Commit Graph

345 Commits

Author SHA1 Message Date
Eric Wasylishen 18797f81c0 light: fix for -dirt not implying -minlight_dirt, -sunlight_dirt, -sunlight2_dirt 2016-09-08 15:21:18 -06:00
Eric Wasylishen f6c4309f6d light: catch std::stof parse exceptions and log a warning 2016-09-07 20:04:53 -06:00
Eric Wasylishen 5e9b62dc8b light: add "testlight" target 2016-08-15 21:18:14 -06:00
Eric Wasylishen 07dd9d72b2 light: add missing include 2016-08-12 19:22:04 -06:00
Eric Wasylishen d7948c4bdd light: move settings system to its own files 2016-08-12 19:15:25 -06:00
Eric Wasylishen a0f3881698 light: refactor global settings into a class 2016-08-12 18:49:32 -06:00
Eric Wasylishen ed43b29489 light: store normal contribution in ray stream 2016-08-12 11:51:27 -06:00
Eric Wasylishen 28b034a172 light: drop visdata support, no longer needed 2016-08-10 00:49:41 -06:00
Eric Wasylishen 677875a63e light: cull lights based on estimated visible AABB of each light 2016-08-09 18:16:32 -06:00
Eric Wasylishen 1d4de5c17d light: add more performance stats 2016-08-09 17:11:08 -06:00
Eric Wasylishen 637f3e4c1f light: fix compile error 2016-08-09 15:51:16 -06:00
Eric Wasylishen 7d5067bddd light: Add stats 2016-08-09 01:15:26 -06:00
Eric Wasylishen 68e1736ad1 light: move more stuff to bsputils.cc 2016-08-07 23:07:20 -06:00
Eric Wasylishen 1a0fb22e40 light: move some helper functions to common/bsputils.{h,cc} 2016-08-07 22:55:44 -06:00
Eric Wasylishen a807204fe6 build: vs2013 compat changes 2016-08-06 15:37:00 -07:00
Eric Wasylishen 7029ed5713 light: clean headers 2016-08-04 16:32:04 -06:00
Eric Wasylishen fcc54c547f light: change CalcPoints to only trace the model the face belongs to 2016-08-04 12:24:07 -06:00
Eric Wasylishen 2a3b87bf1f light: rework bounce lighting for less memory use 2016-08-03 14:00:58 -06:00
Eric Wasylishen 607706a684 light: fix dangling pointers when a light_t is copied 2016-08-01 21:38:03 -06:00
Eric Wasylishen b4e0a7a5fa light: GetLightValue: remove extra param 2016-07-31 18:53:41 -06:00
Eric Wasylishen 307d0efc28 light: minor cleanups 2016-07-31 17:00:35 -06:00
Eric Wasylishen 03f703d931 light: remove redundant light value from lightsample_t 2016-07-31 11:47:27 -06:00
Eric Wasylishen 882348ac0a light: use embree ray stream api 2016-07-30 00:40:45 -06:00
Eric Wasylishen 225a155efd light: fix unwanted phong on everything 2016-07-29 19:48:28 -06:00
Eric Wasylishen 6bb842cd47 light: refactor tracelist and selfshadowlist to be std::vector 2016-07-29 15:56:48 -06:00
Eric Wasylishen 14f0af42be light: add an assertion for settings system 2016-07-29 15:50:39 -06:00
Eric Wasylishen a0d3a90df9 light: fix uninitialized model offset causing messed up lighting on submodels (!) 2016-07-29 13:34:42 -06:00
Eric Wasylishen f4a363b416 light: make DirtTrace return a hittype_t 2016-07-27 13:07:50 -06:00
Eric Wasylishen 2771041a0a light: lockable_setting_t: fix isLocked() 2016-07-27 12:31:30 -06:00
Eric Wasylishen 5b9405a93e light: move suns to a std::vector 2016-07-27 11:05:54 -06:00
Eric Wasylishen 2651c79307 light: fixes to settings system 2016-07-27 02:20:25 -06:00
Eric Wasylishen a68979a57b light: add -nolights option 2016-07-27 02:00:11 -06:00
Eric Wasylishen cbfe1e8ebf light: simplify settings logic a bit 2016-07-27 01:55:23 -06:00
Eric Wasylishen 6da4ab87ae light: reorganize settings 2016-07-27 00:49:34 -06:00
