..
LibreQuake
testmaps: add e3m4.map test case from LibreQuake
2024-01-05 12:32:01 -07:00
compiled
qbsp: omit func_detail_illusionary from bspx brushlist
2023-11-26 01:17:03 -07:00
deprecated
imglib: fix wad3 loading (thanks to erysdren for the fix)
2023-07-18 17:57:51 -06:00
q1_loose_textures_ignored
qbsp: only pick up .wad textures when compiling for non-Q2 games
2024-02-04 19:41:45 -07:00
q2_wal_metadata /textures
qbsp: fix memory/.bsp file corruption if map contains a texture name longer than 31 characters
2023-09-24 19:42:42 -06:00
E1M1-edited-ents.map
…
base1-test.map
…
base1leak.map
…
h2_skip_only.map
common: more robust hexen2 detection
2023-05-13 00:46:02 -06:00
hl_basic.map
imglib: fix wad3 loading (thanks to erysdren for the fix)
2023-07-18 17:57:51 -06:00
hl_light_black.map
tests: add test for solid black lightmaps in HL mode
2024-01-28 21:46:47 -07:00
invalid_texture_axes.map
…
light_general.map
…
light_q2_emissive_cube.map
light/qbsp: add _surflight_rescale key
2022-11-12 17:07:02 -07:00
light_q2_translucent_shadow.map
light_q2_translucent_shadow.map: add WINDOW test cases
2022-10-19 00:22:41 -06:00
phongtest2.map
…
q1_0125unit_faces.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_bmodel_liquid.map
qbsp: add -bmodelcontents flag
2023-04-22 19:15:55 -06:00
q1_clip_func_wall.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_csg.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_cube.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_cubes.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_cwd_relative_wad.map
qbsp: search for wad's relative to cwd
2023-02-26 23:27:38 -07:00
q1_decompiler_test.map
tests: change decompiler test to an easier to debug setup
2023-02-26 21:47:26 -07:00
q1_detail_non_sealing.map
qbsp: q1: fix detail to be non-sealing again
2023-03-27 21:43:54 -06:00
q1_detail_touching_water.map
qbsp: q1: fix visportals being created to solid leafs
2023-04-17 23:42:00 -06:00
q1_detail_wall.map
tests: add func_detail_wall tjunc test (currently fails)
2023-02-21 19:49:36 -07:00
q1_detail_wall_intersecting_detail.map
test: add broken case where func_detail_wall generates splits
2023-04-25 23:48:09 -06:00
q1_external_map_base.map
qbsp: fix misc_external_map + -wrbrushes
2023-11-18 15:14:38 -07:00
q1_external_map_included.map
qbsp: fix misc_external_map + -wrbrushes
2023-11-18 15:14:38 -07:00
q1_extract_textures.map
tests: add ExportWad test
2023-05-27 17:05:41 -06:00
q1_hdrtest.map
light: LIGHTING_E5BGR9 + HDR .lit support ( #427 )
2024-05-26 21:55:10 -06:00
q1_hull1_content_types.map
tests: add qbsp content type tests
2023-11-26 00:23:41 -07:00
q1_hull1_fail.map
tests: add q1 hull1 failure example
2023-05-20 19:17:59 -06:00
q1_hull_expansion_lip.map
testmaps: remove some accidental brushes in q1_hull_expansion_lip.map
2022-08-19 20:49:59 -06:00
q1_light_black.map
tests: add test for q1 faces which receive no light
2024-01-28 21:02:53 -07:00
q1_light_bounce_litwater.map
light: fix excessive bouncing with lit water, or _shadow -1
2023-12-24 00:44:56 -07:00
q1_light_bounce_noshadow.map
light: fix excessive bouncing with lit water, or _shadow -1
2023-12-24 00:44:56 -07:00
q1_light_invalid_delay.map
light: warn rather than fatal error on invalid "delay" settings
2024-04-01 12:02:39 -06:00
q1_light_sun_artifact.map
tests: add test for RTC_SCENE_FLAG_ROBUST
2024-03-30 22:57:38 -06:00
q1_light_suntexture.map
tests: add _suntexture test
2024-02-05 23:47:23 -07:00
q1_lightignore.map
tests: add q1_lightignore.map test
2023-04-12 00:04:56 -06:00
q1_liquid_is_detail.map
qbsp: q1: make liquids detail when -transwater is in use (i.e. by default)
2024-02-10 21:08:29 -07:00
q1_liquid_mirrorinside_off.map
qbsp: support _mirrorinside 0 in Q1 mode
2023-05-28 14:00:08 -06:00
q1_liquid_software.map
tests: add q1_liquid_software.map (renders badly in tyrquake)
2023-05-28 11:37:35 -06:00
q1_litwater.map
qbsp: allow _litwater/_splitturb as a bmodel key
2023-05-28 23:44:57 -06:00
q1_litwater_opt_in.map
qbsp: allow _litwater/_splitturb as a bmodel key
2023-05-28 23:44:57 -06:00
q1_merge_maps_addition.map
…
q1_merge_maps_base.map
…
q1_minlight_nobounce.map
tests: add "minlight doesn't bounce" test
2023-06-10 16:36:17 -06:00
q1_missing_texture.map
bspinfo: serialize missing textures (offset -1) to json as null
2023-07-18 00:17:24 -06:00
q1_mountain.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_rocks.map
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
q1_rocks_merged.map
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
q1_rocks_structural.map
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
q1_rocks_structural_cube.map
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
q1_rocks_structural_merged.map
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
q1_sealing.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q1_sealing_contents.map
qbsp: q1: fix sky + detail_solid not sealing
2023-03-27 23:13:40 -06:00
q1_sealing_hull1_onnode.map
qbsp: sealing: in hull1/2 treat onnode point entities as being in empty space
2023-04-07 17:06:56 -06:00
q1_skip_only.map
common: more robust hexen2 detection
2023-05-13 00:46:02 -06:00
q1_sky_window.map
qbsp: don't merge faces across sky boundaries
2023-05-27 23:42:33 -06:00
q1_sunlight.map
light: fix missing textures accidentally activating "suntexture" feature and breaking sunlight
2023-09-11 21:44:38 -06:00
q1_surflight_minlight.map
light: add _surface_minlight_scale light key
2022-12-30 23:06:28 -07:00
q1_tjunc_angled_face.map
…
q1_tjunc_matrix.map
qbsp: adjust tjunc logic
2024-01-24 00:22:27 -07:00
q1_wad_mapname.map
…
q1_wad_mapname.wad
…
q1_water_subdivision.map
testqbsp: add a basic lit water test
2023-02-04 14:41:26 -07:00
q2_alphatest_solid.map
qbsp: make ALPHATEST imply DETAIL, TRANSLUCENT, and WINDOW (if solid)
2024-01-23 21:16:40 -07:00
q2_alphatest_window.map
qbsp: make ALPHATEST imply DETAIL, TRANSLUCENT, and WINDOW (if solid)
2024-01-23 21:16:40 -07:00
q2_areaportal.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_areaportal_split.map
qbsp: sync FindAreas to Quake-2-Tools version
2022-09-10 15:49:17 -06:00
q2_areaportal_with_detail.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_bmodel_collision.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_detail.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_detail_fence.map
tests: add q2 func_detail_wall and func_detail_fence test case
2023-02-22 00:11:30 -07:00
q2_detail_fence_with_detail_bit.map
qbsp: fix func_detail_fence/func_detail_wall with DETAIL set on brushes
2023-02-22 01:16:32 -07:00
q2_detail_leak_test.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_detail_non_sealing.map
qbsp: restore detail to non-sealing
2023-03-26 16:20:10 -06:00
