Eric Wasylishen
8f49cf3894
refactor: Mod_Q1BSP_DecompressVis -> DecompressVis
2023-01-30 19:56:40 -07:00
Eric Wasylishen
912dd0cdeb
vis: migrate CalcPHS from DecompressRow to Mod_Q1BSP_DecompressVis
2023-01-30 19:56:37 -07:00
Eric Wasylishen
e490eb3ade
refactor: move Mod_Q1BSP_DecompressVis to bsputils.cc
2023-01-30 19:56:34 -07:00
Eric Wasylishen
85e394a0ea
light: cleanup unused function declarations
2023-01-30 19:56:15 -07:00
Eric Wasylishen
302d600f4c
qbsp: strip _tb_ keys, convert __TB_empty to skip
2023-01-30 00:28:31 -07:00
Eric Wasylishen
9edad10b0f
common: add convenience version of EntData_Parse
2023-01-30 00:08:45 -07:00
Eric Wasylishen
91c678254a
light: tweaks to _cone support in q2
2023-01-08 19:57:25 -07:00
Jonathan
df5f894726
fix _cone in Q2
2023-01-08 20:03:06 -05:00
Eric Wasylishen
a9a11159f4
light: add _surface_minlight_scale light key
...
for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Eric Wasylishen
fe5ce3765a
test: add a few more area-related assertions
2022-12-21 20:56:18 -07:00
Eric Wasylishen
8f79f6a972
vis: rename portal_t -> visportal_t
...
fixes symbol collision causing crashes on macOS
2022-12-21 01:03:03 -07:00
Eric Wasylishen
3d0c756b4f
light: fix minlight color on surface lights
...
- extra `* 255` was unnecessary, setting_color already does this
- don't use qvec3b as it was causing colors to wrap around the 0..255 range
2022-12-20 23:44:21 -07:00
Eric Wasylishen
f652af9c7d
bsputils: add .lit loader
2022-12-20 22:46:20 -07:00
Eric Wasylishen
35fe26b7a6
qbsp: fix FindTargetEntity (was breaking hiprotate)
2022-12-19 00:55:20 -07:00
Jonathan
d5e29a1c90
add _nofill key, which causes an entity to not count as an entity for the purposes of occupancy (for lights in walls, etc)
...
add _nonudge key, to disabling nudging of lights "stuck" inside walls
2022-12-15 04:30:22 -05:00
Eric Wasylishen
82aa1e4396
light: make "_light_alpha 0" behave as expected (invisible to light)
2022-12-14 21:46:36 -07:00
Eric Wasylishen
8aa49699f8
light: rename channel mask keys
...
models:
_object_channel_mask
lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen
92d5c75424
light: experimental light channel mask feature
2022-12-13 19:13:58 -07:00
Eric Wasylishen
54e598c5fb
light: clean up dead code
2022-12-12 18:02:33 -07:00
Eric Wasylishen
63cac32f88
light: quick experiment with a _light_group feature for lights that only affect linked bmodels
2022-12-11 15:36:08 -07:00
Eric Wasylishen
331dbfc20d
vis: refactor output_group and advanced_group to avoid name clash with light
2022-12-08 21:32:39 -07:00
Eric Wasylishen
2ff9eda020
vis: refactor winding_t -> viswinding_t
2022-12-08 21:29:22 -07:00
Eric Wasylishen
642c4b589c
tests: add vis_main() taking std::vector
2022-12-08 21:27:37 -07:00
Eric Wasylishen
a70c8f4835
light: fix artifacting with translucent shadows
...
Embree is allowed to call the filter function more than necessary.
The previous implementation had side effects that would cause
the translucent shadows to get darker in this case.
As a limitation, we're back to only allowing 1 layer of glass per ray.
2022-12-07 00:23:26 -07:00
Eric Wasylishen
185d12996b
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-12-06 15:19:46 -07:00
Eric Wasylishen
eae434736a
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
Jonathan
15b9a78fd1
fix gate being incorrect
...
add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen
e73aa29dd1
light: adjust epsilon to fix q2_light_flush.map test case
2022-12-04 00:10:01 -07:00
Eric Wasylishen
f66e4790a4
qbsp/light: add no_phong texinfo flag (currently not used/exposed)
2022-12-01 01:16:17 -07:00
Eric Wasylishen
1065adecc6
qbsp/light: implement _phong_group key, equivalent to Q2 "value" field
2022-12-01 00:25:05 -07:00
Eric Wasylishen
9fa9124404
light: redesign Q2 phong check
...