Eric Wasylishen 7757e834a3 light: clean up dirtmapping logic 2016-07-26 21:08:04 -06:00
Eric Wasylishen da64f27015 light: add lockable_bool_t 2016-07-26 20:50:32 -06:00
Eric Wasylishen fb1288a5c0 light: rename entity_t to light_t 2016-07-26 18:03:43 -06:00
Eric Wasylishen 8b1e1e0164 light: entities: delete some dead code 2016-07-26 16:41:27 -06:00
Eric Wasylishen dc8525dfd2 light: entities: refactor EntDict_VectorForKey 2016-07-26 13:12:57 -06:00
Eric Wasylishen 0b8ef0778d light: entity_t: keep a pointer to the entdict_t rather than a copy 2016-07-26 12:43:58 -06:00
Eric Wasylishen b71ae5a200 light: fix MatchTargets 2016-07-26 12:31:45 -06:00
Eric Wasylishen 02a2cee6a7 light: store lights in a vector (untested) 2016-07-26 02:13:58 -06:00
Eric Wasylishen 0501f07673 light: clean WorldValueForKey/SetWorldKeyValue 2016-07-24 16:56:40 -06:00
Eric Wasylishen ca507336ca light: use entdicts array for FIndModelInfo 2016-07-24 16:08:38 -06:00
Eric Wasylishen 203c32a613 light: misc fixes. lights not casting on world? 2016-07-24 12:55:07 -06:00
Eric Wasylishen dc856a329d light: use settings system for lights 2016-07-24 12:23:46 -06:00
Eric Wasylishen 2c350b1f21 light: finish porting modelinfo reading to settings system 2016-07-24 00:31:58 -06:00
Eric Wasylishen 5566e1f85d light: convert modelinfo_t to use settings system 2016-07-24 00:26:42 -06:00
Eric Wasylishen a5f8af389f light: tweaks to lightsettings_t (unused) 2016-07-24 00:21:59 -06:00
Eric Wasylishen 8851a3d8c3 light: remove some dead code 2016-07-23 23:27:19 -06:00
Eric Wasylishen cc2bb5158a light: add class for a dictionary of settings 2016-07-23 22:54:32 -06:00
Eric Wasylishen 2e9c58fb46 light: move command-line parsing to use settings system 2016-07-23 21:43:54 -06:00
Eric Wasylishen df62b9fa16 light: handle worldspawn keys through new settings system 2016-07-23 20:26:09 -06:00
Eric Wasylishen aab9d1dd46 light: Add lightsettings_t class 2016-07-23 16:20:08 -06:00
Eric Wasylishen 8b8cc4a37a light: add transformers for color and mangle 2016-07-22 14:02:43 -06:00
Eric Wasylishen f7d3bfbeb3 Merge branch 'stable' 2016-07-20 19:12:23 -06:00
Eric Wasylishen 2c0f39ea38 light: make TriArea non-static 2016-07-20 19:06:12 -06:00
Eric Wasylishen 4c59a00d2b light: add -debugvert command 2016-07-20 19:05:55 -06:00
Eric Wasylishen 26fbffa2bf light: add GetSurfaceVertex and GetSurfaceVertexPoint to header 2016-07-20 16:15:42 -06:00
Eric Wasylishen 19f47e08f9 light: add setStringValue() to settings classes 2016-07-14 14:38:29 -06:00
Eric Wasylishen 9637d410e1 light: add missing include 2016-07-14 00:23:08 -06:00
Eric Wasylishen 60d96df31c light: set min/max values for some settings 2016-07-14 00:02:44 -06:00
Eric Wasylishen 08a6733204 light: refactor settings system 2016-07-13 22:55:55 -06:00
Eric Wasylishen d467888d89 light: register settings in a map 2016-07-13 22:11:21 -06:00
Eric Wasylishen cd013405e7 light: convert more settings to lockable_*_t 2016-07-13 21:51:04 -06:00
Eric Wasylishen 42657f9607 light: record setting names 2016-07-13 21:33:38 -06:00
Eric Wasylishen 7646175048 Merge branch 'stable'
* stable:
  light: trace: raise stack depth 128->256 to handle lavabloom_bad.bsp from Pritchard
  light: use Face_TextureName() everywhere we need texture names. Handle negative miplump->dataofs[texnum].
