Commit Graph

159 Commits

Author SHA1 Message Date
Eric Wasylishen 0a8965bae0 light: fix lighting with vis data 2016-04-21 00:22:35 -06:00
Eric Wasylishen 338ceae8c8 light: add face to lightsurf struct 2016-04-21 00:13:31 -06:00
Eric Wasylishen 1ea4d52eab light: add -novis flag 2016-04-20 23:57:04 -06:00
Eric Wasylishen 9cfb8c3fef light: make DecompressVis more robust 2016-04-20 14:53:33 -07:00
Eric Wasylishen 7ce9272f9d light: avoid c99 vla's, seems to be not supported on msvc 2016-04-20 01:53:06 -06:00
Eric Wasylishen e1bad1bbd6 light: rewrite normal interpolation 2016-04-20 01:39:42 -06:00
Eric Wasylishen 03df93851b light: phong shading: handle some sources of nan's 2016-04-19 19:33:49 -06:00
Eric Wasylishen 9560ba3901 light: speedup: don't calculate AO when using -phongdebug 2016-04-19 18:02:07 -06:00
Eric Wasylishen 8fd3f41b42 light: expose GetLightValue in entities.h 2016-04-19 01:28:33 -06:00
Eric Wasylishen 0c93c5c3d0 light: DirtTrace: add extra argument for hit face 2016-04-19 01:26:21 -06:00
Eric Wasylishen 2a4168f35c light: add _minlight_exclude bmodel key 2016-04-17 22:51:14 -06:00
Eric Wasylishen fff8cbffbc light: use vis data 2016-04-14 20:15:52 -06:00
Eric Wasylishen 321eac8aaa light: make PrintFaceInfo non static 2016-04-12 01:07:37 -06:00
Eric Wasylishen f2d33137ef light: PrintFaceInfo: also print the interpolated normals 2016-04-11 00:59:01 -06:00
Eric Wasylishen c86731ab58 light: make TriangleArea non static 2016-04-11 00:47:21 -06:00
Eric Wasylishen 37d0d14ccd light: fix phong shading debug code 2016-04-10 23:07:13 -06:00
Eric Wasylishen cf8e3fc935 light: augment DirtTrace with the hit plane 2016-04-10 22:30:42 -06:00
Eric Wasylishen ddbf55ac13 light: skip casting lights if -phongdebug or -dirtdebug are in use, gives a big speedup for those flags 2016-04-10 19:52:01 -06:00
Eric Wasylishen e395a755ab light: CalcPoint: correct point before interpolating normal 2016-04-10 19:42:24 -06:00
Eric Wasylishen 9e2d54a9af light: handle bsp's with no textures 2016-04-10 15:39:49 -07:00
Eric Wasylishen b6c9873289 light: return hit normal for DirtTrace 2016-04-10 15:27:21 -06:00
Eric Wasylishen 0a6708edb0 light: remove embree support 2016-04-10 14:43:37 -06:00
Eric Wasylishen 5b2529ebd4 light: fix lighting on rotators, at least to the extent it was working before 2016-04-08 00:42:15 -06:00
Eric Wasylishen 7215b669f2 light: new CalcPoints implementation 2016-04-07 23:26:46 -06:00
Eric Wasylishen 82ff1dbd06 light: don't save lightmaps for "trigger" texture 2016-04-07 21:39:23 -06:00
Eric Wasylishen ab9be6bbf2 light: refactoring 2016-04-07 13:16:21 -06:00
Eric Wasylishen 0733499da5 light: fix for black corners on dirttest.map (test map from lunaran) 2016-04-06 22:38:09 -06:00
Eric Wasylishen 6fcf04a298 light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map 2016-04-06 19:15:19 -06:00
Eric Wasylishen c9aad9d2ce light: Refactor CalcPoints, store whether a point is occluded 2016-04-06 18:29:24 -06:00
Eric Wasylishen a407b971bc light: rework LightFace_Entity to fully fix testlightonface.map 2016-04-05 12:52:44 -06:00
Eric Wasylishen 163b599900 light: tweak angle test for testlightonface.map. 2016-04-05 00:58:05 -06:00
Eric Wasylishen f315366f43 light: hack to fix lights exactly on faces 2016-04-04 23:58:12 -06:00
Eric Wasylishen e11e9d5c1f light: embree support 2016-03-30 14:58:21 -06:00
Eric Wasylishen 34858ed243 light: fix sunlight + phong shading 2016-03-05 23:56:28 -07:00
Eric Wasylishen 1a48e5a24a light: fix issue with CalcPoints trace hitting a corner, spuriously setting tr.hitback, and returning the wrong hitpoint 2016-03-05 00:57:47 -07:00
Eric Wasylishen 41972a376a qbsp, light: Strip texinfo flags other than TEX_SPECIAL.
Write extended ones to a "mapname.texinfo" file.
Support "_dirt" and "_minlight" flags on func_detail/group.
2016-03-05 00:26:54 -07:00
Eric Wasylishen 0b4c044473 light: fix dirtmapping traces 2016-03-04 20:40:14 -07:00
Eric Wasylishen fec88c3186 light: fix build on MSVC 2016-03-02 19:21:30 -08:00
Eric Wasylishen 492d94c1fe light: new phong shading keys, "_phong_angle" and "_phong".
"_phong" "1" is a shortcut for "_phong_angle" "89".
"_phong_angle" sets the max angle in degrees between faces that will get smoothed.
2016-03-02 20:00:05 -07:00
Eric Wasylishen 3056971ae6 light: fix issue with lights within 1 unit of a face not casting light on that face
fixes https://github.com/ericwa/tyrutils-ericw/issues/10
2016-02-25 23:02:43 -07:00
Eric Wasylishen 48830f2b1a light: revert CalcPoints changes as it was causing light leaking in jam2_mfx
(points on the top edge of a face were crossing a wall, but ended up in the open so they were accepted as OK)
2016-02-25 15:34:07 -07:00
Eric Wasylishen 4ed6db3020 light: add new TraceFaces API which gives accurate info on the first hit face of a trace.
Need to use this for: dirtmapping, fence textures, GI
2016-02-21 22:31:06 -07:00
Eric Wasylishen 4e74e530c0 light: dynamically allocate memory for lighting each face 2016-02-20 14:43:38 -07:00
Eric Wasylishen 22dd1726de light: move lightsurf_t etc. to header 2016-02-20 14:41:58 -07:00
Eric Wasylishen 942c87a98b light: fix phong shading for sunlight 2016-02-16 19:16:42 -07:00
Eric Wasylishen ae04899ce5 light: make CalcPointNormal more robust; don't use micro-triangles (<1 unit area) for interpolating normals 2016-02-16 19:09:43 -07:00
Eric Wasylishen 1fd1637de1 light: add -phongdebug option 2016-02-15 20:27:03 -07:00
Eric Wasylishen fdc1f25276 light: add phong shading debug function 2016-02-15 17:59:05 -07:00
Eric Wasylishen a515a13107 Lightmap_ForStyle: change back to taking a const lightsurf_t* 2016-02-15 16:20:29 -07:00
Eric Wasylishen 537937f0eb Lightmap_Soften: remove stack allocation 2016-02-15 16:20:29 -07:00