- always do angle check
- always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping)
- if Q2 style phong is requested, but Q1 is not in use, use the default phong angle
- always do smoothing group ID check (preparation for supporting this in Q1 mode via a key)
2022-11-30 23:24:51 -07:00
Eric Wasylishen
96bdf141bb
light: block phong if certain surfflag bits differ between the two faces
...
this prevents liquids from phonging with solids
2022-11-30 22:15:58 -07:00
Eric Wasylishen
04adb17b1b
qbsp: fix -nodetail in q2 mode
2022-11-21 00:10:26 -07:00
Eric Wasylishen
5d3fab75b6
light: allow .wal_json metadata to contain "light": [ r, g, b ] to override emissive color
...
Use this to fix the "emissive lights" test case so it can run on CI without any texture data
2022-11-20 23:01:05 -07:00
Eric Wasylishen
37ced86cec
tests: fix light settings not clearing across tests
2022-11-19 19:02:55 -07:00
Eric Wasylishen
0c4aab737d
light: fix angled emissive surfaces not shining on adjacent faces
2022-11-19 14:57:56 -07:00
Eric Wasylishen
c9111b2a6c
Merge pull request #337 from TTimo/colorcodes
...
Enable support for ANSI color codes on Windows 10 and newer, without …
2022-11-19 09:10:24 -08:00
Eric Wasylishen
9ab4ea8176
Move SetConsoleMode() call to logging::preinitialize(); helper
...
Don't do ENABLE_VIRTUAL_TERMINAL_INPUT as it breaks arrow key history
navigation in Windows Terminal after running one of the ericw-tools exe's.
2022-11-19 10:05:14 -07:00
Eric Wasylishen
4c218f5e91
common: factor out LMSCALE_DEFAULT = 16.0;
2022-11-15 23:52:34 -07:00
Eric Wasylishen
37b901a915
fmtlib 7.1.3 -> 9.1.0
2022-11-13 18:55:35 -07:00
Eric Wasylishen
d28f97e655
cmdlib: use <bit> include unconditionally
2022-11-12 20:10:58 -07:00
Eric Wasylishen
d7acd046c3
light/qbsp: add _surflight_rescale key
2022-11-12 17:07:02 -07:00
Eric Wasylishen
a5125583fa
light: clear global data so light can run multiple times per process
2022-11-11 16:52:07 -07:00
Eric Wasylishen
74269a0269
light: new Mottle implementation based on world-space "value noise"
2022-11-08 22:18:54 -07:00
Jonathan
66d7ae98e5
half memory usage for lightmaps & ray colors
2022-11-06 02:21:11 -05:00
Eric Wasylishen
ca0efbf3d3
light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump
2022-11-03 02:39:15 -06:00
Eric Wasylishen
eb2d697cef
faceextents_t: refactor to store world <-> lm matrices rather than tex space <-> lm
2022-11-02 09:39:20 -06:00
Eric Wasylishen
1f01b65873
faceextents_t: rename texextents/texmins
2022-11-02 09:27:41 -06:00
Eric Wasylishen
02202b81bb
faceextents_t: move texmins out of structure
2022-11-02 09:21:42 -06:00
Eric Wasylishen
f3cc0907c8
faceextents_t: refactor to remove lightmapshift member
2022-11-02 00:56:23 -06:00
Eric Wasylishen
c39ee38454
qvec: add 3x3 matrix inverse, row major factory method
2022-11-02 00:32:06 -06:00
Eric Wasylishen
388cd39821
common: parser: fix compile time of parser_source_location
2022-10-31 23:06:20 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
39aacc89ef
light: docs updates
2022-10-31 00:26:57 -06:00
Eric Wasylishen
383266762d
light: lightsurf_t: remove texorg member
2022-10-30 19:40:26 -06:00
Eric Wasylishen
728fafde8c
light: remove dead code
2022-10-30 18:00:48 -06:00
Eric Wasylishen
da5910e732
tests: first steps on a light test case
2022-10-30 15:32:41 -06:00
Eric Wasylishen
35ffc00462
all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary
2022-10-30 15:08:10 -06:00
Eric Wasylishen
f9fc0fc478
light: remove dead code
2022-10-30 12:49:32 -06:00
Eric Wasylishen
34f32f851c
common, qbsp: more functions moved from header -> source
2022-10-26 23:29:54 -06:00
Eric Wasylishen
ba3befca9b
qbsp: exportobj: re-add bspbrush_t::container version
2022-10-23 19:20:19 -06:00
Eric Wasylishen
a950d2fcb7
qbsp: add exportobj.hh header
2022-10-23 19:20:19 -06:00
Eric Wasylishen
87ae7d63fa
qbsp: restore a variation on CSGFaces
2022-10-23 19:20:10 -06:00
Eric Wasylishen
501ced4bfe
qbsp: restore func_detail_wall support
2022-10-21 18:33:38 -06:00
Eric Wasylishen
636b376577
squash brushbsp-compilation-speedup branch
...