  build: appveyor: use v140_xp toolset for xp compatibility

# Conflicts:
#	appveyor.yml
2016-07-12 00:25:50 -06:00
Eric Wasylishen 992b2e51bc light: use Face_TextureName() everywhere we need texture names. Handle negative miplump->dataofs[texnum]. 2016-07-12 00:20:00 -06:00
Eric Wasylishen 37324f9245 light: entities: remove stored classname 2016-07-06 16:29:25 -06:00
Eric Wasylishen 1f723c94e6 light: entities: remove entity_t.target and entity_t.targetname 2016-07-06 14:26:14 -06:00
Eric Wasylishen 431a2077d5 light: entities: replace lighttargets array with a std::vector 2016-07-06 14:08:01 -06:00
Eric Wasylishen 47c0c7ccc9 light: entities: replace epairs with std::map 2016-07-06 13:42:32 -06:00
Eric Wasylishen e012a2c93e light: finish c++ifying 2016-07-06 13:14:06 -06:00
Eric Wasylishen 1c8e7e6585 light: remove use of c99 designated initializers since they're not in c++11 2016-07-06 00:13:30 -06:00
Eric Wasylishen 913d6f068c light: DirtTrace: return hitdist instead of hitpoint 2016-06-19 16:39:59 -06:00
Eric Wasylishen 1d3774a9e0 light: make DirtTrace take dir / dist instead of endpoint to reduce VectorNormalize calls 2016-06-19 15:38:09 -06:00
Eric Wasylishen 5054ced22d light: fix embree support 2016-06-17 21:21:30 -06:00
Eric Wasylishen 3b07fb3879 Revert "light: add cull_backfaces hack used by CalcPoints, to handle the case when a shadow-casting bmodel is obstructing the midpoint of a face."
This reverts commit 412e169ef6.
2016-06-10 13:16:15 -06:00
Eric Wasylishen 412e169ef6 light: add cull_backfaces hack used by CalcPoints, to handle the case when a shadow-casting bmodel is obstructing the midpoint of a face.
probably should be removed and CalcPoints made more robust.
