Eric Wasylishen
|
b983686972
|
build: use -msse3 if building with embree. make light target depend on embree target
|
2016-06-18 15:08:34 -06:00 |
Eric Wasylishen
|
d9cf97f582
|
build local copy of embree and static link it
|
2016-06-18 14:50:14 -06:00 |
Eric Wasylishen
|
cfe3553ac6
|
light: embree: disable robust flags
|
2016-06-17 21:21:30 -06:00 |
Eric Wasylishen
|
1458f097da
|
light: build: rename embree license
|
2016-06-17 21:21:30 -06:00 |
Eric Wasylishen
|
57f4dd0ee9
|
light: build: fix cpack config
|
2016-06-17 21:21:30 -06:00 |
Eric Wasylishen
|
c87a57165c
|
light: build: edit "embree found" message, seems to cause build error on appveyor
|
2016-06-17 21:21:30 -06:00 |
Eric Wasylishen
|
5054ced22d
|
light: fix embree support
|
2016-06-17 21:21:30 -06:00 |
Eric Wasylishen
|
7729e90d99
|
light: fix crash when no textures present
|
2016-06-10 21:29:23 -06:00 |
Eric Wasylishen
|
3b07fb3879
|
Revert "light: add cull_backfaces hack used by CalcPoints, to handle the case when a shadow-casting bmodel is obstructing the midpoint of a face."
This reverts commit 412e169ef6.
|
2016-06-10 13:16:15 -06:00 |
Eric Wasylishen
|
412e169ef6
|
light: add cull_backfaces hack used by CalcPoints, to handle the case when a shadow-casting bmodel is obstructing the midpoint of a face.
probably should be removed and CalcPoints made more robust.
|
2016-06-10 12:23:22 -06:00 |
Eric Wasylishen
|
470dac14d7
|
light: handle fence textures
|
2016-06-10 11:47:59 -06:00 |
Eric Wasylishen
|
a57393a3c4
|
light: test fence textures in TraceFaces
|
2016-06-10 00:07:30 -06:00 |
Eric Wasylishen
|
e0a4b8c113
|
light: add todos about -fence
|
2016-06-09 01:48:47 -06:00 |
Eric Wasylishen
|
7c3aa545bb
|
light: sunlight refactoring
|
2016-06-09 00:47:59 -06:00 |
Eric Wasylishen
|
aa998d7b7a
|
light: support sunlight options on command-line
|
2016-06-09 00:31:52 -06:00 |
Eric Wasylishen
|
4e5a7a79b1
|
light: refactor and make option parsing safer
|
2016-06-08 23:39:38 -06:00 |
Eric Wasylishen
|
f29c8fa0f6
|
light: clamp bouncecolorscale to [0,1]
|
2016-06-08 22:57:52 -06:00 |
Eric Wasylishen
|
dbae785404
|
light: refactor sunlight handling so command-line options can be adde
|
2016-06-08 22:08:00 -06:00 |
Eric Wasylishen
|
0e5438ab14
|
light: fix saving bogus lightmaps for non-lightmapped faces when -bounce is in use
|
2016-06-07 20:26:19 -06:00 |
Eric Wasylishen
|
b33cd040f7
|
light: add a sanity check for writing lightmaps for skip/trigger/sky faces. still needs to be fixed.
|
2016-06-07 17:42:53 -06:00 |
Eric Wasylishen
|
d1c4470fc1
|
light: add "-novis" to help listing
|
2016-06-04 22:22:22 -06:00 |
Eric Wasylishen
|
285e0f84af
|
light: add warning for "_project_texture" missing texture
|
2016-06-01 20:35:55 -06:00 |
Eric Wasylishen
|
ecea00cec2
|
light: tweaks to usage text
|
2016-06-01 17:38:30 -06:00 |
Eric Wasylishen
|
26fd4b6d28
|
light: tidy log message
|
2016-06-01 16:34:35 -06:00 |
Eric Wasylishen
|
72e07f82fb
|
light: print message when visdata in use
|
2016-06-01 16:04:18 -06:00 |
Eric Wasylishen
|
45daf59df7
|
light: improve usage message. recognize -help flag. show usage when an unknown command given.