move function implementations out of headers
2022-10-21 18:00:58 -06:00
Eric Wasylishen
2a9393cc54
bspbrush_t: add contains_point() query
2022-10-05 23:49:34 -06:00
Jonathan
315ab418d2
fix warning
...
only enable the clock counter errors in debug
2022-10-02 16:20:27 -04:00
Eric Wasylishen
72ad52647b
cmdlib.hh: add missing include
2022-09-30 00:37:18 -06:00
Eric Wasylishen
df46f7af82
cmdlib.hh: add missing include
2022-09-30 00:36:03 -06:00
Eric Wasylishen
45fae91a0f
cmdlib.hh: add missing include
2022-09-30 00:34:56 -06:00
Eric Wasylishen
cb3467b049
log.hh: add missing include
2022-09-30 00:34:17 -06:00
Eric Wasylishen
1726f95484
use <fmt/core.h> instead of <fmt/format.h>
...
Should lighten compile times.
The only loss here is we'll no longer inherit e.g. "float" format specifiers for qvec3f.
2022-09-29 19:49:48 -06:00
Eric Wasylishen
acf334daee
cleanup: rename surfflags_t::is_skip to is_nodraw
...
This is a break to the .json format
2022-09-18 15:47:14 -06:00
Eric Wasylishen
8ee39cf874
qbsp: CountLeafs: also measure avg/max bsp height
2022-09-17 19:53:49 -06:00
Eric Wasylishen
9c46699b60
qbsp: experiment with fixing micro-leaks
2022-09-12 02:10:04 -06:00
Eric Wasylishen
c90c16ee45
qbsp: add -debugleafvolumes
2022-09-12 00:36:33 -06:00
Eric Wasylishen
a926e5c397
qbsp: add -debugbspbrushes
2022-09-12 00:18:32 -06:00
Eric Wasylishen
4567f9b4b9
qbsp: add -debugleak for saving more info about leaks
2022-09-11 23:56:29 -06:00
Eric Wasylishen
ae37a4e667
qbsp: write .leak.prt files in addition to .pts to aid leak debugging
2022-09-11 20:35:51 -06:00
Jonathan
6713fedcbc
allow changing a brushes' lightmap color scale with `lightcolorscale`
2022-09-10 19:04:17 -04:00
Jonathan
4ecd945587
use kmq2 flag instead of 33 | 66, which no engine supports
2022-09-10 07:49:06 -04:00
Eric Wasylishen
b19527c3fd
qbsp: don't use brush sides to texture a portal if they're not coplanar
2022-09-08 21:20:49 -06:00
Jonathan
b77dfbc7f9
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-08-31 12:58:56 -04:00
Jonathan
075481a36f
add -nocolor for TB, etc
...