2016-06-10 12:23:22 -06:00
Eric Wasylishen 7c3aa545bb light: sunlight refactoring 2016-06-09 00:47:59 -06:00
Eric Wasylishen dbae785404 light: refactor sunlight handling so command-line options can be adde 2016-06-08 22:08:00 -06:00
Eric Wasylishen 0e5438ab14 light: fix saving bogus lightmaps for non-lightmapped faces when -bounce is in use 2016-06-07 20:26:19 -06:00
Eric Wasylishen dba4739444 light: make Light_PointInSolid non-static 2016-05-30 20:53:05 -06:00
Eric Wasylishen 43ab4171d7 light: store bsp in lightsurf for convenience 2016-05-30 20:52:56 -06:00
Eric Wasylishen 280aadfbd8 light: add -debugface option for debugging CalcPoints 2016-05-30 00:15:07 -06:00
Eric Wasylishen 7f182cf107 light: lit water: receive light from either side of the face 2016-05-29 16:01:31 -06:00
Eric Wasylishen 21a4fd5287 light: allow disabling bounce on command line 2016-05-27 18:47:12 -06:00
Eric Wasylishen bb19618763 light: add -phong 0 flag to force phong shading to be disabled 2016-05-27 18:18:50 -06:00
Eric Wasylishen a4445bdd77 light: allow force-disabling dirtmapping at the command line 2016-05-27 17:52:56 -06:00
Eric Wasylishen af6b4aa375 light: remove useless -no_parse_escape_sequences flag 2016-05-27 15:51:33 -06:00
Eric Wasylishen b17e345087 light: remove broken -fence feature 2016-05-27 15:50:52 -06:00
Eric Wasylishen 30673903ed light: refactor dirt*SetOnCmdline variables 2016-05-27 15:22:32 -06:00
Eric Wasylishen ca0f0448fe light: only allow one debug mode at a time 2016-05-27 12:25:51 -06:00
Eric Wasylishen e290d844bf light: only shadow-casting faces generate bounce lights 2016-05-20 13:34:30 -06:00
Eric Wasylishen 55df37941c light: add -bouncecolorscale flag 2016-05-20 12:00:57 -06:00
Eric Wasylishen a6f4dad172 light, vis: move plane_t to mathlib.h 2016-05-19 15:26:30 -06:00
Eric Wasylishen 45010089f3 light, common: move WindingFromFace to bspfile.c/h 2016-05-19 15:07:31 -06:00
Eric Wasylishen a0f636a69a light: bounce: refactor to do in a second lighting pass 2016-05-19 02:53:18 -06:00
Eric Wasylishen a5356c161c light: bounce: scale bounced light by texture color 2016-05-14 20:51:21 -06:00
Eric Wasylishen d0480049e8 light: move TRACE_HIT_ constants to trace.c 2016-05-11 16:30:26 -06:00
Eric Wasylishen 7bd93cce37 light: move private BSP tracing stuff from light.h to trace.c 2016-05-11 16:23:02 -06:00
Eric Wasylishen 3fb8b7d1e5 light: delete -lightturb and related flags for generating lightmaps for TEX_SPECIAL textures.
mankrip's lit water implementation relies on qbsp splitting water, so this code is not needed.
2016-04-29 23:23:28 -06:00
Eric Wasylishen 72c47c1b56 light: bounce: refactor a bit 2016-04-29 18:11:14 -06:00
Eric Wasylishen 2bca34265c light: use vis acceleration for bounce lights 2016-04-29 11:27:02 -06:00
Eric Wasylishen 713b92dcb5 light: preliminary bounce implementation 2016-04-27 19:19:29 -06:00
Eric Wasylishen d426c8d9da light: some setup for bounced lighting 2016-04-26 15:14:22 -06:00
Eric Wasylishen c58528499d light: when interpolating a normal that lies outside of a face, recursively look it up on adjacent faces 2016-04-26 00:29:50 -06:00
Eric Wasylishen f3132f342c light: Mod_LeafPvs: return whether we found a real pvs 2016-04-24 18:24:41 -06:00
Eric Wasylishen 318fc23481 light: implement "_bleed" light key.
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects.