|
2016-06-01 13:55:41 -06:00 |
Eric Wasylishen
|
3e8d9b7dfd
|
light: warn about gate > 1
|
2016-05-31 18:23:37 -06:00 |
Eric Wasylishen
|
826f44d8cf
|
light: disable "interior verts" spam
|
2016-05-31 18:19:35 -06:00 |
Eric Wasylishen
|
2d0ede48cf
|
light: FixLightOnFace: only check against model 0, otherwise triggers etc. are wrongly considered to block lights
|
2016-05-31 18:18:25 -06:00 |
Eric Wasylishen
|
5303dae5fc
|
light: CalcPoints: reduce distance to 0.25
|
2016-05-30 20:53:52 -06:00 |
Eric Wasylishen
|
dba4739444
|
light: make Light_PointInSolid non-static
|
2016-05-30 20:53:05 -06:00 |
Eric Wasylishen
|
43ab4171d7
|
light: store bsp in lightsurf for convenience
|
2016-05-30 20:52:56 -06:00 |
Eric Wasylishen
|
280aadfbd8
|
light: add -debugface option for debugging CalcPoints
|
2016-05-30 00:15:07 -06:00 |
Eric Wasylishen
|
0b8ec4d169
|
light: CalcPoints: increase distance to pull back from obstructions to from 0.1 to 1.0.
fixes room corner seams on calcpointstest.map
|
2016-05-29 17:16:11 -06:00 |
Eric Wasylishen
|
7f182cf107
|
light: lit water: receive light from either side of the face
|
2016-05-29 16:01:31 -06:00 |
Eric Wasylishen
|
0b5786ebef
|
light: remove hack for lights on faces, now that we correct them properly
|
2016-05-28 15:18:58 -06:00 |
Eric Wasylishen
|
329d9ee512
|
light: correct lights directly on faces
|
2016-05-28 15:18:11 -06:00 |
Eric Wasylishen
|
92a9369bbc
|
light: remove hack for lights directly on faces, was breaking phong shading.
|
2016-05-28 13:38:12 -06:00 |
Eric Wasylishen
|
496fc4d52e
|
light: phong: reduce epsilon used for barycentric coordinates test. fixes interpolation on testphongtjunc.map
|
2016-05-27 22:06:17 -06:00 |
Eric Wasylishen
|
a63a96e877
|
light: update usage text
|
2016-05-27 20:45:44 -06:00 |
Eric Wasylishen
|
21a4fd5287
|
light: allow disabling bounce on command line
|
2016-05-27 18:47:12 -06:00 |
Eric Wasylishen
|
bb19618763
|
light: add -phong 0 flag to force phong shading to be disabled
|
2016-05-27 18:18:50 -06:00 |
Eric Wasylishen
|
a4445bdd77
|
light: allow force-disabling dirtmapping at the command line
|
2016-05-27 17:52:56 -06:00 |
Eric Wasylishen
|
af6b4aa375
|
light: remove useless -no_parse_escape_sequences flag
|
2016-05-27 15:51:33 -06:00 |
Eric Wasylishen
|
b17e345087
|
light: remove broken -fence feature
|
2016-05-27 15:50:52 -06:00 |
Eric Wasylishen
|
d524b4c3ad
|
light: fix parsing of command-line argument to -soft and -anglesense, when those are the last params
|
2016-05-27 15:43:24 -06:00 |
Eric Wasylishen
|
30673903ed
|
light: refactor dirt*SetOnCmdline variables
|
2016-05-27 15:22:32 -06:00 |
Eric Wasylishen
|
35e92abfcf
|
light: don't cast indirect light in phong/dirtdebug mode
|
2016-05-27 12:41:30 -06:00 |
Eric Wasylishen
|
ca0f0448fe
|
light: only allow one debug mode at a time
|
2016-05-27 12:25:51 -06:00 |
Eric Wasylishen
|
7687e4a927
|
light: fix normal interpolation outside the triangle when there are multiple choices of an edge to search across.
