allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
add a specialized stream buffer which just tracks how much would be written to it; used to get the output size of the texture lump, since that's no longer tracked
display dmodel byte size
display BSPX lumps a bit differently (no need to repeat BSPX per line)
add header to both lists, to make it more obvious what's coming up
re-introduce chop since it may be a key to the puzzle for hullnums
allow caller to do full fragmentation, add option to force it
fix BrushGE causing liquids, etc to be cut up
removed tree_t parameter from functions that don't need it
pass reference to tree_t instead of ptr
use an enum instead of std::optional<bool> for the ternary value to store split type, since it's more explicit and obvious now what the three values do
remove mapface_t::value and mapface_t::flags; they are duplicated by texinfo
add mapface_t::get_texinfo and face_t::get_texinfo so that you can fetch them easier
add more timers in a few spots
by default, display percent timers but don't display elapsed for non-verbose stuff (bmodels); this is so it still shows that it's "working" instead of just showing blank for large maps, give user an idea on progress for certain stuff
merge all "side not found"s into a single line
time `FillOutside`
time `ProcessMapBrushes`
time `Brush_LoadEntity`
fix logging::percent getting stomped in multi-threaded operations
add new stats facility to make creating lists of single-use stats easier to manage
fix SplitBrush storing a bunch of extra stats for ChopBrushes
use some explicit types (bspbrush_t::ptr for pointer, bspbrush_t::container for container of pointers, and bspbrush_t::make_ptr to create one) so that we can swap it out with different pointers easier later
swap out bspbrush_t::ptr from unique_ptr to shared_ptr; it's not important yet, but it does not increase compilation time and will allow us to pass things to functions like SplitBrush without destroying the original as long as we still have a reference to it somewhere (important for ChopBrushes)
add get_positive_plane to mapface_t
instead of creating a whole copy of the bspbrush_t list, BrushBSP now just creates copies of the shared_ptrs which are then filtered down the tree; the originals are never modified by SplitBrushList and friends, only split into new brushes, so this is safe from what I can tell
portals now directly reference the mapface_ts
original_brushes now directly reference the mapbrush_ts
early exit in `BrushBSP` if brush list is empty (moved to top)
"node_t::original_brushes" is now only used during construction and cleared on Prune; original_mapbrushes is used to track the map brushes on nodes post-construction
calculate and cache contents on mapbrush_t
add extra sanity checking to polylib
adjust some warnings to be clearer and not indicate that the world will break
add sanity check to update_bounds, and don't add empty windings to the bounds
fix bug with c_brushesremoved brushes
move & CreateBrushWindings use where required
store the source face we made a bspbrush_t side from
fix test issue
calculate brush bounds (and winding) and add bevels after all of the rest of the map has loaded, so that it has proper world extents
calculate world extents right after the map is loaded
pass through the "use mid split" boolean again
remove node_t::side; appeared to be unused in our current code, and needs to be removed anyways to support the other plane splitters
re-introduce ChooseMidPlaneFromList, but comment it out as it currently fails on a lot of BSPs.
bounce lighting generates a grid of bounces rather than a single light, improving lighting in conditions with larger faces or where the midpoint is blocked by other geometry
change temp-named planeside_ to plane_flipped
commit 8b3938f5069837e76504a16ffd019a8682fd4325
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 05:35:05 2022 -0400
fix compile errors/warnings
commit 0c19a922490a332a084ceb65bbb88368fecb40a1
Merge: 31edc84e a2451a41
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 05:30:54 2022 -0400
Merge branch 'brushbsp' into paril/brushbsp_plane2
# Conflicts:
# qbsp/portals.cc
# qbsp/tree.cc
commit 31edc84e5a0f16196aacb4e465657954a523ccf9
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:55:52 2022 -0400
use std::map for the two other hashes (edge/vertex) for speed
commit a9bb68b6ea203226d21f73d42558ffe388fc3051
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:31:45 2022 -0400
remove final uses of FindPlane
commit 951a2b1977f813751c93417901a775a7a0cb77f4
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:01:19 2022 -0400
only set flipped status if we actually flipped; this seems to have no affect in practice, but it was wrong in theory
commit 97610203bebb115391ef39ea2b5c6400b9ce2d89
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 01:56:19 2022 -0400
remove FindPositivePlane
commit d424afbb2cfa32669883f5aafcf34555169eec3e
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 01:22:10 2022 -0400
side_t uses plane and side_ now
commit af883bc111049a8c6fcb12c8c888e17f03cf30ff
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 00:46:52 2022 -0400
face_t uses internal plane
commit 1cd776c89b683b0af0d8a642eee7e54b5f54b559
Author: Jonathan <jonno.5000@gmail.com>
Date: Tue Jul 26 22:59:47 2022 -0400
node_t using plane directly, pulling planenum in when necessary
commit 8b34312ef9c3d416c011f2694a34fb9d5eba4faa
Author: Jonathan <jonno.5000@gmail.com>
Date: Tue Jul 26 22:22:28 2022 -0400
remove PLANENUM_LEAF, use a boolean for the separation
Fixes bogus (huge integers) content stats reporting on macOS (also fix tjunc stats reporting)
having the non-copyable std::atomic<size_t> inside a std::any which must
be copyable was problematic
IMO this is slightly better because it lets us use non-copyable types
simplify the face structure; now, "fragments" just mean the output windings (if you opt out of tjunction fixing, then there will only be 1 fragment with the same values as original_vertices)
move MakeTangentAndBitangentUnnormalized to qvec.hh since we will use it later
-tjunc allows for more fine-grained control now (-notjunc still exists)
-maxedges now throws if you specify a bad value (1 and 2)
remove the checks to OmitFaces - we can tell if a face was omitted because it will have an empty winding
remove static variables from tjunc
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
fix tjunc multithreading; added `original_vertices` which is a copy of the `output_vertices` that is safe for tjunc to read from since tjunc writes to the former
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted