Commit Graph

174 Commits

Author SHA1 Message Date
Eric Wasylishen 2bca34265c light: use vis acceleration for bounce lights 2016-04-29 11:27:02 -06:00
Eric Wasylishen 713b92dcb5 light: preliminary bounce implementation 2016-04-27 19:19:29 -06:00
Eric Wasylishen d426c8d9da light: some setup for bounced lighting 2016-04-26 15:14:22 -06:00
Eric Wasylishen f65565ba62 light: don't do light behind plane test for curved surfaces. I broke lighting on pipes by changing this recently 2016-04-26 01:47:46 -06:00
Eric Wasylishen a9ea9891bf light: calculate normals before correcting points, better results in concave areas 2016-04-26 01:10:15 -06:00
Eric Wasylishen c58528499d light: when interpolating a normal that lies outside of a face, recursively look it up on adjacent faces 2016-04-26 00:29:50 -06:00
Eric Wasylishen 239d9c14f2 light: fix vis acceleration on bmodels 2016-04-24 19:17:27 -06:00
Eric Wasylishen f3132f342c light: Mod_LeafPvs: return whether we found a real pvs 2016-04-24 18:24:41 -06:00
Eric Wasylishen 318fc23481 light: implement "_bleed" light key.
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects.
2016-04-23 22:21:59 -06:00
Eric Wasylishen b6116ff42a light: don't skip light-behind-plane test for phong shaded faces anymore 2016-04-23 00:26:07 -06:00
Eric Wasylishen 824c1b613c light: fix memory leak 2016-04-22 21:21:02 -06:00
Eric Wasylishen 5ac18e5c6f light: index some PVS info at startup 2016-04-22 20:11:59 -06:00
Eric Wasylishen 5000f9d352 light: only do sunlight raytracing in leafs that can see sky 2016-04-22 19:27:17 -06:00
Eric Wasylishen d309aa02b0 light: refactor CalcPvs to calculate the face pvs in a cleaner way 2016-04-22 19:15:49 -06:00
Eric Wasylishen 3b7dbe42b0 light: fix broken vis optimization 2016-04-22 01:00:10 -06:00
Eric Wasylishen 0a8965bae0 light: fix lighting with vis data 2016-04-21 00:22:35 -06:00
Eric Wasylishen 338ceae8c8 light: add face to lightsurf struct 2016-04-21 00:13:31 -06:00
Eric Wasylishen 1ea4d52eab light: add -novis flag 2016-04-20 23:57:04 -06:00
Eric Wasylishen 9cfb8c3fef light: make DecompressVis more robust 2016-04-20 14:53:33 -07:00
Eric Wasylishen 7ce9272f9d light: avoid c99 vla's, seems to be not supported on msvc 2016-04-20 01:53:06 -06:00
Eric Wasylishen e1bad1bbd6 light: rewrite normal interpolation 2016-04-20 01:39:42 -06:00
Eric Wasylishen 03df93851b light: phong shading: handle some sources of nan's 2016-04-19 19:33:49 -06:00
Eric Wasylishen 9560ba3901 light: speedup: don't calculate AO when using -phongdebug 2016-04-19 18:02:07 -06:00
Eric Wasylishen 8fd3f41b42 light: expose GetLightValue in entities.h 2016-04-19 01:28:33 -06:00
Eric Wasylishen 0c93c5c3d0 light: DirtTrace: add extra argument for hit face 2016-04-19 01:26:21 -06:00
Eric Wasylishen 2a4168f35c light: add _minlight_exclude bmodel key 2016-04-17 22:51:14 -06:00
Eric Wasylishen fff8cbffbc light: use vis data 2016-04-14 20:15:52 -06:00
Eric Wasylishen 321eac8aaa light: make PrintFaceInfo non static 2016-04-12 01:07:37 -06:00
Eric Wasylishen f2d33137ef light: PrintFaceInfo: also print the interpolated normals 2016-04-11 00:59:01 -06:00
Eric Wasylishen c86731ab58 light: make TriangleArea non static 2016-04-11 00:47:21 -06:00
Eric Wasylishen 37d0d14ccd light: fix phong shading debug code 2016-04-10 23:07:13 -06:00
Eric Wasylishen cf8e3fc935 light: augment DirtTrace with the hit plane 2016-04-10 22:30:42 -06:00
Eric Wasylishen ddbf55ac13 light: skip casting lights if -phongdebug or -dirtdebug are in use, gives a big speedup for those flags 2016-04-10 19:52:01 -06:00
Eric Wasylishen e395a755ab light: CalcPoint: correct point before interpolating normal 2016-04-10 19:42:24 -06:00
Eric Wasylishen 9e2d54a9af light: handle bsp's with no textures 2016-04-10 15:39:49 -07:00
Eric Wasylishen b6c9873289 light: return hit normal for DirtTrace 2016-04-10 15:27:21 -06:00
Eric Wasylishen 0a6708edb0 light: remove embree support 2016-04-10 14:43:37 -06:00
Eric Wasylishen 5b2529ebd4 light: fix lighting on rotators, at least to the extent it was working before 2016-04-08 00:42:15 -06:00
Eric Wasylishen 7215b669f2 light: new CalcPoints implementation 2016-04-07 23:26:46 -06:00
Eric Wasylishen 82ff1dbd06 light: don't save lightmaps for "trigger" texture 2016-04-07 21:39:23 -06:00
Eric Wasylishen ab9be6bbf2 light: refactoring 2016-04-07 13:16:21 -06:00
Eric Wasylishen 0733499da5 light: fix for black corners on dirttest.map (test map from lunaran) 2016-04-06 22:38:09 -06:00
Eric Wasylishen 6fcf04a298 light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map 2016-04-06 19:15:19 -06:00
Eric Wasylishen c9aad9d2ce light: Refactor CalcPoints, store whether a point is occluded 2016-04-06 18:29:24 -06:00
Eric Wasylishen a407b971bc light: rework LightFace_Entity to fully fix testlightonface.map 2016-04-05 12:52:44 -06:00
Eric Wasylishen 163b599900 light: tweak angle test for testlightonface.map. 2016-04-05 00:58:05 -06:00
Eric Wasylishen f315366f43 light: hack to fix lights exactly on faces 2016-04-04 23:58:12 -06:00
Eric Wasylishen e11e9d5c1f light: embree support 2016-03-30 14:58:21 -06:00
Eric Wasylishen 34858ed243 light: fix sunlight + phong shading 2016-03-05 23:56:28 -07:00
Eric Wasylishen 1a48e5a24a light: fix issue with CalcPoints trace hitting a corner, spuriously setting tr.hitback, and returning the wrong hitpoint 2016-03-05 00:57:47 -07:00