|
2016-05-21 20:29:17 -06:00 |
Eric Wasylishen
|
e290d844bf
|
light: only shadow-casting faces generate bounce lights
|
2016-05-20 13:34:30 -06:00 |
Eric Wasylishen
|
11ea23f6f2
|
light: don't delete litfile for -onlyents compile
|
2016-05-20 12:20:39 -06:00 |
Eric Wasylishen
|
55df37941c
|
light: add -bouncecolorscale flag
|
2016-05-20 12:00:57 -06:00 |
Eric Wasylishen
|
4e69914cb2
|
light: skip dirt on bouncedebug
|
2016-05-20 02:18:14 -06:00 |
Eric Wasylishen
|
45010089f3
|
light, common: move WindingFromFace to bspfile.c/h
|
2016-05-19 15:07:31 -06:00 |
Eric Wasylishen
|
fff12697e5
|
light: move DicePatch to polylib.c
|
2016-05-19 15:03:21 -06:00 |
Eric Wasylishen
|
a0f636a69a
|
light: bounce: refactor to do in a second lighting pass
|
2016-05-19 02:53:18 -06:00 |
Eric Wasylishen
|
8db1f56a20
|
light: add Lightmap_ClearAll util function
|
2016-05-19 02:35:17 -06:00 |
Eric Wasylishen
|
2c73da0856
|
light: fix dirtmapping to use interpolated normals
|
2016-05-15 15:51:51 -06:00 |
Eric Wasylishen
|
a5356c161c
|
light: bounce: scale bounced light by texture color
|
2016-05-14 20:51:21 -06:00 |
Eric Wasylishen
|
199cba7349
|
light: few optimizations to bounce code
|
2016-05-13 23:16:36 -06:00 |
Eric Wasylishen
|
f967b89cea
|
light: remove broken hitpoint feature of TraceLine
|
2016-05-11 16:46:51 -06:00 |
Eric Wasylishen
|
d0480049e8
|
light: move TRACE_HIT_ constants to trace.c
|
2016-05-11 16:30:26 -06:00 |
Eric Wasylishen
|
7bd93cce37
|
light: move private BSP tracing stuff from light.h to trace.c
|
2016-05-11 16:23:02 -06:00 |
Eric Wasylishen
|
1ed000cbde
|
light: move DirtTrace to trace.c
|
2016-05-11 16:16:49 -06:00 |
Eric Wasylishen
|
b1691cf10a
|
light: don't do bounce lighting when dirtdebug/phongdebug are in use
|
2016-04-30 01:04:53 -06:00 |
Eric Wasylishen
|
5e7e409966
|
light: bounce: remove some dead code
|
2016-04-30 01:00:57 -06:00 |
Eric Wasylishen
|
bd5a15fc82
|
Revert "light: bounce: handle 0 dist between bounce light and surface point"
This reverts commit d3b6adb955.
|
2016-04-30 00:59:51 -06:00 |
Eric Wasylishen
|
d3b6adb955
|
light: bounce: handle 0 dist between bounce light and surface point
|
2016-04-30 00:44:01 -06:00 |
Eric Wasylishen
|
f446ba1ddf
|
light: bounce: use both bounce light normal angle, and receiving surface normal angle to scale bounced light
|
2016-04-30 00:26:08 -06:00 |
Eric Wasylishen
|
a283a623ae
|
light: bounce: refactoring
|
2016-04-30 00:24:50 -06:00 |
Eric Wasylishen
|
3fb8b7d1e5
|
light: delete -lightturb and related flags for generating lightmaps for TEX_SPECIAL textures.
mankrip's lit water implementation relies on qbsp splitting water, so this code is not needed.