fix crashes on vis and light for invalid options
fix TB and others not receiving output
2022-08-31 12:58:04 -04:00
Jonathan
3564f6085d
merge surface lighting and bounce code (wip)
2022-08-30 15:46:14 -04:00
Eric Wasylishen
88a88882a9
qbsp: initialize 'visible' in CreateBrushWindings
2022-08-28 23:15:49 -06:00
Eric Wasylishen
3856dffc0a
qbsp: compilation speedup: isolate pareto in map.cc
2022-08-28 18:10:01 -06:00
Eric Wasylishen
7df6310d32
qbsp: init brush sides to visible
...
improves the quality of the first BSP build
2022-08-27 23:36:58 -06:00
Jonathan
b305ddaed9
port over the visible = true setting for hint sides
2022-08-25 21:45:33 -04:00
Jonathan
f581c071e8
fix merge
2022-08-25 19:02:26 -04:00
Jonathan
4a85131f45
fix sky_surface being multiplied by 255 twice (normalize it as a color first)
2022-08-25 16:47:10 -04:00
Jonathan
384f74a0eb
add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
...
allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan
5fb0d56da7
maxlight
...
# Conflicts:
# include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan
1ce5c5a7b1
combine flood + emit areaportals into a single step, since they won't ever be run not together
...
add stats for edges and faces
2022-08-24 12:02:56 -04:00
Jonathan
e14f42caba
emit edges and faces together instead of in two passes
2022-08-22 13:40:47 -04:00
Jonathan
f6601a7c85
clean up the output table for BSPs
...
add a specialized stream buffer which just tracks how much would be written to it; used to get the output size of the texture lump, since that's no longer tracked
display dmodel byte size
display BSPX lumps a bit differently (no need to repeat BSPX per line)
add header to both lists, to make it more obvious what's coming up
2022-08-22 13:02:58 -04:00
Jonathan
6345d6b616
add support for fast bounce lighting, which is the same as the old code
2022-08-21 22:12:41 -04:00
Jonathan
e7ae158a10
split up BrushBSP and CountLeafs stat prints
2022-08-21 21:54:16 -04:00
Jonathan
fe41b1ae1b
fix format error for Q1 contents
...
re-introduce chop since it may be a key to the puzzle for hullnums
allow caller to do full fragmentation, add option to force it
fix BrushGE causing liquids, etc to be cut up
2022-08-21 16:16:09 -04:00
Jonathan
2d8827e031
Revert "Q3 didn't need chop, we don't either!"
...
This reverts commit f57ecaf599 .
# Conflicts:
# include/qbsp/brushbsp.hh
2022-08-21 15:04:26 -04:00
Jonathan
282c5ec69f
stat printing adjustments
2022-08-21 15:01:45 -04:00
Jonathan
1aaa513368
collapse certain map face issues into loggable warning stats to lessen maps spamming warnings on things that legacy compilers allow
...
adjust the wording of certain warning messages
don't display face crunching on bmodels/hulls by default
2022-08-20 20:13:27 -04:00
Eric Wasylishen
c0c146d47c
bsputil: move decompiler to common
2022-08-19 20:49:34 -06:00
Jonathan
84870cf366
since tree_t only exists as a type that only allocates heap memory, we don't need to wrap it in a unique_ptr; this also allows the vectors to keep their memory on the next pass, which may improve performance for huge maps
...
removed tree_t parameter from functions that don't need it
pass reference to tree_t instead of ptr
use an enum instead of std::optional<bool> for the ternary value to store split type, since it's more explicit and obvious now what the three values do
2022-08-19 15:15:53 -04:00
Jonathan
69aad26097
move & document bevel boolean
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don't report invalid winding more than once
ceil the extents, so we don't get weird values like "world extents calculated to 5082.29327318318"
2022-08-19 13:46:37 -04:00
Jonathan
057ae544c4
use references in places where we know it's non-null
2022-08-19 12:11:35 -04:00
Jonathan
f57ecaf599
Q3 didn't need chop, we don't either!