2016-04-23 22:21:59 -06:00
Eric Wasylishen 5ac18e5c6f light: index some PVS info at startup 2016-04-22 20:11:59 -06:00
Eric Wasylishen d309aa02b0 light: refactor CalcPvs to calculate the face pvs in a cleaner way 2016-04-22 19:15:49 -06:00
Eric Wasylishen 338ceae8c8 light: add face to lightsurf struct 2016-04-21 00:13:31 -06:00
Eric Wasylishen 1ea4d52eab light: add -novis flag 2016-04-20 23:57:04 -06:00
Eric Wasylishen e1bad1bbd6 light: rewrite normal interpolation 2016-04-20 01:39:42 -06:00
Eric Wasylishen 8fd3f41b42 light: expose GetLightValue in entities.h 2016-04-19 01:28:33 -06:00
Eric Wasylishen 0c93c5c3d0 light: DirtTrace: add extra argument for hit face 2016-04-19 01:26:21 -06:00
Eric Wasylishen 2a4168f35c light: add _minlight_exclude bmodel key 2016-04-17 22:51:14 -06:00
Eric Wasylishen fff8cbffbc light: use vis data 2016-04-14 20:15:52 -06:00
Eric Wasylishen 321eac8aaa light: make PrintFaceInfo non static 2016-04-12 01:07:37 -06:00
Eric Wasylishen c86731ab58 light: make TriangleArea non static 2016-04-11 00:47:21 -06:00
Eric Wasylishen cf8e3fc935 light: augment DirtTrace with the hit plane 2016-04-10 22:30:42 -06:00
Eric Wasylishen 986334a86b light: unify "_anglescale" worldspawn key and "-anglescale" command line option, previously they were different.
Fix "-anglescale" command line option which was broken.
Make sunlight2 use the global anglescale setting.
2016-04-10 18:25:15 -06:00
Eric Wasylishen b6c9873289 light: return hit normal for DirtTrace 2016-04-10 15:27:21 -06:00
Eric Wasylishen 0a6708edb0 light: remove embree support 2016-04-10 14:43:37 -06:00
Eric Wasylishen ab9be6bbf2 light: refactoring 2016-04-07 13:16:21 -06:00
Eric Wasylishen c9aad9d2ce light: Refactor CalcPoints, store whether a point is occluded 2016-04-06 18:29:24 -06:00
Eric Wasylishen a6a89db530 light: refactor tracelist to be a list of modelinfo_t instead of dmodel_t 2016-04-05 23:25:36 -06:00
Eric Wasylishen e11e9d5c1f light: embree support 2016-03-30 14:58:21 -06:00
Eric Wasylishen d2f1eb2b2b light: support _phong and _phong_angle on bmodels for compatibility with other qbsp's. 2016-03-05 22:51:17 -07:00
Eric Wasylishen 41972a376a qbsp, light: Strip texinfo flags other than TEX_SPECIAL.
Write extended ones to a "mapname.texinfo" file.
Support "_dirt" and "_minlight" flags on func_detail/group.
2016-03-05 00:26:54 -07:00
Eric Wasylishen 0b4c044473 light: fix dirtmapping traces 2016-03-04 20:40:14 -07:00
Eric Wasylishen fec88c3186 light: fix build on MSVC 2016-03-02 19:21:30 -08:00
Eric Wasylishen 492d94c1fe light: new phong shading keys, "_phong_angle" and "_phong".
"_phong" "1" is a shortcut for "_phong_angle" "89".
"_phong_angle" sets the max angle in degrees between faces that will get smoothed.
2016-03-02 20:00:05 -07:00
Eric Wasylishen f641e93ca2 light: convert light.c to light.cc 2016-03-02 17:07:02 -07:00
Eric Wasylishen 4ed6db3020 light: add new TraceFaces API which gives accurate info on the first hit face of a trace.
Need to use this for: dirtmapping, fence textures, GI
2016-02-21 22:31:06 -07:00
Eric Wasylishen 4e74e530c0 light: dynamically allocate memory for lighting each face 2016-02-20 14:43:38 -07:00
Eric Wasylishen 22dd1726de light: move lightsurf_t etc. to header 2016-02-20 14:41:58 -07:00
Eric Wasylishen 1fd1637de1 light: add -phongdebug option 2016-02-15 20:27:03 -07:00
Eric Wasylishen 7128a8e956 code formatting, normalize most whitespace to 4 spaces 2016-02-15 16:20:29 -07:00
Eric Wasylishen 1630b8756e tyrutils-ericw-spike rebased on to 998c9d3acb 2016-02-15 16:16:37 -07:00
Eric Wasylishen a439f891a1 CalcPoints: Skip the trace if a PointContents says the point is already unobstructed.