|
2016-04-29 23:23:28 -06:00 |
Eric Wasylishen
|
6ba2d99782
|
light: bounce: add some debug code
|
2016-04-29 22:52:33 -06:00 |
Eric Wasylishen
|
bd68abad32
|
light: add LightWorld log header
|
2016-04-29 22:51:32 -06:00 |
Eric Wasylishen
|
99f6451741
|
light: bounce: don't generate bounce lights for "skip" texture
|
2016-04-29 22:43:42 -06:00 |
Eric Wasylishen
|
ae082fccdb
|
light: never generate lightmaps for "skip" texture
|
2016-04-29 22:43:12 -06:00 |
Eric Wasylishen
|
b6fb5ecca2
|
light: fix bouncedebug
|
2016-04-29 21:21:47 -06:00 |
Eric Wasylishen
|
afc43b0c55
|
light: make some functions non-static so they show up in profiling
|
2016-04-29 20:33:15 -06:00 |
Eric Wasylishen
|
83a5ef303d
|
light: bounce: refactor light culling for speed
|
2016-04-29 18:43:57 -06:00 |
Eric Wasylishen
|
72c47c1b56
|
light: bounce: refactor a bit
|
2016-04-29 18:11:14 -06:00 |
Eric Wasylishen
|
6fe504760c
|
light: don't compute regular lighting if we are doing -bouncedebug
|
2016-04-29 13:27:57 -06:00 |
Eric Wasylishen
|
9271a405d1
|
light: bounce: fix scaling of sunlight brightness
|
2016-04-29 13:06:40 -06:00 |
Eric Wasylishen
|
ebf04ceb24
|
light: bounce: multithread MakeBounceLights
|
2016-04-29 11:40:10 -06:00 |
Eric Wasylishen
|
2bca34265c
|
light: use vis acceleration for bounce lights
|
2016-04-29 11:27:02 -06:00 |
Eric Wasylishen
|
6459e53316
|
light: bounce: force a "gate" like cutoff for bounce lights
|
2016-04-28 23:18:49 -06:00 |
Eric Wasylishen
|
430c4b39b7
|
light: bounce: only scale by sending surface normal, not receiving.. seems to look better
|
2016-04-27 21:16:48 -06:00 |
Eric Wasylishen
|
713b92dcb5
|
light: preliminary bounce implementation
|
2016-04-27 19:19:29 -06:00 |
Eric Wasylishen
|
007696a734
|
light: fix face normal smoothing condition
|
2016-04-27 16:44:40 -06:00 |
Eric Wasylishen
|
d426c8d9da
|
light: some setup for bounced lighting
|
2016-04-26 15:14:22 -06:00 |
Eric Wasylishen
|
e77c10d31d
|
light: build polylib
|
2016-04-26 15:11:43 -06:00 |
Eric Wasylishen
|
f65565ba62
|
light: don't do light behind plane test for curved surfaces. I broke lighting on pipes by changing this recently
|
2016-04-26 01:47:46 -06:00 |
Eric Wasylishen
|
11d7c4c44c
|
light: fix build on travis
|
2016-04-26 01:13:42 -06:00 |
Eric Wasylishen
|
a9ea9891bf
|
light: calculate normals before correcting points, better results in concave areas
|
2016-04-26 01:10:15 -06:00 |
Eric Wasylishen
|
c58528499d
|
light: when interpolating a normal that lies outside of a face, recursively look it up on adjacent faces
|
2016-04-26 00:29:50 -06:00 |
Eric Wasylishen
|
8c28413a31
|
light: obj export: only export model 0
|
2016-04-26 00:22:26 -06:00 |
Eric Wasylishen
|
239d9c14f2
|
light: fix vis acceleration on bmodels
|
2016-04-24 19:17:27 -06:00 |
Eric Wasylishen
|
f3132f342c
|
light: Mod_LeafPvs: return whether we found a real pvs
|
2016-04-24 18:24:41 -06:00 |
Eric Wasylishen
|
318fc23481
|
light: implement "_bleed" light key.