2022-08-18 19:47:34 -04:00
Jonathan
48c6b7a370
decouple extra and bounce extra; this allows you to still use extra4 but not have to wait like 16x longer for bounce lights to work
2022-08-18 07:35:06 -04:00
Jonathan
424e3ee110
remove unused portal_t::face, unused
...
rename and re-type a few things to use twosided
2022-08-17 09:10:58 -04:00
Jonathan
9e764d8035
document some stuff
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remove mapface_t::value and mapface_t::flags; they are duplicated by texinfo
add mapface_t::get_texinfo and face_t::get_texinfo so that you can fetch them easier
2022-08-17 07:30:31 -04:00
Jonathan
95c728a5b6
fix legacy bevel bug
...
pushing up changes for Q1 hulls just in case we ever want these back
2022-08-16 13:52:30 -04:00
Eric Wasylishen
f62136e04d
qbsp: wip fixing -expand feature
2022-08-16 01:36:09 -06:00
Eric Wasylishen
f5a8bc7b99
bsputils: add a helper struct for checking clipnode identity
2022-08-15 23:06:00 -06:00
Jonathan
027c45d608
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-08-15 06:13:38 -04:00
Jonathan
f7b8f85ece
use an optional<uint8_t> to store hull number, which gets rid of special -1 collision hull number.
...
fixed no-hull always chopping even with chop off
2022-08-15 06:13:30 -04:00
Jonathan
20f5d73a3c
always use inside filling for auto
...
allow details in hulls
use std::optional for an optional-esque value
2022-08-15 04:53:36 -04:00
Jonathan
97665d15a9
fix slight mistype in Brush_LoadEntity
...
make ~settings_container virtual so light_t can be freed properly
reset visible to false on all brush sides
2022-08-15 03:37:38 -04:00
Eric Wasylishen
c2be045f65
qbsp: add WriteDebugTreePortalFile
2022-08-15 00:34:18 -06:00
Eric Wasylishen
854e1f48f5
qbsp: rewrite/fix hull and bmodel logging with new -loghulls and -logbmodels flags
2022-08-14 12:40:42 -06:00
Jonathan
2fe8ef2182
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-08-14 07:33:49 -04:00
Jonathan
781a772d8a
move immediately instead of splicing after construction (probably compiles to the same code but whatever)
...
don't add all of the `result_portals_onnode` one at a time; just directly copy-elision the result.
2022-08-14 07:33:41 -04:00
Eric Wasylishen
e7adc1108a
qbsp: reset more settings between test cases
2022-08-13 20:38:57 -06:00
Jonathan
de7c8b42b4
fix hybrid at()
2022-08-13 20:57:58 -04:00
Eric Wasylishen
9baf161fc0
work around macos bug (std::atomic_size_t::value_type missing)
2022-08-13 13:12:23 -06:00
Eric Wasylishen
1844f0810f
fix linux build
2022-08-13 12:40:11 -06:00
Jonathan
da5b40ce73
since buildportal_t is small and being stored in an std::list (which already stores them in nodes that require allocation & non-moving locations) we don't need to wrap them in unique_ptr; this saves a malloc/free per buildportal_t
2022-08-13 08:24:13 -04:00
Jonathan
2059835a47
use a more optimized version of SplitBrush for CheckPlaneAgainstVolume that doesn't require allocating/freeing a lot of memory
2022-08-13 06:39:30 -04:00
Jonathan
6d66e6d5cf
group together # of clipped faces, to reduce console spam of Q1 maps
...
always allow midplane split for hulls
2022-08-12 21:38:41 -04:00
Eric Wasylishen
06a116670b
winding_t: make non-copyable
2022-08-12 02:06:23 -06:00
Jonathan
8b9c1bd784
fix missing includes
2022-08-12 02:42:52 -04:00
Jonathan
ea38e5eeb7
fix missing move
...
fix clip_back causing extra copies
2022-08-12 02:03:00 -04:00
Jonathan
bf162c7a86
allow explicit calling of percent_clock so it can be simplified a bit
...
add more timers in a few spots
by default, display percent timers but don't display elapsed for non-verbose stuff (bmodels); this is so it still shows that it's "working" instead of just showing blank for large maps, give user an idea on progress for certain stuff
merge all "side not found"s into a single line
time `FillOutside`
time `ProcessMapBrushes`
time `Brush_LoadEntity`
2022-08-12 01:30:04 -04:00
Jonathan
4bf2ab338c
allowing logging::percent to handle indeterminate values
...
