Eric Wasylishen
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2bca34265c
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light: use vis acceleration for bounce lights
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2016-04-29 11:27:02 -06:00 |
Eric Wasylishen
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713b92dcb5
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light: preliminary bounce implementation
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2016-04-27 19:19:29 -06:00 |
Eric Wasylishen
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d426c8d9da
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light: some setup for bounced lighting
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2016-04-26 15:14:22 -06:00 |
Eric Wasylishen
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f65565ba62
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light: don't do light behind plane test for curved surfaces. I broke lighting on pipes by changing this recently
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2016-04-26 01:47:46 -06:00 |
Eric Wasylishen
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a9ea9891bf
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light: calculate normals before correcting points, better results in concave areas
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2016-04-26 01:10:15 -06:00 |
Eric Wasylishen
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c58528499d
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light: when interpolating a normal that lies outside of a face, recursively look it up on adjacent faces
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2016-04-26 00:29:50 -06:00 |
Eric Wasylishen
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239d9c14f2
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light: fix vis acceleration on bmodels
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2016-04-24 19:17:27 -06:00 |
Eric Wasylishen
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f3132f342c
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light: Mod_LeafPvs: return whether we found a real pvs
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2016-04-24 18:24:41 -06:00 |
Eric Wasylishen
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318fc23481
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light: implement "_bleed" light key.
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects.
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2016-04-23 22:21:59 -06:00 |
Eric Wasylishen
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b6116ff42a
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light: don't skip light-behind-plane test for phong shaded faces anymore
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2016-04-23 00:26:07 -06:00 |
Eric Wasylishen
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824c1b613c
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light: fix memory leak
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2016-04-22 21:21:02 -06:00 |
Eric Wasylishen
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5ac18e5c6f
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light: index some PVS info at startup
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2016-04-22 20:11:59 -06:00 |
Eric Wasylishen
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5000f9d352
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light: only do sunlight raytracing in leafs that can see sky
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2016-04-22 19:27:17 -06:00 |
Eric Wasylishen
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d309aa02b0
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light: refactor CalcPvs to calculate the face pvs in a cleaner way
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2016-04-22 19:15:49 -06:00 |
Eric Wasylishen
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3b7dbe42b0
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light: fix broken vis optimization
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2016-04-22 01:00:10 -06:00 |
Eric Wasylishen
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0a8965bae0
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light: fix lighting with vis data
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2016-04-21 00:22:35 -06:00 |
Eric Wasylishen
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338ceae8c8
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light: add face to lightsurf struct
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2016-04-21 00:13:31 -06:00 |
Eric Wasylishen
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1ea4d52eab
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light: add -novis flag
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2016-04-20 23:57:04 -06:00 |
Eric Wasylishen
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9cfb8c3fef
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light: make DecompressVis more robust
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2016-04-20 14:53:33 -07:00 |
Eric Wasylishen
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7ce9272f9d
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light: avoid c99 vla's, seems to be not supported on msvc
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2016-04-20 01:53:06 -06:00 |
Eric Wasylishen
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e1bad1bbd6
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light: rewrite normal interpolation
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2016-04-20 01:39:42 -06:00 |
Eric Wasylishen
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03df93851b
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light: phong shading: handle some sources of nan's
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2016-04-19 19:33:49 -06:00 |
Eric Wasylishen
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9560ba3901
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light: speedup: don't calculate AO when using -phongdebug
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2016-04-19 18:02:07 -06:00 |
Eric Wasylishen
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8fd3f41b42
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light: expose GetLightValue in entities.h
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2016-04-19 01:28:33 -06:00 |
Eric Wasylishen
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0c93c5c3d0
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light: DirtTrace: add extra argument for hit face
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2016-04-19 01:26:21 -06:00 |
Eric Wasylishen
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2a4168f35c
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light: add _minlight_exclude bmodel key
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2016-04-17 22:51:14 -06:00 |
Eric Wasylishen
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fff8cbffbc
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light: use vis data
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2016-04-14 20:15:52 -06:00 |
Eric Wasylishen
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321eac8aaa
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light: make PrintFaceInfo non static
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2016-04-12 01:07:37 -06:00 |
Eric Wasylishen
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f2d33137ef
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light: PrintFaceInfo: also print the interpolated normals
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2016-04-11 00:59:01 -06:00 |
Eric Wasylishen
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c86731ab58
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light: make TriangleArea non static
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2016-04-11 00:47:21 -06:00 |
Eric Wasylishen
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37d0d14ccd
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light: fix phong shading debug code
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2016-04-10 23:07:13 -06:00 |
Eric Wasylishen
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cf8e3fc935
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light: augment DirtTrace with the hit plane
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2016-04-10 22:30:42 -06:00 |
Eric Wasylishen
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ddbf55ac13
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light: skip casting lights if -phongdebug or -dirtdebug are in use, gives a big speedup for those flags
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2016-04-10 19:52:01 -06:00 |
Eric Wasylishen
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e395a755ab
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light: CalcPoint: correct point before interpolating normal
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2016-04-10 19:42:24 -06:00 |
Eric Wasylishen
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9e2d54a9af
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light: handle bsp's with no textures
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2016-04-10 15:39:49 -07:00 |
Eric Wasylishen
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b6c9873289
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light: return hit normal for DirtTrace
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2016-04-10 15:27:21 -06:00 |
Eric Wasylishen
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0a6708edb0
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light: remove embree support
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2016-04-10 14:43:37 -06:00 |
Eric Wasylishen
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5b2529ebd4
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light: fix lighting on rotators, at least to the extent it was working before
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2016-04-08 00:42:15 -06:00 |
Eric Wasylishen
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7215b669f2
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light: new CalcPoints implementation
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2016-04-07 23:26:46 -06:00 |
Eric Wasylishen
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82ff1dbd06
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light: don't save lightmaps for "trigger" texture
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2016-04-07 21:39:23 -06:00 |
Eric Wasylishen
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ab9be6bbf2
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light: refactoring
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2016-04-07 13:16:21 -06:00 |
Eric Wasylishen
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0733499da5
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light: fix for black corners on dirttest.map (test map from lunaran)
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2016-04-06 22:38:09 -06:00 |
Eric Wasylishen
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6fcf04a298
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light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map
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2016-04-06 19:15:19 -06:00 |
Eric Wasylishen
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c9aad9d2ce
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light: Refactor CalcPoints, store whether a point is occluded
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2016-04-06 18:29:24 -06:00 |
Eric Wasylishen
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a407b971bc
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light: rework LightFace_Entity to fully fix testlightonface.map
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2016-04-05 12:52:44 -06:00 |
Eric Wasylishen
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163b599900
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light: tweak angle test for testlightonface.map.
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2016-04-05 00:58:05 -06:00 |
Eric Wasylishen
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f315366f43
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light: hack to fix lights exactly on faces
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2016-04-04 23:58:12 -06:00 |
Eric Wasylishen
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e11e9d5c1f
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light: embree support
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2016-03-30 14:58:21 -06:00 |
Eric Wasylishen
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34858ed243
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light: fix sunlight + phong shading
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2016-03-05 23:56:28 -07:00 |
Eric Wasylishen
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1a48e5a24a
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light: fix issue with CalcPoints trace hitting a corner, spuriously setting tr.hitback, and returning the wrong hitpoint
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2016-03-05 00:57:47 -07:00 |