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects.
|
2016-04-23 22:21:59 -06:00 |
Eric Wasylishen
|
b6116ff42a
|
light: don't skip light-behind-plane test for phong shaded faces anymore
|
2016-04-23 00:26:07 -06:00 |
Eric Wasylishen
|
824c1b613c
|
light: fix memory leak
|
2016-04-22 21:21:02 -06:00 |
Eric Wasylishen
|
5ac18e5c6f
|
light: index some PVS info at startup
|
2016-04-22 20:11:59 -06:00 |
Eric Wasylishen
|
5000f9d352
|
light: only do sunlight raytracing in leafs that can see sky
|
2016-04-22 19:27:17 -06:00 |
Eric Wasylishen
|
d309aa02b0
|
light: refactor CalcPvs to calculate the face pvs in a cleaner way
|
2016-04-22 19:15:49 -06:00 |
Eric Wasylishen
|
3b7dbe42b0
|
light: fix broken vis optimization
|
2016-04-22 01:00:10 -06:00 |
Eric Wasylishen
|
169c89120a
|
light: quick hack of 2nd sun. keys are "_sun2" "_sun2_mangle" "_sun2_color"
|
2016-04-21 01:05:48 -06:00 |
Eric Wasylishen
|
0a8965bae0
|
light: fix lighting with vis data
|
2016-04-21 00:22:35 -06:00 |
Eric Wasylishen
|
338ceae8c8
|
light: add face to lightsurf struct
|
2016-04-21 00:13:31 -06:00 |
Eric Wasylishen
|
1ea4d52eab
|
light: add -novis flag
|
2016-04-20 23:57:04 -06:00 |
Eric Wasylishen
|
9cfb8c3fef
|
light: make DecompressVis more robust
|
2016-04-20 14:53:33 -07:00 |
Eric Wasylishen
|
7ce9272f9d
|
light: avoid c99 vla's, seems to be not supported on msvc
|
2016-04-20 01:53:06 -06:00 |
Eric Wasylishen
|
e1bad1bbd6
|
light: rewrite normal interpolation
|
2016-04-20 01:39:42 -06:00 |
Eric Wasylishen
|
03df93851b
|
light: phong shading: handle some sources of nan's
|
2016-04-19 19:33:49 -06:00 |
Eric Wasylishen
|
9560ba3901
|
light: speedup: don't calculate AO when using -phongdebug
|
2016-04-19 18:02:07 -06:00 |
Eric Wasylishen
|
8fd3f41b42
|
light: expose GetLightValue in entities.h
|
2016-04-19 01:28:33 -06:00 |
Eric Wasylishen
|
0c93c5c3d0
|
light: DirtTrace: add extra argument for hit face
|
2016-04-19 01:26:21 -06:00 |
Eric Wasylishen
|
b087f0f010
|
build: specify c99
|
2016-04-18 14:22:33 -06:00 |
Eric Wasylishen
|
2a4168f35c
|
light: add _minlight_exclude bmodel key
|
2016-04-17 22:51:14 -06:00 |
Eric Wasylishen
|
fff8cbffbc
|
light: use vis data
|
2016-04-14 20:15:52 -06:00 |
Eric Wasylishen
|
32b48a443b
|
light: track interior verts for normal interpolation (not used currently)
|
2016-04-14 15:13:01 -06:00 |
Eric Wasylishen
|
321eac8aaa
|
light: make PrintFaceInfo non static
|
2016-04-12 01:07:37 -06:00 |
Eric Wasylishen
|
c6d8aff03b
|
light: guard against acos returning nan due to fp error in CalcualateVertexNormals
|
2016-04-11 01:49:02 -06:00 |
Eric Wasylishen
|
ed6dfbaf76
|
light: disable obj exporter
|
2016-04-11 01:14:54 -06:00 |
Eric Wasylishen
|
f2d33137ef
|
light: PrintFaceInfo: also print the interpolated normals
|
2016-04-11 00:59:01 -06:00 |
Eric Wasylishen
|
c86731ab58
|
light: make TriangleArea non static
|
2016-04-11 00:47:21 -06:00 |
Eric Wasylishen
|
8228bf979f
|
light: obj exporter
|
2016-04-11 00:46:42 -06:00 |
Eric Wasylishen
|
37d0d14ccd
|
light: fix phong shading debug code
|
2016-04-10 23:07:13 -06:00 |
Eric Wasylishen
|
cf8e3fc935
|
light: augment DirtTrace with the hit plane
|
2016-04-10 22:30:42 -06:00 |
Eric Wasylishen
|
ddbf55ac13
|
light: skip casting lights if -phongdebug or -dirtdebug are in use, gives a big speedup for those flags
|
2016-04-10 19:52:01 -06:00 |
Eric Wasylishen
|
e395a755ab
|
light: CalcPoint: correct point before interpolating normal
|
2016-04-10 19:42:24 -06:00 |
Eric Wasylishen
|
4207054709
|
light: avoid crash if no textures in bsp
|
2016-04-10 19:34:57 -06:00 |
Eric Wasylishen
|
986334a86b
|
light: unify "_anglescale" worldspawn key and "-anglescale" command line option, previously they were different.
