Eric Wasylishen
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0a8965bae0
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light: fix lighting with vis data
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2016-04-21 00:22:35 -06:00 |
Eric Wasylishen
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338ceae8c8
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light: add face to lightsurf struct
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2016-04-21 00:13:31 -06:00 |
Eric Wasylishen
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1ea4d52eab
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light: add -novis flag
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2016-04-20 23:57:04 -06:00 |
Eric Wasylishen
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9cfb8c3fef
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light: make DecompressVis more robust
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2016-04-20 14:53:33 -07:00 |
Eric Wasylishen
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7ce9272f9d
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light: avoid c99 vla's, seems to be not supported on msvc
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2016-04-20 01:53:06 -06:00 |
Eric Wasylishen
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e1bad1bbd6
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light: rewrite normal interpolation
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2016-04-20 01:39:42 -06:00 |
Eric Wasylishen
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03df93851b
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light: phong shading: handle some sources of nan's
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2016-04-19 19:33:49 -06:00 |
Eric Wasylishen
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9560ba3901
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light: speedup: don't calculate AO when using -phongdebug
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2016-04-19 18:02:07 -06:00 |
Eric Wasylishen
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8fd3f41b42
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light: expose GetLightValue in entities.h
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2016-04-19 01:28:33 -06:00 |
Eric Wasylishen
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0c93c5c3d0
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light: DirtTrace: add extra argument for hit face
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2016-04-19 01:26:21 -06:00 |
Eric Wasylishen
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2a4168f35c
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light: add _minlight_exclude bmodel key
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2016-04-17 22:51:14 -06:00 |
Eric Wasylishen
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fff8cbffbc
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light: use vis data
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2016-04-14 20:15:52 -06:00 |
Eric Wasylishen
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321eac8aaa
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light: make PrintFaceInfo non static
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2016-04-12 01:07:37 -06:00 |
Eric Wasylishen
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f2d33137ef
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light: PrintFaceInfo: also print the interpolated normals
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2016-04-11 00:59:01 -06:00 |
Eric Wasylishen
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c86731ab58
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light: make TriangleArea non static
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2016-04-11 00:47:21 -06:00 |
Eric Wasylishen
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37d0d14ccd
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light: fix phong shading debug code
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2016-04-10 23:07:13 -06:00 |
Eric Wasylishen
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cf8e3fc935
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light: augment DirtTrace with the hit plane
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2016-04-10 22:30:42 -06:00 |
Eric Wasylishen
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ddbf55ac13
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light: skip casting lights if -phongdebug or -dirtdebug are in use, gives a big speedup for those flags
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2016-04-10 19:52:01 -06:00 |
Eric Wasylishen
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e395a755ab
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light: CalcPoint: correct point before interpolating normal
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2016-04-10 19:42:24 -06:00 |
Eric Wasylishen
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9e2d54a9af
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light: handle bsp's with no textures
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2016-04-10 15:39:49 -07:00 |
Eric Wasylishen
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b6c9873289
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light: return hit normal for DirtTrace
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2016-04-10 15:27:21 -06:00 |
Eric Wasylishen
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0a6708edb0
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light: remove embree support
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2016-04-10 14:43:37 -06:00 |
Eric Wasylishen
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5b2529ebd4
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light: fix lighting on rotators, at least to the extent it was working before
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2016-04-08 00:42:15 -06:00 |
Eric Wasylishen
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7215b669f2
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light: new CalcPoints implementation
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2016-04-07 23:26:46 -06:00 |
Eric Wasylishen
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82ff1dbd06
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light: don't save lightmaps for "trigger" texture
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2016-04-07 21:39:23 -06:00 |
Eric Wasylishen
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ab9be6bbf2
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light: refactoring
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2016-04-07 13:16:21 -06:00 |
Eric Wasylishen
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0733499da5
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light: fix for black corners on dirttest.map (test map from lunaran)
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2016-04-06 22:38:09 -06:00 |
Eric Wasylishen
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6fcf04a298
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light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map
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2016-04-06 19:15:19 -06:00 |
Eric Wasylishen
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c9aad9d2ce
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light: Refactor CalcPoints, store whether a point is occluded
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2016-04-06 18:29:24 -06:00 |
Eric Wasylishen
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a407b971bc
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light: rework LightFace_Entity to fully fix testlightonface.map
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2016-04-05 12:52:44 -06:00 |
Eric Wasylishen
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163b599900
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light: tweak angle test for testlightonface.map.