fix logging::percent getting stomped in multi-threaded operations
add new stats facility to make creating lists of single-use stats easier to manage
fix SplitBrush storing a bunch of extra stats for ChopBrushes
2022-08-11 20:33:12 -04:00
Eric Wasylishen
afc8d74873
build fix
2022-08-10 23:59:02 -06:00
Jonathan
0db1e0fc01
add chop control to settings
...
only chop if desired or if hull is -1 or > 0 since those can be chopped without affecting visuals
farewell, shared_lock
fix brush contents issue
2022-08-11 00:27:28 -04:00
Jonathan
4b4a1738fd
more partial revert
2022-08-10 23:06:37 -04:00
Jonathan
02e80645e6
partial revert of 097b564cc6
2022-08-10 22:43:42 -04:00
Jonathan
eb7c65362c
fix typo
...
assume non-sourced sides are non-visible
2022-08-10 22:27:40 -04:00
Jonathan
6ab037b03a
implement ChopBrushes
2022-08-10 22:12:23 -04:00
Jonathan
097b564cc6
remove bspbrush_t::original; it is no longer required since mapbrush_t is what the output is being written to
...
use some explicit types (bspbrush_t::ptr for pointer, bspbrush_t::container for container of pointers, and bspbrush_t::make_ptr to create one) so that we can swap it out with different pointers easier later
swap out bspbrush_t::ptr from unique_ptr to shared_ptr; it's not important yet, but it does not increase compilation time and will allow us to pass things to functions like SplitBrush without destroying the original as long as we still have a reference to it somewhere (important for ChopBrushes)
add get_positive_plane to mapface_t
instead of creating a whole copy of the bspbrush_t list, BrushBSP now just creates copies of the shared_ptrs which are then filtered down the tree; the originals are never modified by SplitBrushList and friends, only split into new brushes, so this is safe from what I can tell
portals now directly reference the mapface_ts
original_brushes now directly reference the mapbrush_ts
early exit in `BrushBSP` if brush list is empty (moved to top)
2022-08-10 16:02:16 -04:00
Jonathan
faf9173f10
remove file_order; we can infer this from the pointers now
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remove unnecessary early microbrush check, use microbrush option value on later one
2022-08-10 02:22:32 -04:00
Jonathan
bca6bda7c3
move `visible` to mapface_t since we only need to store one boolean for it
2022-08-10 01:29:34 -04:00
Jonathan
74dcb1454e
remove mapface_t::visible, it's unused
2022-08-10 00:55:10 -04:00
Jonathan
834838ed72
move lmshift to mapface_t
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store original mapface_t that a face_t was generated from
2022-08-10 00:53:58 -04:00
Jonathan
70f015a36c
move func_areaportal and lmshift from bspbrush_t to mapbrush_t
2022-08-10 00:48:55 -04:00
Jonathan
c0cec4e1ba
Rewrite of 697e3325f8
2022-08-10 00:11:17 -04:00
Jonathan
44eff2d7b1
throw in percent logging for MakeTreePortals
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when node_t converts to leaf, destroy anything on it by re-initializing it
2022-08-09 20:33:49 -04:00
Jonathan
d6411cef01
remove AssertNoPortals - it's impossible for it to ever hit, and it's kind of expensive (~150ms for 60k portals)
2022-08-09 19:22:42 -04:00
Jonathan
697e3325f8
go back to vector for brush lists
2022-08-09 16:00:51 -04:00
Eric Wasylishen
55bdc88f9d
polylib: use tbb::scalable_allocator for winding std::vector storage
2022-08-09 00:23:43 -06:00
Eric Wasylishen
30b529b70f
qbsp: keep a pool of node_t's in tree_t in a tbb::concurrent_vector
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rather than using std::unique_ptr recursively in nodes
2022-08-08 23:43:36 -06:00
Jonathan
189f70ca30
add in-place versions of union and expand to help with inlining
2022-08-08 22:43:10 -04:00
Jonathan
1c6b2e5a95
fix duplicate plane test
2022-08-08 21:27:42 -04:00
Jonathan
426668701e
clip_back/clip_front to match ChopWindingInPlace
