Eric Wasylishen
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a0f636a69a
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light: bounce: refactor to do in a second lighting pass
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2016-05-19 02:53:18 -06:00 |
Eric Wasylishen
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8db1f56a20
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light: add Lightmap_ClearAll util function
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2016-05-19 02:35:17 -06:00 |
Eric Wasylishen
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2c73da0856
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light: fix dirtmapping to use interpolated normals
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2016-05-15 15:51:51 -06:00 |
Eric Wasylishen
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a5356c161c
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light: bounce: scale bounced light by texture color
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2016-05-14 20:51:21 -06:00 |
Eric Wasylishen
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199cba7349
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light: few optimizations to bounce code
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2016-05-13 23:16:36 -06:00 |
Eric Wasylishen
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1ed000cbde
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light: move DirtTrace to trace.c
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2016-05-11 16:16:49 -06:00 |
Eric Wasylishen
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b1691cf10a
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light: don't do bounce lighting when dirtdebug/phongdebug are in use
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2016-04-30 01:04:53 -06:00 |
Eric Wasylishen
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5e7e409966
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light: bounce: remove some dead code
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2016-04-30 01:00:57 -06:00 |
Eric Wasylishen
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bd5a15fc82
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Revert "light: bounce: handle 0 dist between bounce light and surface point"
This reverts commit d3b6adb955.
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2016-04-30 00:59:51 -06:00 |
Eric Wasylishen
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d3b6adb955
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light: bounce: handle 0 dist between bounce light and surface point
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2016-04-30 00:44:01 -06:00 |
Eric Wasylishen
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f446ba1ddf
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light: bounce: use both bounce light normal angle, and receiving surface normal angle to scale bounced light
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2016-04-30 00:26:08 -06:00 |
Eric Wasylishen
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a283a623ae
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light: bounce: refactoring
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2016-04-30 00:24:50 -06:00 |
Eric Wasylishen
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3fb8b7d1e5
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light: delete -lightturb and related flags for generating lightmaps for TEX_SPECIAL textures.
mankrip's lit water implementation relies on qbsp splitting water, so this code is not needed.
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2016-04-29 23:23:28 -06:00 |
Eric Wasylishen
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ae082fccdb
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light: never generate lightmaps for "skip" texture
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2016-04-29 22:43:12 -06:00 |
Eric Wasylishen
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b6fb5ecca2
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light: fix bouncedebug
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2016-04-29 21:21:47 -06:00 |
Eric Wasylishen
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afc43b0c55
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light: make some functions non-static so they show up in profiling
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2016-04-29 20:33:15 -06:00 |
Eric Wasylishen
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83a5ef303d
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light: bounce: refactor light culling for speed
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2016-04-29 18:43:57 -06:00 |
Eric Wasylishen
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72c47c1b56
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light: bounce: refactor a bit
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2016-04-29 18:11:14 -06:00 |
Eric Wasylishen
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6fe504760c
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light: don't compute regular lighting if we are doing -bouncedebug
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2016-04-29 13:27:57 -06:00 |
Eric Wasylishen
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2bca34265c
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light: use vis acceleration for bounce lights
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2016-04-29 11:27:02 -06:00 |
Eric Wasylishen
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713b92dcb5
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light: preliminary bounce implementation
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2016-04-27 19:19:29 -06:00 |
Eric Wasylishen
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d426c8d9da
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light: some setup for bounced lighting
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2016-04-26 15:14:22 -06:00 |
Eric Wasylishen
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f65565ba62
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light: don't do light behind plane test for curved surfaces. I broke lighting on pipes by changing this recently
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2016-04-26 01:47:46 -06:00 |
Eric Wasylishen
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a9ea9891bf
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light: calculate normals before correcting points, better results in concave areas
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2016-04-26 01:10:15 -06:00 |
Eric Wasylishen
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c58528499d
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light: when interpolating a normal that lies outside of a face, recursively look it up on adjacent faces
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2016-04-26 00:29:50 -06:00 |
Eric Wasylishen
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239d9c14f2
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light: fix vis acceleration on bmodels
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2016-04-24 19:17:27 -06:00 |
Eric Wasylishen
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f3132f342c
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light: Mod_LeafPvs: return whether we found a real pvs
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2016-04-24 18:24:41 -06:00 |
Eric Wasylishen
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318fc23481
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light: implement "_bleed" light key.
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects.
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2016-04-23 22:21:59 -06:00 |
Eric Wasylishen
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b6116ff42a
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light: don't skip light-behind-plane test for phong shaded faces anymore
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2016-04-23 00:26:07 -06:00 |
Eric Wasylishen
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824c1b613c
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light: fix memory leak
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2016-04-22 21:21:02 -06:00 |
Eric Wasylishen
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5ac18e5c6f
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light: index some PVS info at startup
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2016-04-22 20:11:59 -06:00 |
Eric Wasylishen
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5000f9d352
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light: only do sunlight raytracing in leafs that can see sky
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2016-04-22 19:27:17 -06:00 |
Eric Wasylishen
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d309aa02b0
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light: refactor CalcPvs to calculate the face pvs in a cleaner way
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2016-04-22 19:15:49 -06:00 |
Eric Wasylishen
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3b7dbe42b0
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light: fix broken vis optimization
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2016-04-22 01:00:10 -06:00 |
Eric Wasylishen
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0a8965bae0
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light: fix lighting with vis data
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2016-04-21 00:22:35 -06:00 |
Eric Wasylishen
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338ceae8c8
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light: add face to lightsurf struct
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2016-04-21 00:13:31 -06:00 |
Eric Wasylishen
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1ea4d52eab
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light: add -novis flag
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2016-04-20 23:57:04 -06:00 |
Eric Wasylishen
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9cfb8c3fef
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light: make DecompressVis more robust
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2016-04-20 14:53:33 -07:00 |
Eric Wasylishen
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7ce9272f9d
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light: avoid c99 vla's, seems to be not supported on msvc
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2016-04-20 01:53:06 -06:00 |
Eric Wasylishen
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e1bad1bbd6
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light: rewrite normal interpolation
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2016-04-20 01:39:42 -06:00 |
Eric Wasylishen
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03df93851b
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light: phong shading: handle some sources of nan's
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2016-04-19 19:33:49 -06:00 |
Eric Wasylishen
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9560ba3901
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light: speedup: don't calculate AO when using -phongdebug
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2016-04-19 18:02:07 -06:00 |
Eric Wasylishen
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8fd3f41b42
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light: expose GetLightValue in entities.h
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2016-04-19 01:28:33 -06:00 |
Eric Wasylishen
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0c93c5c3d0
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light: DirtTrace: add extra argument for hit face
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2016-04-19 01:26:21 -06:00 |
Eric Wasylishen
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2a4168f35c
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light: add _minlight_exclude bmodel key
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2016-04-17 22:51:14 -06:00 |
Eric Wasylishen
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fff8cbffbc
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light: use vis data
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2016-04-14 20:15:52 -06:00 |
Eric Wasylishen
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321eac8aaa
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light: make PrintFaceInfo non static
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2016-04-12 01:07:37 -06:00 |
Eric Wasylishen
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f2d33137ef
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light: PrintFaceInfo: also print the interpolated normals
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2016-04-11 00:59:01 -06:00 |
Eric Wasylishen
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c86731ab58
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light: make TriangleArea non static
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2016-04-11 00:47:21 -06:00 |
Eric Wasylishen
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37d0d14ccd
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light: fix phong shading debug code
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2016-04-10 23:07:13 -06:00 |