04-23 19:31:00 -06:00
Eric Wasylishen eeb00bf74c common: tidy qmat 2017-04-23 17:41:19 -06:00
Eric Wasylishen 8a4d1ff218 common: add 4x4 (from mesa) and 2x2 matrix inverse 2017-04-23 15:58:51 -06:00
Eric Wasylishen fd8eafddee common: add ClosestPointOnLine[Segment] 2017-04-23 14:06:58 -06:00
Eric Wasylishen 0358bc07b8 common: mesh_t: first draft of tjunc fixing 2017-04-23 02:06:20 -06:00
Eric Wasylishen 3f067e001a common: add DistToLineSegment 2017-04-23 02:05:19 -06:00
Eric Wasylishen 56513cdb8e common: add DistToLine 2017-04-23 01:39:59 -06:00
Eric Wasylishen b8f5a4f8e1 common: change mesh_t to use qvec3f 2017-04-22 20:39:50 -06:00
Eric Wasylishen 28081f50c6 common: make float/double versions of aabb3 2017-04-22 15:11:41 -06:00
Eric Wasylishen ee7181521d fix build 2017-04-22 13:54:12 -06:00
Eric Wasylishen c1189abccd common: split up new octree/mesh/aabb/qvec stuff 2017-04-22 13:29:32 -06:00
Eric Wasylishen d374a01b5a mathlib: octree: change to storing in a std::vector 2017-04-20 00:59:00 -06:00