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simplify constructors for winding heap
use std::vector again for mapentity_t since it's being copied because of the std::list
2022-08-08 21:08:27 -04:00
Jonathan
8b7a1c21c9
use vector instead of raw heap for winding_storage_heap_t
2022-08-08 20:09:41 -04:00
Jonathan
5b56ecfb28
remove extraneous warnings when they don't matter
2022-08-08 16:01:16 -04:00
Jonathan
b3fbf8841d
allow update_bounds to tell the caller that a brush may have been destroyed
2022-08-08 15:50:23 -04:00
Jonathan
2abdeb2616
remove Face_Plane since we can directly access the real plane now
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speed up CreateBrushWindings slightly since we know where the inverted plane is stored
2022-08-08 01:06:50 -04:00
Jonathan
f490878e97
remove old plane lock stuff
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use spatial hash for planes
2022-08-08 00:58:56 -04:00
Jonathan
6787e60e14
Merge branch 'brushbsp-plane3-bevel' of https://github.com/ericwa/ericw-tools into brushbsp-plane3-bevel
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# Conflicts:
# include/qbsp/map.hh
2022-08-08 00:40:09 -04:00
Jonathan
f5ef0f90f4
spatial hash using pareto for vertex positions
2022-08-08 00:39:53 -04:00
Eric Wasylishen
3ca9d23f1c
qbsp: rewrite plane_hash to fix test failure on macOS
2022-08-07 21:19:31 -06:00
Jonathan
d9a3abfba7
remove blocksize now that midplane is working
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don't re-fetch plane being exported since we know its id already
2022-08-07 21:48:22 -04:00
Eric Wasylishen
12abfb93cf
qbsp: add fmt formatters for aabb_t, plane_type_t, qplane3, qbsp_plane_t
2022-08-07 16:58:52 -06:00
Jonathan
4ec30e02a2
remove "brushes" from mapentity_t - it is now local to the ProcessEntity process
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"node_t::original_brushes" is now only used during construction and cleared on Prune; original_mapbrushes is used to track the map brushes on nodes post-construction
calculate and cache contents on mapbrush_t
2022-08-06 19:28:17 -04:00
Jonathan
335db1c0e4
move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow
2022-08-05 23:17:15 -04:00
Jonathan
a1faa97f3f
fix aabb::contains
2022-08-05 06:58:29 -04:00
Jonathan
627428756c
track a shared pointer for `map_source_location` instead of memory pointer, so that we can allocate it as we go
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use it for brushes and faces
2022-08-04 15:37:37 -04:00
Jonathan
9af74ce083
store linenum on mapbrush_t; add new location type, but not using it yet, for later so we can track more complex locations (external/-add maps, etc)
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add extra sanity checking to polylib
adjust some warnings to be clearer and not indicate that the world will break
add sanity check to update_bounds, and don't add empty windings to the bounds
2022-08-04 12:05:04 -04:00
Jonathan
c9eab719bc
remove old code
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add visible on mapface_t although it's unused
2022-08-03 13:26:04 -04:00
Jonathan
ec62a0e8d0
move in the rest of the missing code back into LoadBrush
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fix bug with c_brushesremoved brushes
move & CreateBrushWindings use where required
store the source face we made a bspbrush_t side from
fix test issue
2022-08-03 12:35:47 -04:00
Jonathan
98610982c9
export the final dbrush_t right in ExportBrushList_r instead of doing it ahead of time
2022-08-03 05:09:39 -04:00
Jonathan
58d1e5230e
remove hullbrush_t; just directly work via the bspbrush_t since we have the bevels pre-calculated in mapbrush_t
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track the mapbrush we were created from in bspbrush_t; we use this later for outputting the collision brush for q2bsp. bevels are busted though..