q2_detail_overlapping_solid_sealing.map
qbsp: fix structural solid not eating other content types
2023-03-26 17:13:34 -06:00
q2_detail_wall.map
tests: add q2 func_detail_wall and func_detail_fence test case
2023-02-22 00:11:30 -07:00
q2_detail_wall_with_detail_bit.map
qbsp: fix func_detail_fence/func_detail_wall with DETAIL set on brushes
2023-02-22 01:16:32 -07:00
q2_dirt.map
qbsp/light: make liquids not cast shadows by default
2022-12-06 17:03:39 -07:00
q2_door.map
…
q2_double_areaportal.map
qbsp: sync FindAreas to Quake-2-Tools version
2022-09-10 15:49:17 -06:00
q2_hint_missing_faces.map
testmaps: test case for hint brush causing faces to be deleted
2023-01-29 15:06:55 -07:00
q2_ladder.map
tests: add q2 ladder test case
2023-01-03 17:40:56 -07:00
q2_lavaclip.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_lavawater.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_leaked.map
qbsp: fix area assignment on leaking q2 maps
2022-12-21 21:18:06 -07:00
q2_light_black.map
tests: add a test for Q2 fully black lightmaps
2024-01-14 20:31:28 -07:00
q2_light_cone.map
tests: add q2 light cone test
2023-01-08 20:26:32 -07:00
q2_light_divzero.map
light: hack around surface lights getting a black spot when a luxel lines up with a surflight emission point
2023-06-06 22:29:51 -06:00
q2_light_flush.map
test_lftace: add a test for an issue of wrapped luxels interacting with surface lights
2022-12-03 14:27:00 -07:00
q2_light_group.map
qbsp, light: fix inheriting minlight from worldspawn
2023-05-07 21:44:29 -06:00
q2_light_group_dirt.map
tests: add dirt / object_channel_mask interaction test
2023-01-08 19:59:19 -07:00
q2_light_low_luxel_res.map
light: CalcPoints: fix check for luxels being too far from the face to be visible
2023-04-29 19:52:31 -06:00
q2_light_low_luxel_res2.map
test: lightmap artifacts on a low luxel scale
2023-04-30 17:53:19 -06:00
q2_light_negative.map
light: fix negative lights breaking when bounce in use
2022-12-10 15:10:36 -07:00
q2_light_negative_bounce.map
light: fix negative lights breaking when bounce in use
2022-12-10 15:10:36 -07:00
q2_light_origin_brush_shadow.map
light: add missing model offset for luxel occlusion check against bmodels with origin brush
2023-04-08 12:37:44 -06:00
q2_light_sun.map
light: add basic test case for _sun 1 entities
2023-01-24 00:57:26 -07:00
q2_light_sun_mangle.map
light: fix "mangle" on _sun 1 entities
2024-03-30 11:41:12 -06:00
q2_light_sunlight_default_mangle.map
light: fix default _sunlight angle to be pointing straight down
2023-01-24 00:52:28 -07:00
q2_light_translucency.map
light: q2: opaque lit liquids receive light from both sides by default
2024-02-15 23:51:28 -07:00
q2_light_visapprox.map
test_ltface: add test for `-visapprox vis` issue with opaque liquids
2022-12-08 21:46:35 -07:00
q2_light_visapprox2.map
light: work around visblocking opaque liquids causing light artifacts with -visapprox vis
2022-12-09 00:07:50 -07:00
q2_lightmap_custom_scale.map
light: add test for sky getting an optimized lightmap
2023-02-17 00:24:08 -07:00
q2_liquids.map
…
q2_long_texture_name.map
qbsp: fix memory/.bsp file corruption if map contains a texture name longer than 31 characters
2023-09-24 19:42:42 -06:00
q2_minlight_inherited.map
light: fix inheriting worldspawn _minlight_color by bmodels
2023-05-08 00:24:53 -06:00
q2_minlight_nomottle.map