Handles beveled walkways in telefragged.bsp which touch a wall along one edge, but don't split the wall.
Previously, the walkways were blocking most of the traces for the wall, messing up all of the wall sample points.
2016-02-11 22:38:23 -07:00
Eric Wasylishen 420125cc67 replace tabs with spaces.
for FILE in $(find . -name "*.h" -or -name "*.c"); do cat $FILE | expand > temp; cat temp > $FILE; done
2015-12-07 15:08:48 -07:00
Eric Wasylishen e6fcf3d6da light: add -surflight_dump option to export generated surface lights to a map file 2015-12-05 20:27:51 -07:00
Eric Wasylishen 81cefad71a light: handle surface lights on rotators 2015-12-05 20:07:20 -07:00
Eric Wasylishen 50b556993a light: experimental -parse_escape_sequences option to toggle \b escape sequence (toggles bold text) 2015-11-26 18:30:10 -07:00
Eric Wasylishen f154a00e3a light: fix "_mincolor" bmodel key which was only accepting 0-255
now accepts 0-1 or 0-255.
2015-11-20 14:27:25 -08:00
Eric Wasylishen d0fb0bd410 light: remove entity->fadedist, it was error-prone, and instead just check light level. it's only very slightly slower. 2015-10-25 23:18:17 -06:00
Eric Wasylishen 1e9a0ac2b3 light: add "-sunsamples" flag to control number of samples for _sunlight_penumbra and _sunlight2 2015-10-23 19:54:41 -06:00
Eric Wasylishen 46cbcfd12b light: add -dirtangle flag to control dirtmapping cone angle 2015-08-28 20:22:54 -06:00
Eric Wasylishen 3c918db489 light: add -onlyents switch 2015-08-20 12:14:13 -06:00
Eric Wasylishen 5302a3b539 light: add -surflight_subdivide command line flag to control subdivision size 2015-08-05 12:10:14 -06:00
Eric Wasylishen e9f240b623 light: .lux file support from Spike 2015-07-09 16:34:12 -06:00
Eric Wasylishen e242a9c910 light: Add gamma control with -gamma flag and "_gamma" key 2015-07-09 16:33:07 -06:00
Eric Wasylishen 26a03ace45 light: optimization: avoid iterating over non-light entities in light thread. 2015-06-02 00:51:37 -06:00
Eric Wasylishen 54e7c2ab8e light: fence texture tracing 2015-04-27 00:26:42 -06:00
Eric Wasylishen 6fe67cd2fb light: allow setting _dist and _range in worldspawn 2015-04-25 20:46:00 -06:00
Eric Wasylishen ef471ee44f Support "_dirt" "-1" on bmodels to disable dirtmapping 2015-04-25 20:45:54 -06:00
Eric Wasylishen be8c42460c _sunlight2 (sky light, light dome) support from q3map2
_sunlight penumbra (deviance) from q3map2
light penumbra from q3map2
2015-04-25 20:45:44 -06:00
Eric Wasylishen 741d341332 Dirtmapping (ambient occlusion) from q3map2 2015-04-25 20:45:32 -06:00
Kevin Shanahan 4b1e3aec1a light, vis, bsputil, bspinfo: Add BSP2 support
Add BSP2 support to the remaining utils.  Since these share the common
bspfile.[ch] files, it was more effort than is justifiable to break this
into multiple staged patches - so you just get this disgustingly big
commit instead.  Here is basically what was done:

 * Modify the bspdata_t struct with a union of the two bsp formats
 * Modify the tools to use bsp2_t for all internal processing
 * Split out the byte swapping routines for the different bsp data types
 * Add simple (although verbose) code to convert bsp29 <-> bsp2

Hundreds of lines added to bspfile.c, but mostly trivial stuff.  The tools
internally had little modification except to substitute the bsp2 type
names.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-09-25 15:18:50 +09:30
Kevin Shanahan 89abf25218 common: convert all tools to instanced bsp data
Transition all tools to access the BSP data via the bspdata struct instead
of the shared globals.  Remove the compatibility code from bspfile which
copied the global values to/from the instanced bspdata struct.