Fix "-anglescale" command line option which was broken.
Make sunlight2 use the global anglescale setting.
|
2016-04-10 18:25:15 -06:00 |
Eric Wasylishen
|
9e2d54a9af
|
light: handle bsp's with no textures
|
2016-04-10 15:39:49 -07:00 |
Eric Wasylishen
|
f2a57d5b71
|
build: remove remaining embree stuff
|
2016-04-10 15:49:01 -06:00 |
Eric Wasylishen
|
b6c9873289
|
light: return hit normal for DirtTrace
|
2016-04-10 15:27:21 -06:00 |
Eric Wasylishen
|
0a6708edb0
|
light: remove embree support
|
2016-04-10 14:43:37 -06:00 |
Eric Wasylishen
|
4e34c48476
|
build: package embree license
|
2016-04-09 23:14:43 -06:00 |
Eric Wasylishen
|
5b2529ebd4
|
light: fix lighting on rotators, at least to the extent it was working before
|
2016-04-08 00:42:15 -06:00 |
Eric Wasylishen
|
7215b669f2
|
light: new CalcPoints implementation
|
2016-04-07 23:26:46 -06:00 |
Eric Wasylishen
|
c135ab6b2b
|
light: error if bsp->nummodels == 0
|
2016-04-07 23:26:23 -06:00 |
Eric Wasylishen
|
e6f58ece0c
|
Revert "light: phong shading: also weight by face area. this avoids cubes with rounded edges turning completely into blobs"
This reverts commit bbc95a1364.
|
2016-04-07 22:20:24 -06:00 |
Eric Wasylishen
|
ecfa3c3e12
|
light: enable -parse_escape_sequences by default
|
2016-04-07 21:47:26 -06:00 |
Eric Wasylishen
|
82ff1dbd06
|
light: don't save lightmaps for "trigger" texture
|
2016-04-07 21:39:23 -06:00 |
Eric Wasylishen
|
96a8dc8c3d
|
light: disable "Failed to calculate normal for vertex" warning because it was not really an error and causing spam
qbsp T-Juncs generate lots of colinear vertices I think?
|
2016-04-07 21:16:54 -06:00 |
Eric Wasylishen
|
ab9be6bbf2
|
light: refactoring
|
2016-04-07 13:16:21 -06:00 |
Eric Wasylishen
|
0733499da5
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light: fix for black corners on dirttest.map (test map from lunaran)
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2016-04-06 22:38:09 -06:00 |
Eric Wasylishen
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6fcf04a298
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light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map
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2016-04-06 19:15:19 -06:00 |
Eric Wasylishen
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c9aad9d2ce
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light: Refactor CalcPoints, store whether a point is occluded
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2016-04-06 18:29:24 -06:00 |
Eric Wasylishen
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a6a89db530
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light: refactor tracelist to be a list of modelinfo_t instead of dmodel_t
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2016-04-05 23:25:36 -06:00 |
Eric Wasylishen
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bbc95a1364
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light: phong shading: also weight by face area. this avoids cubes with rounded edges turning completely into blobs
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2016-04-05 15:00:12 -06:00 |
Eric Wasylishen
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a407b971bc
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light: rework LightFace_Entity to fully fix testlightonface.map
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2016-04-05 12:52:44 -06:00 |