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
q2_mirrorinside.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_missing_faces.map
testqbsp: add (failing) test case with off-grid geo and missing faces
2022-12-23 00:04:22 -07:00
q2_missing_faces2.map
tests: add some missing faces test maps
2024-02-19 22:24:29 -07:00
q2_missing_faces3.map
tests: add some missing faces test maps
2024-02-19 22:24:29 -07:00
q2_mist_clip.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_mist_transwater.map
tests: add q2_mist_transwater
2024-01-23 20:36:34 -07:00
q2_noclipfaces_junction.map
qbsp: restore func_detail_wall support
2022-10-21 18:33:38 -06:00
q2_nodraw_detail_light.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_nodraw_light.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_omitdetail_in_func.map
qbsp: fix crash when using -omitdetail and an all-detail bmodel
2022-11-21 01:13:31 -07:00
q2_phong_doesnt_cross_contents.map
qbsp/light: implement _phong_group key, equivalent to Q2 "value" field
2022-12-01 00:25:05 -07:00
q2_playerclip.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_region_origin_leak.map
tests: add test map for #417
2024-04-09 22:49:01 -06:00
q2_seal_empty_rooms.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_skip.map
tests: standardize map naming convention
2023-02-25 12:46:22 -07:00
q2_surface_lights_culling.map
tests: add test case for culling of surface lights in the void
2023-04-09 12:39:19 -06:00
q2_tb_cleanup.map
qbsp: strip _tb_ keys, convert __TB_empty to skip
2023-01-30 00:28:31 -07:00
q2_tjunc_matrix.map
testmaps: add tjunc test matrix for q2
2024-01-22 21:34:49 -07:00
q2_trans33_solid.map
qbsp: make ALPHATEST imply DETAIL, TRANSLUCENT, and WINDOW (if solid)
2024-01-23 21:16:40 -07:00
q2_trans33_window.map
qbsp: make ALPHATEST imply DETAIL, TRANSLUCENT, and WINDOW (if solid)
2024-01-23 21:16:40 -07:00
q2_unknown_contents.map
tests: add test for current behaviour of unknown q2 content/surface flags
2024-03-08 21:03:53 -07:00
q2_water_trans.map
…
qbsp_angled_brush.map
…
qbsp_bmodel_mirrorinside_with_liquid.map
testqbsp: fix mirrorinside + bmodels in Q1 mode
2022-11-11 12:33:47 -07:00
qbsp_brush_clipping_order.map
…
qbsp_chop_no_change.map
…
qbsp_detail_doesnt_remove_world_nodes.map
…
qbsp_detail_illusionary_intersecting.map
…
qbsp_detail_illusionary_noclipfaces_intersecting.map
…
qbsp_func_detail.map
…
qbsp_hiprotate.map
qbsp: fix FindTargetEntity (was breaking hiprotate)
2022-12-19 00:55:20 -07:00
qbsp_leaf_contents_bug.map
…
qbsp_merge.map
…
qbsp_noclipfaces.map
…
qbsp_noclipfaces_junction.map
qbsp: restore func_detail_wall support
2022-10-21 18:33:38 -06:00
qbsp_noclipfaces_mirrorinside.map
…
qbsp_origin.map
…
qbsp_sealing_point_entity_on_outside.map
…
qbsp_simple.map
…
qbsp_simple_sealed.map
…
qbsp_simple_sealed2.map
…
qbsp_simple_sealed_rotated.map
…
qbsp_simple_worldspawn_detail.map
…
qbsp_simple_worldspawn_detail_illusionary.map
…
qbsp_simple_worldspawn_detail_wall.map
…
qbsp_simple_worldspawn_sky.map
qbsp: fix "sides not found" warning spam in Q1 maps with sky
2024-02-11 18:48:34 -07:00
qbsp_simple_worldspawn_worldspawn.map
…
qbsp_tjunc_many_sided_face.map
…
qbsp_water_detail_illusionary.map
…
qbsp_water_detail_illusionary_mirrorinside.map
…
qbspfeatures.map
…
retrojam1_ericw.map
testmaps: add retrojam1_ericw.map
2022-09-16 23:19:32 -06:00