Mostly the changes just involved passing along the bspdata struct to the
various functions which needed to reference the data.  TraceLine and
MakeTNodes in light got some extra changes so that we cache the node
dplane pointer and remove the need to pass the bspdata struct to every
trace operation!

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-22 11:01:08 +09:30
Kevin Shanahan 6ddb109dde light: convert WriteLitFile to use the bspdata struct
Avoids reference to global LightDataSize.  Need to move writing the lit
file above the call to WriteBSPFile, since that will do the byte swapping.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 15:23:04 +09:30
Kevin Shanahan 51419621ec common: add the bsp2/bsp29 data types
Rename the default bsp29 data types and add the bsp2 data types to
the common bspfile.h.  Propogate the bsp29 names into the other tools as
simple renames for now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 13:25:16 +09:30
Kevin Shanahan 12e24085c1 light: always calculate color values for light samples
Simplify the code by removing the if (colored) conditionals from the
code path.  CPU cost is insignificant compared to tracing the rays.
As before, only write the lit file if colored lights are detected or
the use explicity requests it.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-07-03 13:03:27 +09:30
Kevin Shanahan a0fc4cab3e light: remove (now) unused MAXLIGHTS define
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-07-03 11:49:07 +09:30
Kevin Shanahan f20033fdd7 light: dynamically allocate entities and entstring
Removes the MAX_MAP_ENTITIES and MAX_MAP_ENTSTRING limitations by
counting how much space we will need before parsing/writing.

Now that I look at it, I'm not sure why we should even be re-writing
the entity string in the new bsp file, but I'll leave that behaviour
alone... for now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-18 09:45:52 +09:30
Kevin Shanahan 4625245b09 light: implement the -addmin command line parameter
Makes minlight additive rather than just bringing low levels up to the
minimum.  Not entirely identical to the bjp implementation as it seems to
treat local minlights in some strange ways, but in most cases the
behaviour should be identical.

Added missing help text for -anglescale|-anglesense parameters too.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-04 15:55:58 +10:30
Kevin Shanahan 636a94f260 light: implemented _anglescale key (AKA "_angelsense")
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-15 21:27:14 +10:30
Kevin Shanahan 4abc7d31b7 light: remove the old -compress option
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-15 20:43:12 +10:30
Kevin Shanahan cc8477c6d9 light: implement -soft command line option
Add the -soft command line option which implements post-processing on
the lightmap surface to blend adjacent samples together to smooth out
hard shadow lines.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-14 11:28:22 +10:30
Kevin Shanahan cc36d8eadc light: rewrite light tracing function and update callers
Substantial changes to TestLineOrSky which now becomes TraceLine to
more conveniently trace lines through the BSP and, terminate the trace
on specific contents and return information about the termination
point.

TraceLine also more correcly handles the cases where points are close
enough to the node planes to be considered "on-node" to ensure we get
a good intersection point back, when requested.

Finally, the algorithm for making the small adjustments to surface
points in CalcPoints has been changed so if the surface point can't
see the midpoint, we find the obscuring surface and move the surface
point just above that. Seems to work better and eliminates some (but
not quite all - midpoint is still not quite the ideal point to use)
random black spots.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-12 16:40:16 +10:30
Kevin Shanahan 359ddfa41e light: remove nominlimit option and negative color value support
"nominlimit" is a more sensible default - people expect negative
lights to be able to subtract from minlight. The negative colors never
really worked properly and there's not really any worthwhile use for
the (that I know of).