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2016-04-05 00:58:05 -06:00 |
Eric Wasylishen
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f315366f43
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light: hack to fix lights exactly on faces
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2016-04-04 23:58:12 -06:00 |
Eric Wasylishen
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e11e9d5c1f
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light: embree support
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2016-03-30 14:58:21 -06:00 |
Eric Wasylishen
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34858ed243
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light: fix sunlight + phong shading
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2016-03-05 23:56:28 -07:00 |
Eric Wasylishen
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1a48e5a24a
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light: fix issue with CalcPoints trace hitting a corner, spuriously setting tr.hitback, and returning the wrong hitpoint
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2016-03-05 00:57:47 -07:00 |
Eric Wasylishen
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41972a376a
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qbsp, light: Strip texinfo flags other than TEX_SPECIAL.
Write extended ones to a "mapname.texinfo" file.
Support "_dirt" and "_minlight" flags on func_detail/group.
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2016-03-05 00:26:54 -07:00 |
Eric Wasylishen
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0b4c044473
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light: fix dirtmapping traces
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2016-03-04 20:40:14 -07:00 |
Eric Wasylishen
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fec88c3186
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light: fix build on MSVC
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2016-03-02 19:21:30 -08:00 |
Eric Wasylishen
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492d94c1fe
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light: new phong shading keys, "_phong_angle" and "_phong".
"_phong" "1" is a shortcut for "_phong_angle" "89".
"_phong_angle" sets the max angle in degrees between faces that will get smoothed.
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2016-03-02 20:00:05 -07:00 |
Eric Wasylishen
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3056971ae6
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light: fix issue with lights within 1 unit of a face not casting light on that face
fixes https://github.com/ericwa/tyrutils-ericw/issues/10
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2016-02-25 23:02:43 -07:00 |
Eric Wasylishen
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48830f2b1a
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light: revert CalcPoints changes as it was causing light leaking in jam2_mfx
(points on the top edge of a face were crossing a wall, but ended up in the open so they were accepted as OK)
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2016-02-25 15:34:07 -07:00 |
Eric Wasylishen
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4ed6db3020
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light: add new TraceFaces API which gives accurate info on the first hit face of a trace.
Need to use this for: dirtmapping, fence textures, GI
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2016-02-21 22:31:06 -07:00 |
Eric Wasylishen
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4e74e530c0
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light: dynamically allocate memory for lighting each face
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2016-02-20 14:43:38 -07:00 |
Eric Wasylishen
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22dd1726de
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light: move lightsurf_t etc. to header
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2016-02-20 14:41:58 -07:00 |
Eric Wasylishen
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942c87a98b
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light: fix phong shading for sunlight
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2016-02-16 19:16:42 -07:00 |
Eric Wasylishen
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ae04899ce5
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light: make CalcPointNormal more robust; don't use micro-triangles (<1 unit area) for interpolating normals
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2016-02-16 19:09:43 -07:00 |
Eric Wasylishen
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1fd1637de1
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light: add -phongdebug option
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2016-02-15 20:27:03 -07:00 |
Eric Wasylishen
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fdc1f25276
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light: add phong shading debug function
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2016-02-15 17:59:05 -07:00 |
Eric Wasylishen
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a515a13107
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Lightmap_ForStyle: change back to taking a const lightsurf_t*
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2016-02-15 16:20:29 -07:00 |
Eric Wasylishen
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537937f0eb
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Lightmap_Soften: remove stack allocation
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2016-02-15 16:20:29 -07:00 |