2022-08-03 04:47:50 -04:00
Jonathan
24168c8e40
clang pass
2022-08-02 21:57:33 -04:00
Jonathan
5f35575c02
remove map.faces and map.brushes; now, brushes are stored inline in mapentity_t, and faces are stored inline in mapbrush_t
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calculate brush bounds (and winding) and add bevels after all of the rest of the map has loaded, so that it has proper world extents
calculate world extents right after the map is loaded
2022-08-02 20:59:08 -04:00
Jonathan
9ca28dff61
bevel
2022-08-02 19:48:17 -04:00
Jonathan
e14c2772a6
add ability for winding storages to reserve memory (for clip mainly, so it doesn't need to allocate on each addition; we know the winding will have at least the input number of points)
2022-08-02 18:10:20 -04:00
Jonathan
4c6d952841
plane hashing
2022-08-02 17:44:14 -04:00
Jonathan
a75f4239e3
node_t planenum
2022-08-02 16:04:48 -04:00
Jonathan
46a643c3f0
face_t using planenum
2022-08-02 15:45:06 -04:00
Jonathan
1d729ba573
side_t using planenums
2022-08-02 14:55:38 -04:00
Jonathan
1ad0eb530d
going back to using planenums, but going for the qbsp3-esque system
2022-08-02 14:17:59 -04:00
Jonathan
93655913c0
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
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# Conflicts:
# include/qbsp/qbsp.hh
2022-08-02 06:24:46 -04:00
Jonathan
dd287f30d4
Merge branch 'brushbsp-midsplit' into brushbsp
2022-08-02 06:09:28 -04:00
Jonathan
53adb9fed5
split winding_base_t into two types, so that we can switch out the backing storage
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default winding_t for the main polylib to use heap-based, exact-memory-usage-only, winding
2022-08-02 06:09:20 -04:00
Jonathan
8476e2861c
this all matches release now
2022-08-02 04:29:36 -04:00
Eric Wasylishen
e05a2bdf75
qbsp: "-add additional.map" feature
2022-08-01 19:13:10 -06:00
Jonathan
cc9dd986c6
adopt parent node bounds if a leaf is unbounded now too
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move midsplitbrushes into same group as blocksize
always return a split rather than erroring
list out which method is used of the three
2022-08-01 15:51:57 -04:00
Eric Wasylishen
52dff47a86
fix linux build
2022-08-01 12:47:20 -06:00
Eric Wasylishen
1751733ddc
qbsp: add experimental MidSplit re-implementation, enabled by default
2022-08-01 12:30:04 -06:00
Jonathan
755a9e65ca
use std::set instead of vector for original_brushes since we need them implicitly sorted and no dupes
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parallelize PruneNodes_R and CalcTreeBounds_r
2022-08-01 13:19:50 -04:00
Jonathan
26a18d5cc3
add logging::header/funcheader to easily and consistently print function or "active routine" headers
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add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Eric Wasylishen
aac9513417
qbsp: parallelize MakeTreePortals
2022-07-31 21:39:47 -06:00
Jonathan
e60babdb9c
add q3map2-style -blocksize option, using the same algorithm from it. it's optional and disabled by default.
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pass through the "use mid split" boolean again
remove node_t::side; appeared to be unused in our current code, and needs to be removed anyways to support the other plane splitters
re-introduce ChooseMidPlaneFromList, but comment it out as it currently fails on a lot of BSPs.
2022-07-30 06:39:14 -04:00
Jonathan
d8fd13d481
use <= gating for brightness for surface and bounce lighting, since these can often be very small values (provides a moderate speed increase as well, counter-balancing the next change)
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bounce lighting generates a grid of bounces rather than a single light, improving lighting in conditions with larger faces or where the midpoint is blocked by other geometry
2022-07-29 22:26:07 -04:00
Jonathan
85f25bbc78
Q2-specific fix; -1 lightmaps are always fullbright, which can cause actual full-dark areas to be full bright by mistake
2022-07-29 10:40:02 -04:00
Jonathan
3ee28fc416
fix crash in light from bounce lighting storage
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move bounce lights to a forwardly linked list
fix minlight affecting style 0 for switchables
2022-07-29 00:41:24 -04:00
Jonathan
d33acbe12c
remove snapvertices cmd
2022-07-28 09:25:19 -04:00
Jonathan
1d8a0c1df3
clang-format pass
2022-07-28 06:14:54 -04:00
Jonathan
d9a9046e46
fix some foot-guns with qbsp_plane_t - type is auto-set now
2022-07-28 05:51:55 -04:00