Hopefully nobody will be too upset by these two changes to the old
behaviour.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 20:24:19 +10:30
Kevin Shanahan e8d640f88f light: use lightsample_t for minlight and sunlight
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 18:42:35 +10:30
Kevin Shanahan f82562f9e4 light: use lightsample_t for entity light values
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 18:28:00 +10:30
Kevin Shanahan d57e7d50fd light: use lightsample_t for modelinfo->minlight
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 17:17:42 +10:30
Kevin Shanahan eb92d5eac1 light: remove a couple of unneeded function declarations from header
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-09 19:18:36 +10:30
Kevin Shanahan 3749cfa734 light: pass the dface pointer into lightface
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-09 19:14:33 +10:30
Kevin Shanahan d6ef23453a light: implement self shadowing option for brush models
Brush models can now self shadow without casting shadows on their
environment, using the "_shadowself" entity key.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-08 15:02:36 +10:30
Kevin Shanahan a6e42ab860 light: implement brush model entity shadows
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-08 11:37:36 +10:30
Kevin Shanahan b4387359a4 light: implement minlighting for bmodels
Collect the appropriate keys from the models at load time and pass them
into the minlighting function (if > world minlight).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 18:22:25 +10:30
Kevin Shanahan 33b4ba2040 light: remove the never-used nolightface array
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 15:18:36 +10:30
Kevin Shanahan 4063d8aade light: implement the _softangle key for spotlights
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-03 21:37:21 +10:30
Kevin Shanahan a8d8150791 light: implement the -gate option
Precalculate the distance at which lights will fade to zero brightness.
For lights with inverse falloff, use the gate value to determine the
cut-off distance.  Use this value to cull samples and avoid the ray
tracing overhead.

Hopefully not too controversially, I am going to default this to "on" with
a gate value of 0.001. Unless you have > 1000 lights contributing
fractional light values across your map, this is not going to make any
visible difference.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-03 13:36:52 +10:30
Kevin Shanahan 052805c4ca light: fix race in allocation of white/coloured lightmap data
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-02 12:18:54 +10:30
Kevin Shanahan 9b470d126b light: make targetent pointer const
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-02 12:17:57 +10:30
Kevin Shanahan c458099ec7 light: implement the 4x4 oversampling option
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 17:26:44 +10:30
Kevin Shanahan ad129c59da light: rename sunmangle variable as sunvec
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 11:58:50 +10:30
Kevin Shanahan f07007f8ad light: setup spotlight paramters once at load time
We were calculating these values for every light and for every surface,
which seems a little excessive... Also made the variable names a bit more
sensible - we had stored a direction vector, not the actual mangle values.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 11:50:57 +10:30
Kevin Shanahan 8ce739fe3f light: remove bsp30 support and automatically generate .lit when needed
Check whether any of the entities have colored fields set and if so,
enable colored light output. Can still be overridden from the command line
if needed.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 10:07:53 +10:30
Kevin Shanahan 8f3d28c2ac light: implement delay 4 and 5 as in visbjp light
Implement the two extra light attenuation formulae that were added to
Benjt Jardrup's light util (http://user.tninet.se/~xir870k/readmevis.txt).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-28 16:16:34 +10:30
Kevin Shanahan 599742310b light: use an enum for light attenuation formulae
And warn if we are given a formula number we don't know about.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-27 17:13:53 +10:30
Kevin Shanahan ea836f6b0b light: constify light's version of ValueForKey()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-11 20:10:47 +10:30
Kevin Shanahan 7ee8bc183b light: use the common threads code
Make light use the common threads code.
The common progress indicator code is still not used.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-12-26 09:35:26 +10:30
Kevin Shanahan 6fab0a5358 light: make pthreads support work
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-12-20 20:14:39 +10:30
Tyrann 2c2f3c8eb6 Import initial sources 2006-08-28 23:58:10 +09:30